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Videosall>

  • g4c12-day-two

    G4C2012: Day Two

    The second day of the 9th Annual Games for Change Festival includes lessons from the commercial sector on making good games and reaching wide audiences. Read more

  • g4c12-day-one

    G4C2012: Day One

    The first day of the 9th Annual Games for Change Festival focuses on innovation, experimentation and case studies that will inspire the use of games for change in new frontiers. … Read more

  • Sites and Blogsall>

  • Learn With Portals

    Teach With Portals

    Valve Software has taken one of their most successful games, Portal 2, and created tools to put the physics-based puzzle game into the classroom. Read more

  • Working-Examples

    Working Examples

    WorkingExamples.org is a different kind of online community, a space built for the Reimaginers of Education – those of you who are using technology to change the future of education. Read more

  • Level-UP-by-Scholastic

    Level UP!

    LEVEL UP! features a series of standards-based lessons that provide students with the knowledge and tools to design their own video games—right from the comfort of your classroom. Read more

  • Booksall>

  • GameDesignWorkshop

    Game Design Workshop, Second Edition: A Playcentric Approach to Creating Innovative Games

    This design workshop begins with an examination of the fundamental elements of game design; then puts you to work in prototyping, playtesting and redesigning your own games with exercises that teach essential design skills. Read more

  • LevelUp!

    Level Up!: The Guide to Great Video Game Design

    Written by leading video game expert Scott Rogers, this book is full of Rogers’ wit and imaginative style which demonstrates everything you need to know about designing great video games. Read more

  • ProducingGames

    Producing Games: From Business and Budgets to Creativity and Design

    Master the secrets behind video game production – from concept to completion – with these comprehensive tips and tricks from two accomplished, working game producers. Read more

  • Toolboxesall>

  • Games for Change Meetup Toolkit Version 2.0

    This 12 page, colorful document covers all the basics you need to know to start your own Games for Change Meetup. Topics include: popular types of Meetup to organize, how to select a venue and date, s timeline (with countdown) on how to plan and execute your Meetup, tips on how to network before, during and after your event – and more! Read more

  • Let the Games Begin: a toolkit for making a Game for Change

    Games for Change created a toolkit specifically targeted towards organizations that want to use digital games to further their social-issue driven missions and outreach. The kit is a resource to help organizations develop a game strategy for outreach and to show them the steps and resources that are necessary to lead a successful project. Read more

  • Grant Opportunitiesall>

  • Informal Science Education

    The ISE program supports innovation in anywhere, anytime, lifelong learning, through investments in research, development, infrastructure, and capacity-building for STEM learning outside formal school settings. Read more

  • The Arts in Media

    The Arts in Media category seeks to make the excellence and diversity of the arts widely available to the American public through the national distribution of innovative media projects about the arts and media projects that can be considered works of art. Read more

  • America’s Media Makers: Development Grants

    Grants for America’s Media Makers support projects in the humanities that explore stories, ideas, and beliefs in order to deepen our understanding of our lives and our world. Read more

  • Essays and Publicationsall>

  • Systems-based literacy practices: Digital games research, gameplay and design

    This paper presents two suburban case studies exploring the introduction of digital games into the English curriculum with students who traditionally struggle with literacy. Read more

  • The Civic Potential of Video Games

    This report focuses solely on the civic dimensions of video game play among youth, providing a more detailed discussion of the relevant research on civics and gaming. Read more

  • Games for Civic Learning: A Conceptual Framework and Agenda for Research and Design

    Scholars, educators, and media designers are increasingly interested in whether and how digital games might contribute to civic learning. However, there are three main barriers… Read more

  • Game Making Toolsall>

  • RPG-Maker

    RPG Maker

    RPG Maker is a tool that allows you to create your own unique RPG games without any programming experience! Read more

  • Little-Big-Planet

    Little Big Planet (series)

    Play, create, and share! The more you play, the more tools you gain to create your own levels. Read more

  • Kudo

    Kudo

    Kodu is a new visual programming language made specifically for creating games. Read more

  • Competitionsall>

  • The AEP Awards

    The AEP Awards program recognizes educational excellence in the global marketplace. For more than forty years, the AEP Awards have been dedicated to highlighting the best products for teachers and learners. With the range of offerings available to teachers and learners today, we know that includes everything from books to games and beyond Read more

  • National Stem Video Game Challenge

    National STEM Video Game Challenge

    The National STEM Video Game Challenge is a multi-year competition whose goal is to motivate interest in STEM learning among America’s youth by tapping into students’ natural passion for playing and making video games. Read more

  • Scholastic-Art-and-Writing

    The Scholastic Art & Writing Awards (video games)

    The Scholastic Art & Writing Awards are an important opportunity for students to be recognized for their creative talents. Each year, the Alliance partners with more than 100 regional affiliates across the country to bring the program to local communities. Teens in grades 7 through 12 can apply in 30 categories of art and writing for the chance to earn scholarships and have their works exhibited or published. Read more