The Student Challenge Competition is Back! ūüéČ

February 5, 2020 / by Cassie Baralis

Category: Community, G4C Learn, Student Challenge

The 5th annual Games for Change Student Challenge competition is now open for submissions, and this time it’s NATIONAL!

Students across the country have been working hard all year to design digital games focused on social impact themes, and now we want to see them! Through March 31st, middle and high school students across the country will be able to compete in the G4C Student Challenge competition for the chance to win national recognition and a bevy of cool prizes! Spotlight Cities that receive year-round programming (New York, Los Angeles, Detroit, and Atlanta) will continue to compete in local, citywide competitions, while all other students will compete on a national level.

Social Impact Themes

A Clean & Happy Earth (supported by the Truth Initiative):Games that teach players how cigarettes and vaping are contributing to earth’s mounting toxic litter problem.

Get the Party Started (supported by iCivics)
Games that examine party politics and imagine the impact of a third party on the 2020 presidential election.

Inclusive Play: Designing Games for All (supported by AT&T):Games that are designed for accessibility and a broad range of user needs, fostering inclusivity in the gaming community.

The Human-Animal Bond (supported by Annenberg PetSpace):
Games that explore the importance of the human-animal bond and how both humans and animals benefit from the relationship.

To date, the G4C Student Challenge has reached over 20,000 students, trained 343 educators, hosted 44 game jams, and resulted in the creation of nearly 2,000 original impact games made by students.

Supporters of the 2019-2020 G4C Student Challenge include Take-Two Interactive, Annenberg Learner, Annenberg Foundation, General Motors, Motorola, Endless, Truth Initiative, AT&T, Bigglesworth Foundation; the National Endowment for the Arts; and the New York City Department of Cultural Affairs.


Related Posts

View All

Exploring Mental Health and Game Communities in Virtual Reality – Inside the Making of GOLIATH: PLAYING WITH REALITY

November 22, 2022 / by May Abdalla

Categories: Community, Events, Guest Blog Post, XR for Change

In September 2022, XR for Change produced an event at ONX Studios in New York City to spotlight GOLIATH: PLAYING WITH REALITY, an Emmy-nominated 25-minute animated virtual reality experience about schizophrenia, gaming, and connection.

Read More

G4C Learn: Everything You Need to Know About New Programs Launching This Fall

October 46, 2021 / by Arana Shapiro

Categories: Community, G4C Learn

As the 2021 school year begins, Games for Change is introducing G4C Learn, an expanded range of learning programs to support educators as they continue to navigate a combination of in-person and virtual teaching and learning.

Read More