Games For Learning Summit Recap (part 3): The Way Forward

The Games for Learning Summit was hosted on June 23-24, 2016 at the New School’s Parsons School of Design, as part of the 13th annual Games for Change Festival. The Summit was sponsored by the Entertainment Software Association, with additional support from Microsoft. This three-part blog post summarizes the outcomes of the event through an overview of recent progress made by the learning games community (part 1), key takeaways from the Summit (part 2), and areas of opportunity for developers, educators and other stakeholders (part 3).

 

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We’ve covered key takeaways from the 2016 Games for Learning Summit and the recent progress of the learning games community, so now it’s time to talk about where more work is needed. We identified three broad areas of challenge and opportunity that were frequently discussed and debated at Summit sessions, and require the collective expertise and effort of the community to help address.

  1. Numerous challenges remain for large-scale adoption of learning games in the K-12 space. One major concern was keeping up with rapidly changing technology available on the market as well as what is available in schools. David Langendoen, president of Mission US maker Electric Fun Stuff, succinctly captured this sentiment when he self-mockingly described his company’s thinking when they first started out, “We’ll build [the game] in Flash so it’s future proof!”. There are also structural limitations inherent in the school day that prevent immersive and substantive game experiences, such as length of classes, available technology, and the pressure to adhere to standards.
  1. Despite clear signs of progress for and general enthusiasm about learning games, a feeling of insecurity about the credibility of games for education permeated the Summit. This insecurity manifested itself in a few ways. First, nearly all the presentations began by describing how games align with learning theory, educational pedagogy, or human development. It is clearly useful to acknowledge these critical arguments for educational games, particularly for newcomers. However, given the high level of comprehension among the audience and the finite time designated for each presenter, the review of why games began to feel redundant and unnecessary. The second way this manifested was in the expert brainstorm held at the conclusion of the Summit. At the start of the brainstorm, experts agreed immediately that we know students can learn from games. However, when asked about the challenges ahead they also agreed that games have a credibility problem. This contradiction is interesting and will require additional work to identify who needs to know what the community has already learned, and how to educate them.
  1. More research is needed. Speakers across the conference championed the importance of formative research of many types, including user testing, efficacy testing, engagement testing, market research, and prototyping. There is a near ubiquitous agreement that including user feedback early and often is critical. Panelists also agreed that there was plenty of support for using games to provide teachers with formative feedback about their students to aid instruction and support.

However, there were still very few examples of games with demonstrated impact on learning. Impact is difficult to measure and requires a theory of change, an understanding of how students master content, and collaboration with researchers. This collaboration will be critical both for evaluation research that is embedded and aligned with game objectives, but also to make sure that research can better keep up with the advances of games and gaming technology.*

We’d love to hear if there are additional accomplishments to celebrate as we develop an agenda to build towards next year’s Summit. Please share any other milestones, moments, or accomplishment that we left out by emailing sara@gamesforchange.org.

*For more on this topic, check out the Game Impact project, which seeks to develop a typology of impact to improve stakeholder collaboration and align design with evidence and research across disciplines. This initiative brings together leaders from different domains, including academia, civics, learning, health, and game design.


View the full schedule of the 2016 Games for Learning Summit at: http://gamesforchange.org/festival/program/?type=Games+for+Learning+Summit

Videos of sessions, workshops and keynotes are available on the G4C YouTube channel: www.youtube.com/gamesforchange

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Epic Orphan Nuclear Weapons Dossier: France

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Greetings, secret agents! As a part of Mission Epic Orphan, our crowdfunding campaign that will help make nuclear risk game Epic Orphan a reality, we would like to share with you declassified information about countries that are actively working with nuclear weapons. This will give you an idea of some of the cases you will work on in Epic Orphan and that are currently facing our world today.

You can help us in the final days of this mission, too! See the redacted information that looks like this:           ?

Do some of your own legwork and tweet us a nuclear weapons fact that you found surprising about this country with the hashtag #EpicOrphan and link to the Kickstarter page for a chance to win passes to next year’s 2017 Games for Change Festival, the annual conference in New York City that celebrates games for social impact. Selected agents’ facts will appear in our updated dossier and will also be commended on our Twitter feed. The Festival passes will be raffled to one agent at the end of our Kickstarter campaign (November 20).

We look forward to your help! Stay tuned for additional dossiers. Good luck, agents!


Country: France
Leader: François Hollande
Nuclear weapons possession since: 1960
Number of weapons in nuclear arsenal: 300
Number that are operational: 290

Background: France has historically taken a very conservative approach to the disarmament of their nuclear complex. This attitude could arise from the strong association between the possession of nuclear weapons and feelings of national independence. The general public consensus in France is also pro-nuclear, especially since 75% of the country’s electricity is derived from nuclear energy.   

Additional findings on nuclear arsenal:

  • Total nuclear tests: 210
  • Most recent nuclear test: January 27, 1996
  • Number of nuclear weapons waiting to be retired: 10
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Known nuclear incidents:

  • French policy makers have based the country’s military and energy policies around nuclear energy. However, with their next presidential election coming April of next year, the debate of whether or not the country can afford the costs of nuclear deterrence has come up as a hot topic. (more info)
  • A recent incident in 2014 at France’s Fessenheim nuclear facility seems to be more serious than previously known. Media reports claim that the government withheld information detailing the gravity of the actual incident. (more info)
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  •                                        :                                                                                                                         

 

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Epic Orphan Nuclear Weapons Dossier: Russia

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Greetings, secret agents! As a part of Mission Epic Orphan, our crowdfunding campaign that will help make nuclear risk game Epic Orphan a reality, we would like to share with you declassified information about countries that are actively working with nuclear weapons. This will give you an idea of some of the cases you will work on in Epic Orphan and that are currently facing our world today.

You can help us in the final days of this mission, too! See the redacted information that looks like this:           ?

Do some of your own legwork and tweet us a nuclear weapons fact that you found surprising about this country with the hashtag #EpicOrphan and link to the Kickstarter page for a chance to win passes to next year’s 2017 Games for Change Festival, the annual conference in New York City that celebrates games for social impact. Selected agents’ facts will appear in our updated dossier and will also be commended on our Twitter feed. The Festival passes will be raffled to one agent at the end of our Kickstarter campaign (November 20).

We look forward to your help! Stay tuned for additional dossiers. Good luck, agents!


Country: Russia
Leader: Vladimir Putin
Nuclear weapons possession since: 1949
Number of weapons in nuclear arsenal: 4,500
Number that are operational: 2,600

Background: Russia currently has the largest nuclear weapon stockpile in the world, being handed down the USSR’s WMD complex back in 1991. While in the past two decades Russia has done a lot to dismantle its nuclear arsenal, the country still looks to modernize some of its nuclear weapons and delivery systems to retain its status as a major military power. It is imperative that Russia remains an active member of international nuclear nonproliferation and arms control.

Additional findings on nuclear arsenal:

  • Total nuclear tests: 715
  • Most recent nuclear test: October 24, 1990
  • Number of nuclear weapons waiting to be retired: 3,200
  • Concerns over adequate storage
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Known nuclear incidents:

  • On April 12, 1970, a K-8 USSR submarine sank in the Bay of Biscay which held four nuclear warhead torpedoes. The depth the submarine went down to made the recovery of these weapons impractical. (more info
  • Recently, Russia has stationed nuclear capable missiles in  Kaliningrad, Russia’s Baltic enclave, and increased military presence in its conflict areas. In retaliation, NATO has been doing its own military build up near Russia’s borders. (more info)
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Epic Orphan Nuclear Weapons Dossier: USA

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Greetings, secret agents! As a part of Mission Epic Orphan, our crowdfunding campaign that will help make nuclear risk game Epic Orphan a reality, we would like to share with you declassified information about countries that are actively working with nuclear weapons. This will give you an idea of some of the cases you will work on in Epic Orphan and that are currently facing our world today.

You can help us in the final days of this mission, too! See the redacted information that looks like this:           ?

Do some of your own legwork and tweet us a nuclear weapons fact that you found surprising about this country with the hashtag #EpicOrphan and link to the Kickstarter page for a chance to win passes to next year’s 2017 Games for Change Festival, the annual conference in New York City that celebrates games for social impact. Selected agents’ facts will appear in our updated dossier and will also be commended on our Twitter feed. The Festival passes will be raffled to one agent at the end of our Kickstarter campaign (November 20).

We look forward to your help! Stay tuned for additional dossiers. Good luck, agents!


Country: United States of America
Leader: Barack Obama
Nuclear weapons possession since: 1945
Number of weapons in nuclear arsenal: 4,571
Number that are operational: 1900

Background: The United States has a very intimate history with nuclear weapons, as it was the first to successfully develop and to use a nuclear weapon in the world. More recently, President Obama has gone great lengths to create new provisions that greatly reduce the number of active nuclear weapons in the US and Russia. Since 2010, with the enactment of this “new START” treaty, the US has stated they renounce the creation of new nuclear weapons.

Additional findings on nuclear arsenal:

  • Total nuclear tests: 1,054
  • Most recent nuclear test: September 23, 1992
  • Number of nuclear weapons waiting to be retired: 2,500
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Known nuclear incidents:

  • By January of next year President elect, Donald Trump, will be in office. Along with his new responsibilities, Trump will also gain access to the nuclear codes for the United State’s nuclear arsenal. The question now remains of how the new leader will use this tremendous power. (more info)
  • The United States is warning North Korea of its nuclear program activities by sending a nuclear submarine to one of its planned drills in Guam. (more info)
  • In 1966, the US military accidentally dropped four atomic bombs in Spain, when a US military bomber plane crashed into a refueling plane above the country. (more info)
  • A Canadian diver recently found what seems to be the long missing Mark IV nuclear bomb that got lost when a bomber crashed near the region during the Cold War. (More info)
  • Recent territorial disputes between China and its neighbors has made the thought of military conflict in the region quite real. The US and its allies are increasing patrols, especially with China modernizing their nuclear weapons. (more info)  
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  •                                        :                                                                                                                         

 

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Epic Orphan Nuclear Weapons Dossier: North Korea

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Greetings, secret agents! As a part of Mission Epic Orphan, our crowdfunding campaign that will help make nuclear risk game Epic Orphan a reality, we would like to share with you declassified information about countries that are actively working with nuclear weapons. This will give you an idea of some of the cases you will work on in Epic Orphan and that are currently facing our world today.

You can help us in the final days of this mission, too! See the redacted information that looks like this:           ?

Do some of your own legwork and tweet us a nuclear weapons fact that you found surprising about this country with the hashtag #EpicOrphan and link to the Kickstarter page for a chance to win passes to next year’s 2017 Games for Change Festival, the annual conference in New York City that celebrates games for social impact. Selected agents’ facts will appear in our updated dossier and will also be commended on our Twitter feed. The Festival passes will be raffled to one agent at the end of our Kickstarter campaign (November 20).

We look forward to your help! Stay tuned for additional dossiers. Good luck, agents!


Country: North Korea
Leader: Kim Jong-un
Nuclear weapons possession since: 2006
Number of weapons in nuclear arsenal: 15-22
Number that are operational: ??

Background: North Korea has been suspected of developing nuclear weapons since the early 1980s. Various attempts have been made by international parties to limit their expansion and nuclear capabilities with undetermined effect.

Additional findings on nuclear arsenal:

  • Total nuclear tests: 5
  • Most recent nuclear test: September 9, 2016
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  •                              

Known nuclear incidents:

  • North Korea officials report nuclear test with explosive radioactive output. China was reportedly given 20 minute advance notice of testing and question remains as to whether the testing was successfully conducted. (more info)
  • North Korea detonated underground nuclear device along with several nuclear missile tests conducted in Pyongyang. Following the test, the United Nations Security Council passed Resolution 1874 condemning the test and tightening sanctions on the country. (more info)
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  •                                        :                                                                                                                         
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Supporting the G4C Community

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Dear G4C Community,

In light of the recent election, we want to shine light on the inspiring work of our community, using games to make a positive impact on the world! G4C is committed to inclusivity and tolerance, and will continue to promote games on political issues, empathy and diversity.

Games can be a powerful tool in driving social change and inspiring empathy, and our community is thus a force for good. Please use G4C as a resource in these months ahead: share your work so we can help support it; explore games about politics, diversity, mindfulness and empathy; and reach out if you have further thoughts on how to use games to heal, inspire, and enrich our communities.

Some games that may help enlighten and inspire during this difficult time include Nevermind, Mission US:City of Immigrants, Win the White House, Gone Home, Life is Strange, Papers Please, Half the Sky Movement: The Game, and many more.

We’re here to help in whatever ways we can. Don’t hesitate to reach out!

Best,

The Games for Change team

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Meet the developer of nuclear risk game Epic Orphan: Q&A with Filament Games’ Dan Norton

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“In games for awareness, you’re relying on the game first and foremost as an engagement tool. That doesn’t mean it should be vapid or trivial, but that your first goal is to make the gameplay interesting and sticky, so that the issue’s context and importance can be established and reinforced.” – COO of Filament Games, Dan Norton

 

Continuing our series of interviews with the creators behind nuclear risk game Epic Orphan, we recently caught up with the Chief Creative Officer at Filament Games, Dan Norton, to ask him more about Filament’s role in developing the game.

Filament Games is an education-focused video game developer founded in Madison, Wisconsin back in 2005. The studio has produced over a 100 games that cover educational content in clever ways, exploring topics such as genetic diversity and the U.S. judicial system. With such a rich history of specializing in games that teach players real-world knowledge through engaging gameplay experiences, we here at Games for Change thought that Filament was the perfect development partner for Epic Orphan.  

If you want to learn more about Dan’s thought process during game development, check out his recent blog post, and don’t forget to support Epic Orphan and back the game on Kickstarter

 


Hi Dan, What excited Filament Games most about helping with the development of Epic Orphan?
Dan Norton: Filament’s made a lot of games that focus very intensely on pretty formal learning outcomes. Filament was/is really excited to dive into an “awareness” game, and to use a comic/narrative approach to push out a lot of the message. Trying new stuff is cool!

So far, what external research did your team do in order to prepare for the development of Epic Orphan?
DN: Diving into a lot of government documentation, and following up on all the great source material Yvette provided was a lot of fun but very satisfying work. Somewhat tangentially it led me to find this British guidebook for field agents from WWII, which was super cool.

What is the most shocking thing you learned about nuclear weapons/orphan sources from your research during development so far?
DN: I think the most shocking thing to me was finding out about the stolen material incident in Goiânia: a medical center was shut down, and thieves stole the nuclear material, leading to many deaths and illnesses. The idea that nuclear material is in widely varying amounts of oversight and regulation around the world is pretty troubling, and to be frank I had no idea.

Has there been any previous Filament games that also explores issues around nuclear weapons or energy, or is this a first? What other types of games does Filament build?
DN: Filament developed a game called Energy City, which explored different power sources and research, which incorporated nuclear power as one of the options. Filament has made tons and dons of games that all are focused on positive impacts for their users- they range the gamut of games about ocean science, empathy, punnett squares, bar exams, civics….

Looking at Filament’s portfolio, there seems to be a large number of puzzle and simulation games. Epic Orphan, on the other hand, is an episodic adventure game that has a stronger focus on visual narrative. What are some of the challenges of creating a game like this?
DN: I like to think of narratives in games as another one of the tools in the designer’s toolbox. Narratives are powerful for providing context and promoting empathy. Empathy and context are obviously deeply tied to the goals of Epic Orphan- we want you to know about these issues in context, and we want you to care! The challenges are of course that storytelling is a superpower in its own right, and takes a separate level of focus and talent aside from game mechanics.

The pitch for Epic Orphan came from Yvette Chin, the winner of last year’s N Square Game Design competition. Yvette’s research background stemming from her work at the National Security Archives gave her expert knowledge around nuclear weapons issues – in what ways did you collaborate with Yvette to interpret her written concept into a fully designed experience
DN: In the prototype, the minigames were developed off her initial proposals for interactions that would integrate into her broader story. We also used her extensive source documentation as reference for the game’s background and context. The prototype came out of a lot of feverishly paced iteration on script and art, and Yvette was a huge help in making sure we could get the story to hang together and work in our prototype scope and timeline. Yvette is awesome.


 

About Epic Orphan
Last month, we launched our Kickstarter campaign for Epic Orphan, the nuclear risk game that won our N Square Game Design Competition. This episodic adventure game hopes to raise awareness to risks related to nuclear weapons today and will put players in the shoes of a government agent on a globe trotting adventure to keep “orphan sources,” or unregulated radioactive materials, from falling into the wrong hands.

Hear more from Epic Orphan’s creators in our Q&A series: Creator and writer Yvette Chin.

 

 

 

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Why we’re getting serious about nuclear weapons with Epic Orphan

Why are we focusing our current game project on nuclear weapons? Aren’t those not really an issue since the Cold War ended? North Korea’s missiles can’t even reach other countries, right?

In short, no! Upon partnering with the N Square initiative, we learned how pervasive the nuclear threat is, from the 11,800 nuclear weapons around the world to the untracked orphan materials that could be used to make even more weapons. (Not to mention a certain U.S. presidential candidate who has said he’s not afraid to use them!) So we launched a new initiative and partnered with Filament Games to develop a game that helps make conversation around nuclear weapons mainstream: Epic Orphan.

One year ago, Epic Orphan won our around nuclear weapons as the winning concept from writer Yvette Chin. Now, we’re turning to Kickstarter and crowdfunding the creation of this episodic adventure-puzzle game.

In the year since Epic Orphan won our N Square Game Design Challenge, Ploughshares Fund Director of Programs Paul Carroll has provided our team with in-depth background knowledge and key context around nuclear securities issues. He recently gave us a brief overview of the state of nuclear weapons in North Korea, whose weapons have gone from not-even-able-to-cross-the-ocean to a viable threat in a few short years.

Have any more questions about nuclear weapons and how Epic Orphan aims to portray these issues? Ask away in the comments or on Twitter with #EpicOrphan.

 

Why is the the issue of nuclear weapons in North Korea is so serious right now?

Paul Carroll: North Korea’s nuclear weapons are no longer a joke or something that “may happen” in a decade. It has stepped up the number of bomb and missile tests, and even though they may seem to be weak or “fail” the experts’ conclusions are that we have to assume they have several bombs and that some can be put on missiles that could reach South Korea, Japan or perhaps even US territory.

 

What are the potential outcomes or scenarios with North Korea?

Paul Carroll: While most agree that Kim Jong Un, the North Korean leader, is provocative and unpredictable, they also agree he is not suicidal. So, it’s not that we are worried he would launch an attack out of the blue. Instead, we are worried that the next time there is some kind of small conflict between North and South Korea – and they happen often — or when US military exercises happen there, there would be confusion that could lead to him launching an attack. Or, that the regime in Pyongyang may decide that they could sell their nuclear know-how or materials to someone — another nation or even a terrorist group. Given how stretched for money North Korea is, their nuclear expertise could bring them needed cash.

 

How will this be expressed in Epic Orphan? What choices will players face?

Paul Carroll: Suppose that you are visiting China, or maybe Myanmar. Or even that you are a nuclear investigator for the UN. During a visit to the region, you discover some unusual crates with radioactive markings, or notice Koreans in Rangoon or eastern China. Why are they there? As you begin to look into it, you find that Chinese front companies or maybe Burmese criminal networks have helped smuggle materials out of North Korea. This is not a fantasy, this has happened with conventional weapons and other illicit materials. What if it were nuclearbomb ingredients?!  What would you do?  Who would you call? How much time would you have?

 


 

Interested in learning more? Back our Kickstarter and spread the word about Epic Orphan! Thank you for reading!

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The Second G4C Student Challenge Kicks off with Professional Teacher Development Across Three Cities

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Last month, nearly 70 teachers in in New York City, Pittsburgh, and Dallas joined our second annual teacher training as part of the national G4C Student Challenge and learned how to teach a game design course in their classrooms, using curriculum from our partners Mouse and Institute of Play.

Our cohorts included librarians, teachers of math, social studies, English and history, special education teachers, and several tech and computer science teachers. These educators hailed from 66 schools across all three cities (and all five boroughs of NYC), 40 of which receive Title I funding. Half of the teachers were women. We even saw a few familiar faces, as five teachers returned from our pilot 2015-2016 G4C Student Challenge program in New York City.

Throughout the two days of training, teachers received structured, in-depth professional development in game design and game-based learning.

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The teacher training started off with an introduction from our partners at the Institute of Play, who helped teachers understand the parts of a game that create an engaging experience by letting them modify tic-tac-toe rules. Teachers also created and prototyped their own board games based on one of the three Student Challenge themes: Immigrant Stories, Future Communities, and Climate Change. The next day, Mouse assisted teachers in fully realizing the course materials and development tools they’ll use in order to teach a 20-week game design program within the 2016-2017 school year. The teachers then spent time with the programming language Scratch, remixing pre-made Scratch games with new sprites, sounds, and mechanics.

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Now, these teachers are prepared to empower their students to learn how to design games and create their own games for change. We look forward to seeing their students’ game submissions to the G4C Student Challenge in Spring 2017!


G4C’s national Student Challenge game design competition launched in October 2016. Students in public schools in each city are eligible to submit games, which are due in April 2017. More information and game making resources are available at www.gamesforchange.org/studentchallenge.

To get involved as a participant or partner, please email us at studentchallenge@gamesforchange.org.

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Meet the creator of nuclear risk game Epic Orphan: Q&A with Yvette Chin

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“I hope I give players a sense of how pervasive these potential sources of nuclear risk are. They’re in everyday places and everyday objects. This extends beyond national borders and makes us all connected in ways we may not care to accept.” – Epic Orphan creator Yvette Chin

 

Last month, we launched our Kickstarter campaign for Epic Orphan, the nuclear risk game that won our N Square Game Design Competition. This episodic adventure game hopes to raise awareness to risks related to nuclear weapons today and will put players in the shoes of a government agent on a globe trotting adventure to keep “orphan sources,” or unregulated radioactive materials, from falling into the wrong hands.

We recently chatted with Epic Orphan’s creator, Yvette Chin, about her thought process and background for making her winning pitch for the N Square Game Design Challenge. Hear all about the origins of Epic Orphan and then back the game on Kickstarter to play it first!


How did you learn about the N Square game design competition?
Yvette Chin: I had subscribed to the Games for Change mailing list some time ago, first just out of curiosity. Then, as the G4C challenges came into my mailbox, I hoped and hoped for one that was in my wheelhouse. When I got the email alert for the N Square game design competition, I practically fell over! Seriously! Then, I couldn’t stop thinking about it.

What was your main inspiration for the creation of Epic Orphan? What inspired you to design it to be an espionage thriller?
YC: I’ve just always loved spy thrillers, heist movies, and mystery/true crime. I totally knew I couldn’t innovate in terms of mechanics and that I had to put as much as I could into narrative and plot. I thought about how I could make a resource management or a strategy game, even toyed with a dark comedy idea, but it just felt natural to go with a spy thriller and an adventure game of some kind.

What about orphan nuclear sources interested you to make it a starting topic for the game?
YC: I really wanted to do something that put twist on what people think of when they think of nuclear risk. I think what most comes to mind are classic Cold War superpowers with nuclear arsenals. But the world is very different today, and the sources of nuclear risk have multiplied. Even if there are still vestiges of the Cold War everywhere around us, the atmosphere of terror has a very different shape, a different feel.

Some of the planned episodes for Epic Orphan are based on nuclear incidents. Which real-life story or archival item interested or shocked you the most?
YCOh, there are a few (Damascus accident, Able Archer 83), but I can’t get this one incident out of my head because it was just last year. It’s this stolen truck in Mexico that I stumbled on. Turned out that the thieves didn’t know the truck contained nuclear material, and so they got sick. I don’t know why, but I just can’t shake the idea of how accidental and yet how totally “everyday” that incident was. Trucks are stolen all the time. This one just happened to be carrying nuclear material, and it’s not the only incident like this.

You have a background in national security? How did that help you with your N Square competition submission?
YC: In a previous life, I studied Cold War history at George Washington University and worked briefly at the National Security Archive, a nonprofit advocating for government transparency. Because of my background, my thoughts often turn to security issues even though I am no longer in those communities. Reading into government docs, always looking for that smoking gun, trying to piece together, not just the events, but the living people behind documents (with all their faults)–I guess these are all now weird parts of my personality that were revitalized with news of the N Square competition.

What key messages do you hope Epic Orphan to convey about nuclear security by the end of its narrative?
YC: I hope I give players a sense of how pervasive these potential sources of nuclear risk are. They’re in everyday places and everyday objects. This extends beyond national borders and makes us all connected in ways we may not care to accept.

How has collaborating with Filament Games changed your view on game development?
YC: Wow, there’s a lot that goes into making a game that I had no clue about. Like, how to make a game challenging but not impossible or how to prototype quickly. One of the lessons I learned early on from Filament was to think about “where” the message or learning objective resides. While in some game mechanics, you learn in the process of playing a particular mechanic, in other cases, it’s the narrative that sends the message. Dimensions like this are something a person like me would just never think about, and the conversations I’ve had with Filament have kinda blown mind!

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