We’re Hiring: Director/Senior Director of Learning


 
Games for Change (G4C) seeks an outstanding Director/Sr. Director of Learning to work with G4C’s Chief Learning Officer to build out the G4C Learning brand by supporting the design and implementation of existing and new learning programs.The Director/Sr. Director of Learning will also support the development of new curriculum for use in programs and professional learning experiences for teachers and professionals. In addition, the Director/Sr. Director of Learning will oversee the design and implementation of programs and initiatives as needed. They will work closely with program directors, managers, production staff and the Chief Learning Officer to ensure excellent learning programming. The Director/Sr. Director of Learning will be a passionate leader, eager to collaborate and contribute to a creative team, with strong organization and project management skills..
 
The Director/Sr. Director of Learning will perform the following roles and responsibilities:

  • Support the development and manage learning programs and initiatives such as Raising Good Gamers
  • Develop curriculum for ongoing G4C programming including the G4C Student Challenge
  • Integrate learning games and game design processes into third-party curricula, including supports for teachers
  • Lead the development and facilitation of professional development experiences for teachers and professionals
  • Lead the development and facilitation of student facing programs
  • Represent organization as a thought leader at speaking engagements
  • Support program directors and managers by communicating best educational practices
  • Model best professional practices in school leadership and professional development for participants in workshops
  • Manage and mentor other staff, facilitators and interns, as needed
  • Support G4C programming such as the G4C festival as needed
  • Represent the organization at events and convenings

The ideal candidate will have the following skills and dispositions:

  • At least 5+ years of classroom teaching experience, or equivalent;
  • knowledge of Socio-Emotional, Next Generation Science Standards, Common Core, and 21st Century Learning standards;
  • A design/maker orientation;
  • Experience observing best teaching practices and giving constructive feedback around that practice;
  • A positive attitude with strong collaboration skills;
  • Excellent communication skills, including verbal, written and interpersonal;
  • Strong networking skills;
  • Able to research and synthesize information quickly;
  • Detail-oriented and able to manage a set of projects;
  • Be flexible, independent and willing to pitch-in where needed;
  • Cultural competence and life-long learner;
  • Belief in the value of games and play (not necessarily a “gamer”);
  • Belief in the meaningful integration of technology
  • Interest in working in a design-based environment with a focus on young people;
  • Experience managing other people;
  • Experience with educational innovation;
  • Ability/willingness to travel
  • Experience leading professional development for teachers; and
  • Is flexible, independent and willing to pitch-in where needed.

To apply, please fill out the below form:
 


 
About Games for Change
Founded in 2004, Games for Change empowers game creators and social innovators to drive real-world change using games that help people to learn, improve their communities, and contribute to make the world a better place. We convene stakeholders through our annual G4C Festival and foster the exchange of ideas and resources through workshops and consulting projects. We inspire youth to explore civic issues and learn 21st-century and STEM skills through our Student Challenge and train educators to run game design classes on impact games. We incubate projects through our game design challenges and executive production expertise in coalition building. We act as an amplifier by curating and evangelizing games for change to the public through our games arcades and awards.

We’re Hiring: Operations Coordinator (Part-Time)


 
Games for Change seeks an organized, proactive, and team-oriented Operations Coordinator to provide support on the day-to-day operations that help G4C headquarters run smoothly. This candidate will not only maintain the daily workflow but help us improve it. This person will report to the Director of Programs and Operations. This is a part-time, entry-level position (3 days per week) operating remotely currently but will eventually transition to working in the NYC office.
 
Responsibilities:

  • Office management: Co-lead on office space research. Onsite (when applicable): book conference rooms for team meetings, register guests with building security, make sure the G4C office is well-stocked and bring any issues to the attention of the co-working space. Provide general onsite (when applicable) office support such as photocopying, scanning documents, preparing materials/information packets, drafting communications, and scheduling team meetings.
  • Ownership of G4C’s Internship Program: Recruit and interview potential candidates for internships or volunteering opportunities; manage intern schedules with their direct reports. Lead on revamping Internship program.
  • Applications and vendor forms: Create invoices and fill out forms for vendors, grants, and other agreements to ensure G4C receives and remits payments on time
  • Insurance: Ensure that G4C has adequate insurance policies in place, gathering COIs and working with brokers on renewing plans.
  • Bookkeeping: Create, print, sort, file, track and email invoices and other documents, as well as track G4C expenses, to assist with bookkeeping and help accountants prepare for annual audit. Work with program leads on program budgets. Manage expense reports and reimbursements.
  • Human Resources: Assist with onboarding new employees and our annual Festival team. Assist with G4C’s 403b, Employee Handbook and other HR policies and procedures.
  • Miscellaneous: Maintain records of institutional knowledge to share with team members as needed, both online (cloud-sharing platforms) and offline. Supply financial and organizational info on grant applications. Answer and direct calls on our main office line.
  • Perform other tasks as requested.

Key Qualifications:

  • Previous experience in an office environment
  • Record of handling sensitive personal and financial information with confidentiality
  • Excellent grammar, writing, communication skills and attention to detail
  • A track record of keeping organized filing systems online and offline
  • Familiar with Google Drive apps and Dropbox
  • Microsoft Word, PowerPoint, and Excel
  • Adobe Acrobat Pro
  • Very responsive over email
  • Proven ability to multitask and prioritize competing responsibilities

To apply, please fill out the below form:
 


 
About Games for Change
Founded in 2004, Games for Change empowers game creators and social innovators to drive real-world change using games that help people to learn, improve their communities, and contribute to make the world a better place. We convene stakeholders through our annual G4C Festival and foster the exchange of ideas and resources through workshops and consulting projects. We inspire youth to explore civic issues and learn 21st-century and STEM skills through our Student Challenge and train educators to run game design classes on impact games. We incubate projects through our game design challenges and executive production expertise in coalition building. We act as an amplifier by curating and evangelizing games for change to the public through our games arcades and awards.

We’re Hiring: Program Coordinator (Education)


 

Games for Change seeks an organized, proactive, and team-oriented Program Coordinator to provide support for the G4C Student Challenge. This person will report to the Director of Programs and Operations and the Program Manager. This is a full-time entry level position operating remotely currently but may eventually transition to working in the NYC office.
 
Responsibilities:

  • Database management – Create and maintain databases for various audiences (Teachers, community groups, coding organizations, etc.). Track communications, participation numbers, and key program milestones
  • Writing and communication – Compose copy for overview documents, concept decks, emails, website copy, blog posts, and provide stakeholder communication support. Oversee Student Challenge email account
  • Event management – Support virtual events (Teacher PD, game jams, office hours/workshops, award ceremony)
  • Competition management – Support the tracking and review of submissions and general competition management. Develop an outreach plan for the National G4C Student Challenge and conduct outreach for the program
  • Research – Research CTLE certification and certification policies and procedures in states across the US, research schools across the U.S. (possibly internationally), gather information about other scholarships + competitions. Perform other research as needed
  • Outreach – Developing outreach plans and leading on conducting general outreach for the program. Assist with In-Kind donation outreach and organization
  • Miscellaneous – Note taking during internal and external meetings. Support program with various tasks as needed

Key Qualifications:

  • Excellent grammar, writing, communication skills, and attention to detail
  • A track record of keeping organized filing systems online and offline
  • Familiar with Google Drive apps and Dropbox
  • Microsoft Word, PowerPoint, and Excel
  • Experience and/or interest in educational programming
  • Experience with Mailchimp a plus
  • Very reliable, self-motivated, punctual, proactive and responsive over email
  • Proven ability to multitask and prioritize competing responsibilities
  • Desire to share Games for Change’s mission

 
To apply, please fill out the below form:
 


 
About Games for Change
Founded in 2004, Games for Change empowers game creators and social innovators to drive real-world change using games that help people to learn, improve their communities, and contribute to make the world a better place. We convene stakeholders through our annual G4C Festival and foster the exchange of ideas and resources through workshops and consulting projects. We inspire youth to explore civic issues and learn 21st-century and STEM skills through our Student Challenge and train educators to run game design classes on impact games. We incubate projects through our game design challenges and executive production expertise in coalition building. We act as an amplifier by curating and evangelizing games for change to the public through our games arcades and awards.

We’re Hiring: Communications and Social Media Coordinator


 
Join the growing Games for Change team! G4C is looking for a full-time Communications and Social Media Coordinator to work closely with the Communications Manager to help grow our global presence across all social media platforms and execute creative strategies. The ideal candidate will be passionate about video games and have an in-depth knowledge of social media. Candidates based in the NYC area are preferred; however, we are open to being remote.
 
Position Details:

  • Support with day-to-day social media content across social platforms (Facebook, Twitter, Instagram, Linkedin, TikTok, and Discord) under the guidance of Communications Manager
  • Plan monthly editorial calendar for social media and blog posts
  • Assist with media kits, press releases, newsletters, and other outward-facing communications
  • Assist with social media reporting
  • Support in asset creation across all social platforms
  • Research new social media platforms and communities to expand the reach of G4C
  • Assist with launch and implementation of programs and events including the G4C Awards, Student Challenge Competition, etc

Required Qualifications:

  • 1 – 2+ years of social media experience
  • Highly organized and detailed-oriented
  • Strong copywriting and editing skills
  • Proficiency in Canva and Adobe Creative Suite (Photoshop and InDesign, After Effects, and Premiere Pro)
  • Familiarity with social media scheduling tools (Hootsuite, Sprout, etc.)
  • Familiarity with WordPress (or similar CMS) and website management
  • Experience with Mailchimp
  • Strong communication skills and ability to work with remote teams
  • Passion for and interest in social impact games and video game development (production, design, & development)
  • Desire to share Games for Change’s mission

Preferred Qualifications:

  • Production experience
  • Community moderation experience
  • Knowledge of Esports and streaming

 
About Games for Change
Founded in 2004, Games for Change empowers game creators and social innovators to drive real-world change using games that help people to learn, improve their communities, and contribute to make the world a better place. We convene stakeholders through our annual G4C Festival and foster the exchange of ideas and resources through workshops and consulting projects. We inspire youth to explore civic issues and learn 21st-century and STEM skills through our Student Challenge and train educators to run game design classes on impact games. We incubate projects through our game design challenges and executive production expertise in coalition building. We act as an amplifier by curating and evangelizing games for change to the public through our games arcades and awards.

Building a Safe, Accessible, and Impactful Immersive Future

This is a guest blog post from the XR Association.
 
As we begin to emerge from quarantine, the monumental lifestyle changes that once defined the “new normal” have grown familiar. For most Americans, these include the shift across sectors to remote working and learning and the new digital-forward workplace – changes not likely to disappear as social distancing guidelines recede. On the contrary, we’re likely to see the continued embrace of digital-first tools for connectivity and collaboration. Virtual, augmented, and mixed reality (collectively, XR) technology will play a critical role in facilitating connectivity, distance learning, and virtual workforce training and development in a post-pandemic world. But this emerging technology can only be effective if policymakers and other relevant stakeholders know it exists and understand its impact and promise across various sectors of the economy.
 
The drumbeat of education around immersive technologies animates our work at the XR Association (XRA). XRA represents the broad ecosystem of the XR industry including headset manufacturers, technology platforms, component and peripheral companies, internet infrastructure companies, enterprise solution providers, and corporate end-users. We promote the dynamic global growth of the XR industry and are leading the way for the responsible development and adoption of XR by convening stakeholders, developing best practices and research, and advocating on behalf of our members. The technology that powers, defines, and enables our working and social lives can no longer view considerations such as accessibility, privacy, and user comfort as competitive differentiators – they should be expectations, built into the design process from conception. It is vital that industry lead on the development of best practices to support the safety and accessibility of XR technology.
 
The XR Association, with its members, has published three chapters to date of the XRA Developers Guide: An Industry-Wide Collaboration for Better XR. In our latest chapter, we provide developers with the knowledge they need to incorporate accessibility and inclusive design into their virtual environments. This chapter built on two prior chapters: one addresses fundamental design principles for user comfort and safety and the second concerning the development of safe, inclusive, and respectful immersive experiences. The future is digital: XR will be the next computing platform and it is important that it is built with accessibility and safety in mind.
 
While the XRA Developers Guide is intended for developers and technology platforms, it is also a useful primer for other audiences. We believe that policymakers can benefit from a greater understanding of how the technology works and the steps industry is taking to address some of the unique issues that it raises. It is critical that lawmakers and stakeholders in the technology development space enjoy an open, honest, and reciprocal dialogue. XRA works closely with Members of Congress and Administration officials to facilitate this important dialogue and to help ensure policies and standards are well balanced, effective and feasible – protecting consumers while fostering innovation.
 
To this end, XRA has partnered with the Bipartisan Policy Center (BPC) to bring together key stakeholders and subject matter experts from a variety of fields to consider the policy challenges and opportunities associated with immersive reality’s growth and adoption. We are working toward an end-product that again keeps policymakers apace of the evolution and use of the technology but also addresses matters around privacy and safety. As discussed above, consumer protections must be built-in from the start.
 
XRA is far from the only organization leading the way on best practices and guidance. Groups like the XR Access Initiative have begun the important work of fielding input from not just developers, but also consumers, corporate end-users, hardware manufacturers, academia and members of the disability community to build the business case for inclusive design. The World Wide Web Consortium (W3C) created a document to help XR developers understand some of the fundamental challenges to accessibility and identify ways to overcome them. The Information Technology and Innovation Foundation (ITIF) released a report on the best ways for policymakers to create a framework that protects user privacy and promotes innovation. And, of course, Games for Change is inspiring, empowering, and unifying developers, researchers, and tech companies to create immersive media that addresses real-world challenges, creates empathy, and drives social change.
 
Immersive technologies are poised for major growth in the coming years. The XR Association provides great opportunities for companies to network with the headset manufacturers, promote their products and services, and take part in our important educational outreach to policymakers and end users. We invite interested companies to learn more about XRA at www.xra.org/joinus..

Announcing the 2021 G4C Awards Finalists! 🎉



Today we are excited to announce the finalists for the 2021 Games for Change Awards! This year’s awards are the most competitive and global in the Festival’s history – with over 200 submissions across six categories: Best Gameplay, Most Innovative, Most Significant Impact, Best XR for Change, Best Learning Game, and Best Student Game. Over 65 jurors came together to determine this year’s finalists!

“This year, many of the G4C Awards finalist games are from emerging developers,” says Susanna Pollack, President of Games for Change. “More than half of our finalists are from international teams, with studios from the US, Canada, England, France, Germany, Chile, and Korea. We are thrilled that the finalists reflect the global audience of the greater Games for Change community.”

“The 2021 Finalists are quite reflective,” says Noelle Mazurek, who manages the G4C Awards. “Many of our finalists address global themes over the last year. How do we move forward during a public health crisis? In what ways can we reconcile with grief and loss? How do we combat extremism in our communities? And what can history’s circumstances teach us? All of these questions are tough to answer, but many of our finalists show that we are actively contextualizing these questions and redefining what a brighter future will look like.”


The 2021 Game For Change Award finalists are:

MOST SIGNIFICANT IMPACT:
Alba: A Wildlife Adventure (ustwo games)
Harmony Square (Bad News, DROG)
Through the Darkest of Times (Paintbucket Games)
Lost Words: Beyond the Page (Sketchbook Games)

BEST GAMEPLAY:
CHANGE: A Homeless Survival Experience (Delve Interactive)
The Signifier: Director’s Cut (Playmestudio)
Spiritfarer (Thunder Lotus)
Lost Words: Beyond the Page (Sketchbook Games)

MOST INNOVATIVE:
Suzerain (Torpor Games)
A Fold Apart (Lightning Rod Games)
Before I Forget (3-Fold Games)
Lost Words: Beyond the Page (Sketchbook Games)

BEST LEARNING GAME:
Wisdom: The World of Emotions (Better Kids)
The Wednesday (Gambridzy)
Radio General (Foolish Mortals)
Harmony Square (Bad News, DROG)

BEST STUDENT GAME:
Heirloom (Abby Sherlock, Kathryn Yu of USC Games)
Moving (Claire Hu, Meny Menczel of USC Games)
Respite (Kayden Chan, Klaiis of Sheridan College, Luxiere)
SYNDESI (SYNDESI Team, Produced by Léa Pernot, Adrien Daugy of ISART Digital)

BEST XR FOR CHANGE:
Kinfolk (Movers & Shakers NYC)
Once Upon a Sea (Blimey & Intuitive Pictures)
Pandemic by Prisms (Prisms of Reality, Inc.)
Quadcade (MICA Game Lab)


SPECIAL RECOGNITIONS:

Each year, G4C recognizes companies, charitable organizations, and people who are making a big impact on the games industry. This year, we are thrilled to honor the following recipients of the Vanguard Award, Industry Leadership Award, and Giving Award:

Mark Barlet of AbleGamers will be honored with the 2021 Vanguard Award for championing accessibility and amplifying the voices of disabled gamers. Since he founded AbleGamers in 2004, Mark has been widely regarded as one of the leaders of accessibility and assistive technology in the games industry. Mark constantly works with and connects developers to their players to incorporate accessibility options through hardware and software. AbleGamers directly supports over 300 disabled gamers a year and provides thousands of people with tools to ensure that video games are playable by all.

Niantic will be the 2021 G4C Industry Leadership Award recipient for its ongoing work in social justice, the environment, and well-being. Through Ingress, Pokémon GO, and Harry Potter: Wizards Unite, Niantic enriches the physical world while encouraging exercise, exploration, and social interaction. Programming such as their Black Developers Initiative provides resources and support to Black creators to build amazing game experiences that inspire people to explore the world together. Niantic consistently innovates to make the world a better and more inclusive place through games and immersive technology.

Games Done Quick will receive the 2021 G4C Giving Award for their community speed-running events. These events feature high-level gameplay by speedrunners raising money for charity. Since 2010, Games Done Quick has raised more than $31 million for charities worldwide, including Doctors Without Borders / Médecins Sans Frontières, Prevent Cancer Foundation, Direct Relief, AbleGamers, Malala Fund, and Organization for Autism Research.

2021 PEOPLE’S CHOICE AWARD:

We are excited to partner with Facebook Gaming for the G4C People’s Choice Award! Be sure to vote for your favorite title of the 13 Award nominees in the Best Gameplay, Most Innovative, Most Significant Impact, and Best Learning Game categories. The winning game will be recognized on the biggest night of the Games for Change Virtual Festival during the G4C Awards Ceremony!

Tune in on July 12th to learn the Award winners! Register for G4C2021 today and celebrate the games, organizations, and people changing the world through games and immersive media.
 

Announcing the STEM Your Game Challenge Winners!


 
The STEM Your Game Challenge, supported by Endless, was created to inspire game developers to bring their talent and creativity to the edtech community and help raise the bar for the quality of STEM (science, technology, engineering, and math) games. After a rigorous judging process from industry experts, two winners have been chosen to receive a combined $150,000 in funding:
 

 

Get-A-Grip Chip (Redstart Interactive)

A charming and satisfyingly challenging grappling hook 2D platformer. Master the hook and fling through the increasingly intense floors of Roboco Mfg. Chuck Chip over chainsaws, launch over lasers, and even escape chases with Scan-It Janet..

Learning Factory(Luden.io)

A factory automation game where you play as a humble genius engineer obsessed with the ultimate task: understand what cats want. Renovate a factory, design automated production lines, craft and sell unique goods to cats, and learn how to analyze data with machine learning.

 
The two teams will now participate in a five-month implementation phase, during where they will retool and redevelop their current game for a middle school audience. In addition to funding, teams will receive support from industry experts along their journey. Winners will present their games at the 2021 Games for Change Festival (July 12- 14)– keep an eye out for more info on their games!
 

Harmony Square – Exposing Disinformation Tactics and Techniques


 
Welcome to Harmony Square, a peaceful town where residents have a healthy obsession with democracy. Players are hired as Chief Misinformation Officer and tasked with fomenting internal divisions and pitting its residents against each other, all while gathering as many “likes” and “followers” as they can. Meanwhile, as the game evolves, the player’s misinformation campaigns cause the square to gradually fall into mayhem.
 
Harmony Square is a 10-minute online game adapted from Bad News, a game developed by DROG in partnership with researchers at the University of Cambridge that leverages the theory of attitudinal inoculation. The original Bad News game guides players through the process of creating popular disinformation campaigns that gain followers and credibility rankings. By putting users in the role of an antagonist developing viral disinformation campaigns, the game aims to build awareness and resistance to falling prey to disinformation in real life. An early study of 15,000 participants who played the original Bad News game revealed an increase in their psychological resistance to inauthentic or manipulated information.
 
Harmony Square is based on the formulation of Bad News and other similar gamified counter-misinformation interventions. Drawing on inoculation theory, these games aim to build cognitive resistance against common forms of manipulation that people may encounter online by preemptively warning and exposing people to weakened doses of these techniques in a controlled environment. Distinct from Bad News, Harmony Square focuses more on how misinformation can be used to achieve political polarization, for example, by fueling outgroup hostility, a critical element of both organic misinformation and targeted disinformation campaigns, particularly during contentious political events.
 
As players evolve through the four stages of Harmony Square, they learn about the following manipulation techniques:

  • Trolling people (i.e. deliberately provoking people to react emotionally, thus evoking outrage.)
  • Exploiting emotional language, e.g., trying to make people afraid or angry about a particular topic.
  • Artificially amplifying the reach and popularity of certain messages, e.g. through social media bots or by buying fake followers.
  • Creating and spreading conspiracy theories, e.g., blaming a small, secretive, and nefarious organization for events going on in the world.
  • Polarizing audiences by deliberately emphasizing and magnifying inter-group differences.


 
To determine the efficacy of Harmony Square, a research team at the University of Cambridge tested the players’ reactions to content labeled as mis- or disinformation. Specifically, the team assessed if people become better at spotting troll posts, exploitative emotional language use, conspiratorial content, and content that deliberately seeks to polarize different groups. The research team conducted a mixed randomized controlled trial (international sample, N = 681) and asked users to react to 16 various social media posts based on a set of questions both before and after the intervention. Of these 16 posts, 8 were examples of “real” manipulative content while 8 posts were made-up to isolate each manipulation technique and to account for the possibility that participants may have seen the “real” manipulative content before.
 
Several key findings emerged, reinforcing Harmony Square’s effectiveness as a tool to inoculate people against online manipulation:

  • Finding 1: People who play Harmony Square find manipulative social media content significantly less reliable after playing compared to a control group.
  • Finding 2: People who played Harmony Square are significantly more confident in their ability to spot manipulative content in social media posts, compared to a control group.
  • Finding 3: People who played Harmony Square are significantly less likely to share manipulative content with others.

Overall, the research team found that Harmony Square is effective at reducing some of the harmful effects that manipulative content can have on individuals — and does so in a fun and interactive manner. The longevity of the effects of playing Harmony Square has not yet been evaluated, though research has shown that gamified inoculation effects can persist for months.
 
To play Harmony Square, click here.
 
For more information on Harmony Square, click here.
 
Note: Harmony Square was developed with support from the U.S. Department of Homeland Security’s Cybersecurity and Infrastructure Security Agency and the U.S. Department of State’s Global Engagement Center.
 
To learn more about gamified education tools to counter disinformation, sign-up to Disinfo Cloud.

We’re Hiring: Director of Institutional Giving



Games for Change (G4C) seeks a Director of Institutional Giving responsible for developing and executing our fundraising activities with corporations, foundations, government agencies and other philanthropic institutions. The Director will also collaborate with the President on expanding G4C’s portfolio of major donors through donor-advised funds and family offices. They will play an essential role in generating $3+ million in program and general operating support, and serve as an ambassador with funders and other community partners. This person will report to the organization’s President, collaborate with the Senior Director of Partnerships, and oversee development support staff and interns.

This is a full-time position, Monday-Friday, 10AM-6PM. G4C is currently operating remotely but will transition to a hybrid model in September, 2021. Ability to work in NYC is preferred but remote work may be considered for the right candidate.

Responsibilities:

  • In collaboration with the President and senior staff, design and execute a comprehensive institutional giving strategy to meet annual fundraising goals.
  • Oversee an annual calendar of institutional giving and lead on management of G4C’s portfolio of foundations, corporate foundations, and government agencies and support cultivation of major donors, family offices, and donor-advised funds.
  • Expand the institutional fundraising pipeline; identify, research, and qualify prospective funders, and develop new opportunities with existing funders.
  • Work closely with the President to engage board members in institutional fundraising and major giving identifying and managing relationships with key prospective supporters.
  • Oversee accurate and up-to-date record-keeping in Salesforce to track research, cultivation, solicitation, and stewardship.
  • Collaborate with G4C leadership and program staff to develop proposal concepts and create compelling arguments for support of G4C’s mission and programs.
  • Oversee creation and submission of grant applications and lead, write, and manage cultivation emails, letters of interest, grant proposals, reports, presentations, online and printed materials. /li>
  • Work with senior staff and accountants on the preparation of proposal budgets and financial documents.
  • Develop and maintain relationships with corporate and foundation donors, and facilitate relationships between G4C staff and funders. Represent the organization at events and convenings.
  • Ensure compliance and fulfillment of grant requirements, identify and communicate funder requirements to program staff, and work with staff to monitor expenditures and identify variances and scope changes. Oversee reporting to funders.
  • Oversee development support staff and interns.

Key Qualifications:

  • 5+ years of progressively responsible experience in non-profit institutional fundraising.
  • Previous experience in K-12 public education preferred.
  • Experience using Salesforce or equivalent donor CRM required.
  • Experience with major gifts, family offices and donor advised funds preferred.
  • Proven ability to track and manage several projects and processes simultaneously.
  • Highly effective oral and written communicator with the ability to adapt to a wide range of communication styles.
  • High level of demonstrated accuracy.
  • Exceptionally motivated, organized and detail-oriented; team player with a willingness to help where required.
  • Ability to work both under supervision and independently.
  • Professionalism and discretion.
  • Experience with budgeting, budget development, and basic financial management.
  • Team player with exceptional interpersonal skills.
  • Self-starter, motivated, and able to take initiative in all situations; ability to function effectively in a fast-paced, entrepreneurial and inclusive environment.
  • Ability to organize and complete multiple tasks simultaneously with close attention to detail and prioritization to meet deadlines.
  • Excellent attention to detail and organizational skills.
  • Ability to work well independently with minimal supervision and as part of a team; work well with diverse styles and personalities.
  • Strong commitment to supporting youth and to advancing social impact.

To apply, please send an email with the subject line “G4C Director of Institutional Giving” to Marissa Harts at [email protected] Please send your resume as an attachment and include your cover letter (which should share what makes you a fit for this role, plus your favorite game to play) in the body of the email.
 
About Games for Change
Founded in 2004, Games for Change empowers game creators and social innovators to drive real-world change using games that help people to learn, improve their communities, and contribute to make the world a better place. We convene stakeholders through our annual G4C Festival and foster the exchange of ideas and resources through workshops and consulting projects. We inspire youth to explore civic issues and learn 21st-century and STEM skills through our Student Challenge and train educators to run game design classes on impact games. We incubate projects through our game design challenges and executive production expertise in coalition building. We act as an amplifier by curating and evangelizing games for change to the public through our games arcades and awards.

We’re Hiring: Remote Experience Design Intern



Games for Change (G4C) is seeking a Remote Experience Design Intern to support our NYC team on a range of production needs for the 2021 Games for Change Festival. The ideal candidate will be an enthusiastic and driven experience designer, with experience hosting remote events / experiences over Zoom. This is a collaborative role that involves working closely with the G4C team.

Candidates for this unpaid internship should meet the below qualifications and requirements.

Position Details:

  • Support G4C Festival production team (Program Director and Game Designer) in daily activities across a range of festival development and production projects
  • Communicate and manage outreach to partners, speakers, and sponsors
  • Support event production staff during remote experiencesl.

Key Qualifications:

  • Experience in event, festival or media production
  • Highly organized, detail-oriented, efficient, and capable of working in a fast-paced environment
  • Very reliable, self-motivated, and proactive.
  • Strong communication skills and ability to work with remote teams
  • Experience working with interactive media a plus
  • Currently or were recent undergraduate or graduate student
  • Internship is offered for credit or no credit.

To apply, please fill out a form here or email [email protected] Include the following in a cover letter: Please send your resume as an attachment and include the following information:

  • Availability (hours per week)
  • School, program, and expected graduation year
  • Overview of interest and experience

 
About Games for Change
Founded in 2004, Games for Change empowers game creators and social innovators to drive
real-world change using games that help people to learn, improve their communities, and contribute to make the world a better place. We convene stakeholders through our annual G4C Festival and foster the exchange of ideas and resources through workshops and consulting projects. We inspire youth to explore civic issues and learn 21st-century and STEM skills through our Student Challenge and train educators to run game design classes on impact games. We incubate projects through our game design challenges and executive production expertise in coalition building. We act as an amplifier by curating and evangelizing games for change to the public through our games arcades and awards.