Release Date: September 1, 2015

Developer: Flying Mullosk

Enter the world of Nevermind and challenge yourself to remain calm in uncomfortable situations.



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Enter the world of Nevermind and challenge yourself to remain calm in uncomfortable situations. This proof-of-concept game immerses the player into psychological horror puzzles such as avoiding moving pews in a field that evokies a memory of a funeral. Nevermind strives to be a compelling virtual experience that leaves the player with the tools to face the stresses of the real world.

Players enter the mind of a trauma victim who is unable to process the past events from their life. The player explores the mind of the trauma victim to identify sources of trauma with the goal of finding a path to healing. In the landscape of the mind, players must avoid dark shadows of the subconscious and unlock buried memories.

Developers at the USC Games Program by students with a range of backgrounds and interests in collaboration with industry experts and artists from Atlantic College University, the game demonstrates the potential for a scales experience.

Nevermind was the winner of the 2014 Games for Change Pitch Event.

PC/Mac (Steam) + Biofeedback Sensor

Polygon, IGN, PC Gamer, EuroGamer




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  1. 8
    Andrew Scariati
    Total Game Reviews: 8

    A unique, thought-provoking experience.

    Nevermind uses your laptop’s camera to monitor your facial expressions and uses these visual queues in order to monitor how stressed you are as you are playing.

    As you explore the dream-like world around you, the game becomes more difficult the more stressed you are, so it was rewarding to how controlling any stress that resulted from uncertainty in where to go in the game.

    As you progress and situations become more complex and disturbing, stress management becomes more difficult as the game is very sensitive to your reactions.

    While I appreciate the sensitivity, the game seemed to confused my ‘focused’ face with stress and I felt inclined to put on a fake ‘happy’ face so that the game would recognize that I’m not stressed.
    *DISCLAIMER* There was also a fair amount of activity in the background while I was playing so that may have also contributed to the inaccuracy.

    However, the game has a specific device that monitors stress more accurately than a camera, so perhaps that would give a more accurate reading.

    Other than that one hiccup, I felt the game performed well and was really interesting to play.

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