Awards Nominee Spotlight: Paolo Pedercini

Yesterday we announced the 2012 Games for Change Awards Nominees. Leading up to the 9th Annual Games for Change Festival, we’re inviting the nominees to voice their opinions on our blog. Hear what they have to say, and check out their games.

First up…Paolo Pedercini of molleindustria, recipient of three nominations for their game, Unmanned. Their latest title gives players the chance to act as a new breed of soldier, one who remotely drops bombs on foreign soil during the day, and at night goes home to his family.

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2012 Games for Change Awards Nominees Announced

The End, Unmanned and WAY Lead with Multiple Nominations

We’re excited to announce the nominees for the Games for Change Awards. These juried awards recognize the best attributes of social impact games and are presented in four competitive categories: Most Significant Impact, Most Innovative Game, Best Gameplay and Knight News Game. All nominees are also up for Game of the Year, the über award recognizing overall excellence. You’ll find out who wins at Games for Change Festival’s Closing Awards Ceremony on Wednesday, June 20.

Award Nominee: WAY

“We’re seeing a new wave of games with even broader perspectives on social engagement and impact. Both the quantity and quality of this year’s submissions signal the growth of this sector in the gaming industry,” said Games for Change Co-Presidents Michelle Byrd and Asi Burak.

This year saw the submission of 67 games, from which eight top titles were culled and three nominees named in each of the four categories. Nominees were chosen by a panel of 35 experts across the gaming industry, media, education and philanthropy, among other areas. (See below for all Nominating Panelists.)

The 2012 Games for Change Award nominees include:

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Announcing the 2012 Demo Spotlight Featured Games

Joerg Hofstaetter and his now completed game, Ludwig (Demo Spotlight 2011)

We have just completed selection of the four titles for this year’s Demo Spotlight. This section of the Games for Change Festival showcases games presently in development and seeking partners to provide additional funding, design expertise and/or publishing strategies.

Announcing this year’s Demo Spotlight participants…

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Games for Change receives two grants from the NEA

We’re excited to share that Games for Change is slated to receive its first-ever support from the National Endowment for the Arts (NEA) in their inaugural year of supporting games as an artistic medium. Since 1965, the NEA has awarded more than $4 billion to support artistic excellence, creativity, and innovation for the benefit of individuals and communities.

The NEA plans to award 928 grants totaling $77.17 million to not-for-profit organizations nationwide. These grants support exemplary projects in arts education, dance, design, folk and traditional arts, literature, local arts agencies, media arts, museums, music, opera, presenting, theater, musical theater, and visual arts while providing support to state arts agencies and regional arts organizations.

In May 2011, the NEA launched the Arts in Media grant program to recognize numerous digital fields which had not been previously eligible for consideration of support, including games, interactive websites, mobile phone and tablet apps, multimedia and transmedia (multi-platform storytelling) projects and those which will be seen in movie theaters.

NEA Chairman Rocco Landesman said, “While Americans across the country are experiencing art live and in person every day, NEA research has shown that more than half of American adults also consume the arts via electronic media. I am thrilled to announce these Arts in Media grants and look forward to the organizations’ efforts to reach ever wider audiences and create innovative new works of art.”

We are grateful to receive two separate grants. The first in the Art Works category (supporting the creation of art that meets the highest standards of excellence, public engagement with diverse and excellent art, lifelong learning in the arts, and the strengthening of communities through the arts); the second in Arts in Media (supporting the development, production, and national distribution of innovative media projects that can be considered works of art).

Funding will acknowledge the long-standing work of the Games for Change Festival, an event which in 2011 achieved record attendance (800 in person / 10,000 via Livestream) and has served as a nexus for those interested and exploring what it means to design and publish games which catalyze social engagement. It also supports a new and ambitious transmedia project, Half the Sky, which we have shared frequently on the blog.

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How MTV is using digital media and youth engagement to create change

If  you were one of the millions of people who downloaded the game Angry Birds Space a few days ago, you might have run across this unique clip…

As someone who has been playing video games and watching MTV his entire life, this unique partnership struck me as extremely curious. Why did MTV, the pop culture television icon and Angry Birds, the predominant, casual gaming juggernaut, partner up? But more specifically, why did they partner up to combat a major social issue like cyberbullying?

Compelled to find an answer, I spoke via email with MTV’s Vice President of Public Affairs, Jason Rzepka, to learn more….

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Games for Change Meetup Spotlight: Italy

Games for Change Italy Meetup Organizer Ivan Venturi introducing the crowd to “special” games

Fasten your seat belts, we are landing in Bologna, Italy!  A recent party and Games for Change Meetup in Italy brought together some of country’s most engaged app developers, universities, those working in the public sector, and “special’ games creators (Italians prefer to use the word “special”, as the term “serious” is too similar to their word “serioso”, which has a negative connotation.)

We spoke to Ivan Venturi of TiconBlu, a game design company that specializes in safe driving simulations and other “special” games, to learn more about the “Svilup Party” that took place in Bologna, Italy on March 10-11.

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Anna Anthropy: Games should share an idea, not rob us of time and money

A guest post by Josh Spiro

All professions are conspiracies against the laity,” according to the playwright George Bernard Shaw. But it would be interesting to see Shaw have a chance to re-evaluate his stance in light of the numerous digital technologies that put professional-grade tools for making movies, music, and visual art at the fingertips of the masses.

In her new book, Rise of the Videogame Zinesters: How Freaks, Normals, Amateurs, Artists, Dreamers, Drop-outs, Queers, Housewives, and People Like You Are Taking Back an Art Form, game designer Anna Anthropy both chronicles and advocates for taking this populist approach in video games as well. In her view, there are tools new and old⎯like Scratch, Klik & Play, and in the near future Ian Bogost’s Game-o-matic - that are making it easy for those without a game design background to step to the podium and make their voices heard.

In our interview below, Anthropy talks about her book, her new game Dys4ia, which deals with her experiences with hormone replacement therapy; the most annoying question she’s being asked about her games, and how she hopes to make the “straight male nerd world of mainstream videogames” sit up and pay attention.

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Games for Change @ Council on Foundations’ Conference, April 29 and 30

At the invitation of Grantmakers in Film + Electronic Media (GFEM) and the John S. and James L. Knight Foundation, Games for Change is part of the curatorial team introducing a new theme around games that will run throughout the Annual Conference of the Council on Foundations. CoF is a national non-profit, membership association whose members’ collective assets exceed $300 billion. The Conference attracts over 1,000. We see it as an important opportunity to showcase concrete examples of the manner in which games are supporting philanthropic investments and can be used effectively as critical tools in humanitarian and educational efforts.

The Games for Change program will take place April 29 and 30 and consist of:

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Seeking Game Projects in Development, Deadline to Submit to Demo Spotlight – 4/6

The Game Demo Spotlight returns to the 9th Annual Games for Change Festival and applications are now live!

Criteria and application here.

The deadline to submit for the Game Demo Spotlight is Friday, April 6 at 11:59 PM EST.

Up to 7 projects “in progress” will be selected. Each demo will be presented by its developer to the Games for Change Festival audience. A panel of funders and designers will also provide live feedback for each demo. Projects in last year’s Demo Spotlight received concrete feedback on ways in which to advance their project and also secured key new collaborators to assist with design and publishing.

Each demo presentation will be limited to a 5 minute live presentation. We recommend 5-7 slides or 5 slides and a 1 minute video of gameplay or trailer. The slides should visually inspire rather than restate your points. Limited or no text is absolutely encouraged.

Your presentation will be followed by a 5 minute Q&A from the critics and around 2 minutes from the audience.

Accepted games will receive 2 complimentary passes to the Festival and will be notified on April 30.

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Registration for the 9th Annual Games for Change Festival is also live. Take advantage of early bird prices by April 20 before they go up by 30%.

To register, click here.

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Games for Change @ GDC 12 wrap up

For the first time ever, Games for Change took an active part in the annual Game Developers Conference (GDC) in San Francisco (a record attendance of 22,500 this year!). On Tuesday, March 6th, we curated a daylong summit bringing together some of the best game designers, developers, thinkers, researchers, and advocates for our space.

The Games for Change @ GDC summit discussed topics such as love as a game mechanic, successful postmortems, and major takeaways on effective game design for impact and learning. We were proud and excited by the turnout of our first ever G4C @ GDC Summit.

For those unable to attend, here is a wrap up our event…

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