Our 2014 Festival Line-up Revealed!

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These world-renowned speakers will reveal how games are changing — and changing the world we live in. In addition to keynotes from leaders in the games industry, Festival audiences will also hear from top researchers who are thinking about how games can change lives for the better in their respective fields: health, economics, education, and beyond. Read more about our keynote speakers here.

04/22-24: Talks, games and networking at NYU Skirball Center
04/26: Public G4C Arcade at the Tribeca Family Street Fair in lower Manhattan
 

Game Makers

Leading Researchers

Jenova Chen | Creator of Journey, Flower
Jane McGonigal | NYT bestselling author, Reality is Broken
Noah Falstein | Chief Game Designer, Google
Paolo Pedercini | Founder, Molleindustria
Mary Flanagan | Director, Tiltfactor Lab
Josh Larson | Game designer, That Dragon, Cancer
Dan Ariely | World expert in behavioral economics & NYT bestselling author
Deborah Estrin | Pioneer in small data, Cornell Tech
Zoran Popovic | Creator of Foldit, University of Washington
Dr. Adam Gazzaley | Neuroscientist, UCSF
Dean Karlan | Expert in developmental economics, Yale

 

Plus:

PLAY the year’s best games for change:
• Public arcade at the Tribeca Family Street Fair, on April 26, open to 300,000 visitors in lower Manhattan
• Live games: Come Out & Play games for attendees & at the Family Festival
• Well Played series curated by the Entertainment Technology Center at Carnegie Mellon University (CMU)
• Award Nominees Showcase
 
NETWORK with like-minded people:
• Speed-networking
• Opening party
• Consultations with experts
• Hangout — formal and informal networking abounds
 

Only 1 Week Left to Save 20% on Festival Tickets

Early-bird registration ends February 21, 11:59 p.m. ET.

RegisterNow

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Meet our Guest Curators for the 2014 Festival

Give a warm welcome to the game makers and experts who will ensure this Festival is unforgettable!

Joan Ganz Cooney Center

1401_3cooney_sThe Best of Games + Learning

Joining the Festival for the second year, the Joan Ganz Cooney Center at Sesame Workshop will curate an all-star series of speakers addressing the barriers and seizing the opportunities related to games and learning. Through projects like the Games and Learning Publishing Council and the National STEM Video Game Challenge, the Cooney Center explores the power of games to advance learning and engage vulnerable students.

Catch up with some of their talks from our 2013 Festival: Games at the Core: Transformative Promise or Publishers Pabulum, and the panel response, Games 2020: Expecting the Unexpected.

Carnegie Mellon University

Well Played Series & Outdoor Game1401_2cmuetc_boundaries2_s

The renowned Well Played series will feature well-known speakers playing select G4C Award nominees live on stage. Speakers will guide the audience through a thought-provoking analysis of each game.

Additionally, the students of Carnegie Mellon’s Entertainment Technology Center are crafting a new multiplayer game exclusive to the Festival. Last year, they hosted Boundaries, a strategy game in which the whole audience hummed and sang to defend society from global threats.

Come Out & Play

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Come Out & Play will be curating a set of live-action games that showcase the way games can educate and maybe even change the world around us through a little sweat and physical fun. For the past eight years, Come Out & Play has helped nurture and showcase the best in real-world, live-action games. Each year, Come Out & Play’s festival brings together players eager to interact with the world around them and designers producing innovative new games and experiences.

Institute of Play

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Institute of Play designs experiences that make learning irresistible. This year, the Institute will bring big news and select games to the Games for Change Festival and Tribeca Family Festival. So join the nonprofit behind the game-like New York City public school Quest to Learn and the digital game development studio GlassLab to find out how play-based learning engages people and ignites their potential to create change in the world.

Kill Screen

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Jamin Warren, from videogame arts and culture company Kill Screen, will invite experts from tech, gaming, and beyond to lead Q&A sessions with Festival keynotes after their talk, fostering further exploration and debate. Q&A participants will be announced soon. Publisher of a website and print magazine, Kill Screen also organizes events such as their Arcade at the Museum of Modern Art, Twofivesix games and culture conference, and partnerships with IBM, Intel, and GE. Kill Screen wants to show the world why games matter.
 
 
 
 
 
 


All Games for Change Festival tickets are 20% off through February 21. Register here!

 

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Games for Change is looking for Festival interns

Help us gear up for the 2014 Games for Change Festival, part of the Tribeca Film Festival this year. We’re looking for social media and digital content interns and design interns to contribute to our website and pump up our online presence as we prepare for the next Festival in New York City.

G4C interns’ work provides key support to our growing organization. These internships, based in New York City, would begin immediately and run through May 31 (some flexibility with dates available). Interns will have the chance to attend the Games for Change Festival for free and play the latest social impact games. This position will give interns the opportunity to create original copy or designs for G4C’s digital platforms.

This year, the Games for Change Festival is part of the Tribeca Film Festival and returning to NYU’s Skirball Center with inspiring speakers, great games, and exciting new events for our 11th year. The Games for Change Festival (April 22-26) is the largest gaming event in New York City and the leading international event uniting games for change creators with those who believe in the positive power of digital games.

The Festival is also a showcase for some of the most innovative new games in production. Past speakers include: former Vice President Al Gore; former Supreme Court Justice Sandra Day O’Connor; and gaming industry luminaries, such as Jane McGonigal, Gabe Newell, Brenda Romero, Eric Zimmerman, and more.

Send any questions to intern [[at]] gamesforchange [[dot]] org. No phone calls please!
 

Social Media and Digital Content Intern

Key Responsibilities:
• Writing and posting content to the Games for Change website (including blog posts, interviews with G4C Award recipients, and preparing video and media)
• Help plan and organize social media content for the Facebook and Twitter accounts of Games for Change
• Analyze Google Analytics and social media tools and provide reports
• Researching development studios, and upcoming and past games
• Reviewing games for our Play section as needed
• Pitching stories and ideas for the Games for Change blog

Required skills:
• You have excellent grammar, writing, and research skills. (Knowledge of AP style a plus!)
• You are comfortable with WordPress and know your way around HTML
• You have basic photo-editing skills for touching up photos and screenshots, and resizing images
• Knowledge of Excel, Word, PowerPoint, Google Docs
• You are easygoing and have a fun sense of humor – we are a small office and will work very closely together
• You are driven to complete tasks on time, and able to switch gears quickly
• You thrive when working independently
• Knowledge or interest in the games, especially social impact games is a plus

Interested? Apply now:
Please email your cover letter and resume with the subject line Social Media and Digital Content Intern to intern [[at]] gamesforchange [[dot]] org.
 

Design Intern

Key Responsibilities:
• Design reports and game-related graphics, badges and artwork
• Creating images to be shared on social media, newsletter and blog
• Balance work within brand guidelines and online marketing best practices to produce consistent deliverables
• Take verbal or written direction and produce deliverables that communicate the information in a clear, concise, creative, and compelling way
• Assist in research of the social impact games space (i.e., playing games!)
• Archiving Games for Change online content

Required skills:
• Basic understanding of Adobe Photoshop or a photo-editing program (Adobe Illustrator and InDesign, a plus)
• You are comfortable with WordPress and know your way around HTML
• Knowledge of Excel, Word, Google Docs
• You are easygoing and have a fun sense of humor – we are a small office and will work very closely together
• You are driven to complete tasks on time, and able to switch gears quickly
• You thrive on working independently
• You are currently or were recently enrolled as an undergraduate or graduate student
• Knowledge or interest in the games, especially social impact games is a plus

Interested? Apply now:
Please email your cover letter and resume with the subject line G4C Design Intern to intern [[at]] gamesforchange [[dot]] org.

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2014 Games for Change Festival to Take Place as Part of the Tribeca Film Festival

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NYC’s Largest Gaming Festival Set to Take Place April 22-24;
Games for Change Public Arcade on April 26

Tickets Currently On Sale via https://www.tribecafilm.com/gamesforchange

 
The 11th Annual Games for Change Festival will take place from April 22-24 at the NYU Skirball Center for the Performing Arts as part of the 2014 Tribeca Film Festival, presented by AT&T (TFF).

(NEW YORK, NY) January 21, 2014 — In addition, the Games for Change Arcade, which is open to the public, will be held at the TFF Family Festival Street Fair, taking place on Saturday, April 26. Hosted and created by Games for Change, a non-profit that catalyzes social impact through digital games, the Games for Change Festival is the largest gaming event in New York City, and the leading international event uniting game creators with others who believe in the positive social impact of games. Over the years, the festival has played host to speakers ranging from Vice President Al Gore to the Honorable Supreme Court Justice Sandra Day O’Connor.

TFF is among the best-known film festivals in the world, supporting and promoting both emerging and established directors to reach the broadest possible audience. Viewing gaming as an extension of storytelling, TFF featured the blockbuster crime video game L.A. Noire, in 2011, and more recently, TFF premiered 35 minutes of the interactive action-adventure game Beyond: Two Souls in 2013.

“Tribeca recognizes the transformative power of gaming that goes far beyond traditional entertainment value of games. The impact and integration has been spreading rapidly across virtually all domains. Of particular interest is how gaming has scaled to social good, from education to healthcare, and from conflict resolution to religion,” said Craig Hatkoff, Co-Founder, TFF. He continued: “By partnering with Games for Change, we hope to bring together the most cutting-edge creators of games, educators, and the world’s greatest story-tellers. Together, they will create the latest innovations in gaming for the social good to even wider audiences. We look forward to further expanding our relationship with Games for Change in the future.”

“The new relationship with the Tribeca Film Festival is an incredible opportunity to reach a new audience for the ‘games for good’ sector,” said Asi Burak, President of Games for Change. “Games are often discussed in the context of entertainment, but with this event, we’ll be able to share our message that this medium can be very powerful in creating positive change in the world.”

Other Games for Change program highlights from this year’s festival include: the Annual Games for Change Awards, the Games for Change Showcase at the NYU Skirball Center for the Performing Arts, as well as the aforementioned Games for Change Arcade (open to the public).

The Games for Change Festival will host the fifth edition of the Annual Games for Change Awards, which are designed to celebrate the year’s best “games for change.” Award nominees are submitted by game developers and a blue-ribbon jury selects recipients in the following categories: Most Significant Impact; Most Innovative; Best Gameplay; Game of the Year. Finalists will be announced at the end of March, and the awards will be presented on the evening of April 23rd.

Purchasing Tickets
Tickets are currently on sale and can be purchased online at http://www.bit.ly/G4C14Tickets.

Early-bird pricing (20% off) is available until February 21. Regular ticket prices are $499 for general tickets; $399 for nonprofits and government employees; and $100 for students and youths (18 years and younger).

Festival tickets are not required for the Games for Change Arcade and TFF Family Festival Street Fair, but they are required for the full program at the Skirball Center for the Performing Arts and adjunct venues (April 22-24). The Games for Change Festival runs daily from 9:00 a.m. ET to 6:30 p.m. ET, with an opening night party on April 22.

For more information about the 11th Annual Games for Change Festival, including the latest up to date news on all programming, please visit our Festival website.

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It’s Time! Submit Talks, Games, or Funding Pitches to the 2014 Festival

Games for Change Festival 2014
Speak out and be a part of the 2014 Festival, hosted in New York City at NYU’s Skirball Center from April 22-24. As always, accepted speakers, games, and pitches will receive complimentary passes to the Festival, and there is no fee for submitting.

Update: The deadline for awards has now passed and the links are no longer active. Thank you to all who submitted!

Have a great idea for a talk or a panel?
We want engaging speakers with knowledge to share in the areas of: game design for impact, production, financing, distribution, research, and new technologies/platforms. Presentations, discussions, demos, and rants are all welcome!
Deadline: February 7, 11:59 p.m. EST. Click here to submit.

Created a game for change?
Each year we recognize the most impactful, innovative, and engaging games with our Festival Awards ceremony. An international panel of experts, including leaders in games, social impact, technology, and media, will play and select nine Awards Nominees to present their game as part of the Festival’s Awards Showcase. If you’ve launched a game for change after April 1, 2013, we want to know about it.
Deadline: February 5, 11:59 p.m. EST. [[The deadline for Awards has now passed. Thanks to all who submitted!]]

Ready to pitch your big idea to funders?
We’ll select the most compelling proposals for our new on-stage pitch session, giving you the opportunity to place your next great game right in front of top funders. If selected, your 15-minute pitch might just make your project become a reality.
Deadline: February 7, 11:59 p.m. EST. Click here to submit.

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2014 Games for Change Festival Moves to April 22-26

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In light of an exciting new partnership (more details soon), the 11th Annual G4C Festival is shifting to earlier dates: April 22-26, 2014.

This year’s three-day Festival marks a return to NYU’s Skirball Center, where we’ll bring you three brand-new events:

•Our own on-stage pitch market where developers can present their games to top funders
•Speed networking for developers, producers, funders, and all types of collaborators
•An outdoor games arcade with an audience of thousands on the streets of Manhattan

Plus:

•Access to the world’s top thought leaders in gaming and social change
•The opportunity to see the year’s best games for change, presented by their developers
•Opening night party and other social events
•Awards ceremony celebrating the latest and greatest work from the past year

Look for our call for talks and games on January 6! Until then, we wish you a merry holiday season and a happy New Year!

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Happy #GivingTuesday: Time to Play Games and Give Back!

With 92 games now linking to over a dozen charities, the Charity Game Jam has been a huge success! During this weeklong event, hosted by online game-making community One Game a Month, game developers from around the world created or updated games that are connected to charities and causes of their choice.

We want to give a tremendous thank you to everyone who participated in Charity Game Jam 2 Turbo. Both us and One Game a Month are blown away by the support and the quality of entries that came in.

To celebrate #GivingTuesday, we’re proud to present some games that we hope will encourage giving year-round. All of the submitted games can be played at CharityGameJam.com for free, and one intrepid YouTuber has created a let’s play video series that features gameplay from all of the entries. Here are a few suggestions to get you started:

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Give Me That Turbo

Give Me That Turbo
Developers: Davitsu Vod Davidibi, Sandra María Garzón Hernánde
Charity: Typhoon Haiyan Fund
A competitive endless runner for two players on one keyboard.

Perspective
Developer: Liz Threlfo
Charity: Brain Foundation
A shape-rotating puzzler designed with the goal of self-improvement.

Dronefall
Developer: Inglenook
Charity: Reprieve UK
A peek into a post-apocalyptic future that’s over-run with drones (but also has beautiful pixel art).

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Mini Hero Turbo

Mini Hero TURBO
Developer: Wallace Morais
Charity: Games for Change
A pattern-matching puzzle adventure game.

Super Smile Factory
Developer: Joe Lesko
Charity: Smile Foundation
An emoticon-matching game that’s aiming to raise $500 for its charity. An anonymous donor has pledged $200 if players reach 20,000 Smiles worldwide by January 1.

Forest
Developers: Lindsay Cox, Christina Ramey
Charity: Games Aid
anykeytoliveA particularly spooky walk through the woods that was initially designed for the Asylum Jam, an event to explore horror gaming outside of mental health stereotypes.

Press Any Key to Live
Developer: Clint Bellanger
Charity: American Heart Association
A heart-breaking, one-button story. (Pictured right)

There are many more games to play at CharityGameJam.com. Share your favorites in the comments.

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Charity Button Challenge:
November 23-30

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Welcome to this year’s Charity Game Jam, hosted by our friends at One Game a Month!

This weeklong charity jam, starting November 23 (in four days!), challenges developers to create games that also donate to causes of their choice. They can highlight the importance of a cause you hold dear, tell the stories behind a little-known issue, or encourage giving and acts of kindness in general.

The theme of this year’s Charity Game Jam is the Charity Button Challenge. All you have to do is add a button to your game that brings players to any charity’s donation page.

How it Works
1. Grab a pre-made donation button and hyperlink it to the donation page of the charity of your choice or G4C to help spread more positive social impact through games.

2. Create your game and insert the donation button into it. The button can go anywhere, whether it’s on the title screen or in a corner of the screen throughout the game.

3. That’s it — you’re officially part of the Charity Button Challenge! We’re so happy you joined! You — not G4C or One Game a Month — will own the game, so you’re allowed to sell, distribute, or give it away. Of course, we’d like to highlight the games created during the jam, so please send a link to your finished build here.

4. BONUS: Of the games that have submitted by November 30 at 11:59 p.m. PST, our judges will select their favorites and highlight them on 1GAM and G4C’s site on #GivingTuesday, a national day of giving that falls on December 3 this year.

By making a game that supports a cause, you’ll have become part of the social impact games movement, joining a group of developers and creators that aims to improve the world through gameplay. Thank you so much for considering helping us out. We are very grateful for your support.

Share your game-in-development and see what’s happening at #charitygamejam.

FAQ
How do I add the button?
Adding one of these buttons with a hyperlink is so easy that you’ll probably be able to do it in five minutes or less. We’ve provided sample artwork—including the button and linking it to the charity of your choice is up to you.

Where should I add the button?
The bottom-right corner is a great location. You don’t necessarily need to change anything else in your game; you are allowed to sell your game, distribute it anywhere you like, or give it away. Consider the addition of the button a contribution of time and effort.

I’m new to game-making. What are some tools I can use to make games?
Check out our Resources section for some ways to get started.

I’m not able to donate any money to charities linked to in this jam.
A donation of your time by making a game about an important social issue or the spirit of giving is also super important! Even playing a charity game created during this jam and forwarding it to a friend would be wonderful and very helpful. <3

Legal Information and Fine Print – Please read!
The team/makers of the game will not include any content or code that (i) infringes or misappropriates the rights of any third party, including without limitation patent, copyright, trademark, rights or publicity and privacy; (ii) contains any defamatory, libelous, pornographic, illegal or otherwise inappropriate content; or (iii) suggests or implies that G4C endorses, is affiliated with or otherwise approves of the game or the content thereof. The team/makers of the game shall defend and indemnify G4C from and against all claims, action or liability arising out of the game produced as part of this event. The team/makers of the game will include a disclaimer stating that the inclusion of a link to G4C’s donation page does not imply that G4C approves, endorses, is affiliated with or is otherwise responsible in any way for the game or any aspect thereof.

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3rd G4C Latin America Festival: Impact, Innovation, Learning

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The third annual Games For Change Latin America Festival will take place at the University of São Paulo, Brazil, from November 28 to December 1. G4C Latin America and City of Knowledge, in alliance with UOL (the largest internet provider in Latin America), will run academic seminars, game design workshops, and playtests of games such as Ludwig, which making its official debut in Portuguese at the Festival.

The Festival will bring together market professionals and researchers of all backgrounds to discuss the impact of video games on society, public health and learning, as well as the relationship between creating and consuming games and the acceleration of technological innovation.

Registration for the Festival is now open. Pick up your pass by November 19 for early-bird savings!

If you have questions about the G4C Latin America Festival, please ask them in the comments or send an email to the organizers.

Festival Program

The program this year integrates reflection and debates with hands-on game design. It also features a three-day game jam at the university’s Sports Center.

“Games are complex objects, interdisciplinary, and transmediatic. Their impact has been increasing, especially in areas considered foreign to entertainment such as education, culture, health, environment, security and defense,” explains Gilson Schwartz, director of Games for Change Latin America and a full professor at the School of Communications and Arts in the University of São Paulo.

A pre-Festival seminar will present a strategic vision of games in the roadmap for the transformation of contemporary global societies, as well as a preview of issues raised by current research on the future of the game industry in Brazil. This session is sponsored by the Brazilian Bank for Social and Economic Development, BNDES, and the university’s Center for Technology Policy and Management.

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Museu Paulista at the University of São Paulo.
The Festival’s program contains lectures, roundtables, workshops, and playtesting games like Ludwig and Global Conflicts. Asi Burak, President of the Games for Change global initiative, will share his views on the future of digital games in culture and politics, while openly sharing the strategy and outcomes already reached by Half the Sky Movement: The Game.

In addition to the content tracks and game testing sessions, participants will have access to hands-on game creation workshops with Mario Lapin, head of Virgo Games and a pioneering G4C leader in Brazil, and Francisco Tupy, G4C Brazil’s community manager who is responsible for technology and education in the Porto Seguro High School in São Paulo.

Festival Tracks

The lectures and discussions are organized thematically along three simultaneous tracks: Impact, Learning, and Innovation.

Impact
The Impact track discusses the virtues and vices of games, and challenges in areas such as health, political activism, entrepreneurship, and cause marketing. Teachers, researchers, game designers, and activists from Brazil and abroad will participate. Research groups such as Ludens, the Department of History, and the Children and Teenager’s Health Research Center from the Federal University of Rio de Janeiro (UFF) will also present.

Learning
Ludwig_poster_illustrationThis track focuses on the use of games in education and how the new “ludic century” can engage and involve students of different ages and educational levels. Participants can explore the relationship between games and learning in various playtest sessions. This year’s highlight is the Austrian game Ludwig and Jörg Hofstätter, CEO of the Austrian studio Ovos.

“The arrival of Ludwig in Brazil is also an opportunity to expand the cooperation between universities and companies of Austria and even the European Union with their Brazilian counterparts. Hopefully, my participation will help to expand the internationalization horizon of the Brazilian games as a two-way flow,” said Hofstätter.

Innovation
The track will revolve around the relationship between games and paradigm shifts in production and consumption of technology.

“The audiovisual interface will be overtaken by the ‘Internet of Things,’ where playing a digital game will impact the real world, and physical reality will perform as a life-sized playing board affected in real time,” explained José Roberto Amazonas, a professor at the Polytechnic School of the University of São Paulo.

The importance of simulators for innovation in fields such as security, defense, and finance will also be the subject of several lectures and debates. Last, but not least, changes in the field of drama, the emergence of new narrative forms, and the convergence between games and different audiovisual media such as film and television will be discussed on the innovation track.

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New Position at G4C: Full-Time Festival Director

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Update (December 11, 2013): We are no long accepting applications for this position. Thank you to everyone who applied!

Games for Change is seeking a Managing Director to lead its flagship program: The Games for Change Annual Festival. The Festival is the largest gaming event in New York City and is the leading international event for those interested in leveraging the positive impact of games for social change and learning.

The Managing Director will assume full responsibility for the logistics of the Festival and will work collaboratively with the organization’s President in selecting and inviting keynote presenters, setting the program’s format and related events leading into and following the festival, and designing and conceptualizing the Games for Change Awards program and presentation of winners. S/he will serve as an ongoing ambassador to the program and a primary point of contact for a diverse sector of stakeholders within the gaming and social innovation communities. The successful candidate will have a strong interest in games (including social impact games) actively engaging in such as part of their personal enjoyment and consumption of media.

This full-time, year-round position is both tactical and strategic, and calls for a highly organized, creative, entrepreneurial thinker who has the skills to manage both budgets and people sensitively and with great attention to detail. Please see below for the full position description.

Organizational Overview

Founded in 2004, Games for Change’s mission is to facilitate the creation and distribution of digital games that serve as powerful tools in humanitarian and educational efforts. Approximately 165 million people in America alone (70% of the population) play digital games across multiple platforms — web, tablet, mobile, social networks. Games are increasingly accepted as an effective medium to promote social change and learning, with the potential to reach audiences that might not be reached by other forms of media. We sit uniquely at the intersection of social innovation, gaming, technology, and education leveraging our vast networks by convening multiple stakeholders, highlighting best practices, incubating games, and helping create and direct investment into meaningful new projects.

Most recently, in partnership with Pulitzer Prize-winning authors Nicholas Kristof and Sheryl WuDunn (“Half the Sky”) and gaming giant Zynga, G4C has executive produced a series of social impact games around women and girls’ empowerment, reaching over a million people and generating $450,000 in individual and sponsored donations through gameplay.

The Festival

The Games for Change Annual Festival is the organization’s flagship program. It defines the gaming beyond entertainment sector and has received significant press attention from the New York Times, Wired, Forbes, CNN, and others around the globe. It is the largest gaming event in New York City and the leading international event for those interested in exploring the positive impact of games: social change and learning. Past keynotes include Vice President Al Gore, Sandra Day O’Connor, Jane McGonigal, and Nicholas Kristof. Bringing together leading developers in the gaming industry with strategic thinkers from multiple industries, the Festival is attended by over 800 people on site and approximately 10,000 viewers on Livestream. The organization and the Festival have led the explosion of mainstream awareness of games for positive social impact and learning. Here, attendees discover the newest games currently in development, learn about global trends and opportunities, network with leading developers and funders and, perhaps best of all, have the opportunity to play award-winning games for change.

The 11th annual edition will be held at New World Stages in midtown Manhattan June 16/17, 2014.

Position Overview

This is a full-time, year-round staff position and includes benefits. The primary responsibility of the Festival’s Managing Director is to oversee the planning, design, and execution of all aspects of the event. Additionally, the Managing Director oversees all communications strategies, staffing, production, marketing, strategic partnerships (including in-kind donations), and outreach to the independent game community and the commercial gaming industry.

Candidate Attributes

While the ideal candidate does not necessarily need to come from a professional game background (e.g., a game designer or developer), it will be important that s/he have a passion for all types of games, in particular digital games. As the Festival’s sole year-round, full-time staff member, s/he serves as an ongoing ambassador to the program and a primary point of contact for a diverse sector of stakeholders within the gaming and social innovation communities. The Managing Director will have a strong interest in games (including social impact games) actively engaging in such as part of their personal enjoyment and consumption of media. They will need to be conversant in current games and trends.

Core Responsibilities

Even while working in close collaboration with G4C’s President, the Managing Director will “own” the Festival, including developing the vision and a strategy for communicating that vision to staff, volunteers, outside contractors, the independent developer communities, the gaming industry, and the general public. The Managing Director must, therefore, have strong communication skills both written and verbal, be highly organized, and demonstrate the ability to set and meet deadlines that outline key deliverables from sponsors to call for submissions, to registration, and wrap-up reports. The Managing Director will also set measurement standards for gauging success, accountability and evaluation of the event as a whole each year. Strong leadership skills and a mature nature are critical. The ability to lead by influence and show a motivational demeanor are imperative.

This position is largely managerial and less curatorial. The Managing Director, will, however, assume direct responsibility for collaborating with the President and other advisors on the selection and invitation of all keynote presenters and other participants. The Managing Director will also be responsible for setting the program’s format and related events leading into and following the Festival, as well as design and conceptualization of the Games for Change Awards program and presentation of winners.

Responsibilities

•Produce the Festival within the approved budget, overseeing all related revenue and expenses.
•Develop and manage the critical path of events, activities and deliverables leading into and following the Festival:
-Hire and manage the Festival’s staff of contractors (PR, event production companies, graphic and web designers), seasonal staff, and volunteers.
-Produce and manage all MOUs, contracts, releases, and employment engagements.
•Build and maintain outreach and relationships with game industry and social impact leaders.
•Work with fundraising team to properly pitch and fulfill all sponsorship commitments at the Festival.
•Determine key success factors for Festival, measure those success factors and communicate them to management.
•Maintain relationships with developers, publishers, and others working in the games for change sector.
•Define methods to increase attendance by broadening marketing appeal to businesses with a social responsibility component and to the general public.
•Participate in fundraising pitch meetings as needed and/or advise on opportunities the fundraising team might pursue.
•Act as a representative for the Festival and Games for Change at various festivals, conferences and other convenings locally, nationally and/or internationally (as requested).

Qualifications

•Bachelor’s degree required, master’s degree preferred; 5+ years of managerial experience producing festivals or high-profile events in related fields.
•Exceptional project management skills; attention to detail and ability to lead others toward the larger vision while managing the logistical and personnel details required to ensure success.
•Strong interpersonal and communication skills, personal presence, and maturity to collaborate with staff and external stakeholders.
•Fiscal expertise managing to tight budgets.
•Sophisticated manager who can empower and equip a talented and committed volunteer base.
•Collaborative leader and creative strategic partner who capitalizes on new opportunities for community partnerships.
•Technological savvy to utilize and direct social media and web-based activities to build awareness and affinity.
•Self-directed working style; flexibility and good humor required to manage multiple projects and deadlines in partnership with dispersed teams and partners.
•Grace under pressure: an innate problem solver who stays calm and has the ability to reason out solutions quickly and in real time.
•Passion for the transformative power of games and digital media.
•Proficiency with Microsoft Office suite, particularly Excel; familiarity with Raiser’s Edge or other fundraising, prospecting, and cultivation database systems highly desired.

To Apply

Send your resume (Word format) and cover letter outlining why you are interested in this role to jobs@gamesforchange.org. Be sure to put your name and a one-word descriptor in the subject line, e.g., Joanne Smith, collaborator.


Games for Change provides equal employment opportunities (EEO) to all employees and applicants for employment without regard to race, color, religion, gender, sexual orientation, national origin, age, disability, marital status, amnesty, or status as a covered veterans in accordance with applicable federal, state and local laws.

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