Youth Programs

Current Partners

Program:
Games for Change Student Challenge

Description:

The Games for Change (G4C) Student Challenge is a national game design program and competition that invites students to create digital games about issues impacting their communities. The Challenge is run in cities across the United States and includes professional development in game-based learning for cohorts of teachers, in-school and after-school game-making courses, student game jams and workshops, mentorship by professional game designers, and social issue themes with multimedia content provided by cause-based partners. The program culminates in a game design competition through which students submit their original impact games and compete for prizes such as scholarships, technology, industry-related opportunities, and national recognition. Outstanding student work is showcased, and prizes are awarded during celebratory Awards Ceremonies at the end of each school year.

Partners:

Program:
Game Exchange

Description:

Games for Change, supported by the Stevens Initiative, is excited to launch Game Exchange — a virtual program for teens in the United States, Bahrain, Israel, and the United Arab Emirates. Teens from the four countries will join in creative dialogue and collaboration based on video games and game design. Over two years, the program will serve nearly 3,000 students and targets middle and high school-aged youth, with a commitment to reach underserved populations.

Learn more about G4C’s Game Exchange program here.

Partners:

Educator Programs

Partners

Program:
Games for Change x Epic Games Workshops

Description:

Games for Change is excited to announce a partnership with Epic Games that will offer 19 workshops to middle and high school educators a chance to bring Fortnite, Unreal Engine, Twinmotion, and other Epic Games content into their classrooms through the end of 2021.
 
Games for Change will be offering four types of free workshops:

  • Introduction to Interactive 3D for Creators: Hour-long webinars that will introduce educators to interactive 3D and real-time technology across various industries, including advertising, game development, architecture, engineering, automotive, film, and entertainment. The workshop will share teaching resources using Fortnite Creative, Twinmotion, and Unreal Engine. Educators will leave with an understanding of the suite of Epic Games’ 3D interactive resources and the potential they have to prepare students for real-world skills using industry-standard tools.
  • “Teach With Fortnite Creative” Workshop: Half-day workshops where educators will learn to use Fortnite Creative to empower students to become creators. Teachers will engage in hands-on learning and a series of challenges to explore Fornite Creative’s fundamentals. This workshop is a great start to help educators bring Fortnite Creative into the classroom, in person or virtually.
  • “Teach with Fortnite Creative Level 2” Workshop: This next-level workshop will dive deeper into the functionality of Fortnite Creative and examine innovative ways to create a curriculum that educators can incorporate into their content area. Participants will understand how devices in the game can enhance automation to develop more engaging experiences.
  • “Teach with Unreal Engine” Workshop: In this workshop, educators will gain a better understanding of how Unreal Engine is being used across industries, including advertising, architecture, automotive, games, film and television, and beyond. They will learn Unreal Engine fundamentals through guided projects, explore lesson plans, and walk away with tools and resources to successfully implement real-time content creation into their learning environments.

Partners:

Program:
Teach with Unity Workshops

Description:

 
Real-time 3D provides cross-curricular skills for students to excel in high-demand careers in gaming, engineering, animation, architecture, and more. As the world’s leading platform for interactive, real-time 3D development, Unity is committed to empowering educators to ignite the power of creativity in all students. From August to the end of the year, G4C is excited to team up with Unity to bring three workshops to high school educators worldwide.
 
Through these workshops, educators will:

  • Explore how educators can use, mod, and develop their games for change using Unity.
  • Learn best practices and approaches for teaching, learning, and assessing work in Unity.
  • Develop an understanding of real-time 3D development and the possibilities for students with these skills.
  • Learn best practices and approaches for teaching and learning Unity.
  • Get hands-on experience in the Unity editor by creating a project.

 
Stay tuned for the next workshop dates!
 

Partners:

Program:
Game Plan

Description:

Game Plan is a two-year National Leadership Grants for Museums initiative to integrate game design into museum education programs, adapting the methods and materials from the Games for Change Student Challenge. The initiative’s goals are to provide professional development to museum educators related to game design, forge a community of practice, strengthen museum ties to communities, and improve learning outcomes for youth.

Partners: