Play impact games and hear how they’re made at Playcrafting + G4C Demo Night

Playcrafting Games for Change Demo Night banner

It’s back! We’re co-hosting our second Demo & Play Night with our friends at Playcrafting NYC. You’ll get to hear developers talk about the process of making their games and then get to play each game too. Join us March 31 from 6 p.m. to 9 p.m. at Microsoft’s NYC headquarters.


That Dragon, Cancer Numinous Games
An immersive narrative videogame that retells Joel Green’s four-year fight against cancer through about two hours of poetic, imaginative gameplay that explores faith, hope and love.
 


1979 Revolution: Black Friday iNKStories
1979 Revolution: Black Friday is choice-driven, narrative game that brings players into the gritty streets of Iran in the late 1970s as Reza, an aspiring photojournalist. Deemed “a truly revolutionary game” by The New Yorker, 1979 Revolution is set for release on April 5.
 


Save the Park Games for Change / Schell Games
Save the Park is a collaborative endless runner game that inspires players to volunteer in National Parks. The game was created through a grant from American Express as part of the National Parks Centennial Celebration.
 


MicroRangers The American Museum of Natural History
An augmented reality game designed to be played on a mobile device while at the American Museum of Natural History. Players team up with scientists and microscopic lifeforms to fight global threats to biodiversity and the 6th Extinction!
 


Mission US: Up from the Dust Electric Funstuff
In Mission US, players experience a pivotal moment in American History from the perspective of a young person. In the latest installment, Up from the Dust, you encounter the twin disasters of the Depression and Dust Bowl. How do you survive the worst hard times?
 


Library Lost The Completely Surrounded
Library Lost is a first-person puzzle game about a girl trying to find her way out of a library by deciphering clues that are hidden in plain sight. It uses stunning images from the New York Public Library’s Digital Repository of 180,000+ items.
 


Killer Snails: Assassins of the Sea Killer Snails LLC
In the deck-building card game Killer Snails: Assassins of the Sea, you are the scientist collecting predatory cone snails that prey on fish, worms and other mollusks, to build a venom arsenal of potentially life-saving peptide toxins. Out-strategize your competition and concoct the winning solution!

 

 

RSVP Here
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Show your game at the G4C Marketplace

2016 Games for Change Festival banner

The G4C Marketplace at the Games for Change Festival is an opportunity for your company or organization to showcase new games, technologies, and platforms to over 800 developers, educators, government, technology companies, and more — as well as Festival presenters and VIPs.

The Marketplace will be open from 12 p.m. to 5 p.m. on June 23 and 10 a.m. to 5 p.m. on June 24 at The New School’s Parsons School of Design.

We are offering booths by application only. Apply by April 15 using this form.

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2016 Games for Change Festival registration is open!

2016 Games for Change Festival banner

Passes for our 2016 Games for Change Festival are now on sale! Don’t miss our all-new program focused on Games for Learning, Neurogaming & Health, and Civics & Social Issues, produced in partnership with The New School’s Parsons School of Design.

Register now and save $50 with the early-bird discount.
 

Register


 
Looking for the Games and Media Summit? Please note that this year, the Games for Change Festival (June 23-24) and the Games and Media Summit at the Tribeca Film Festival (April 18) are individual events. Both events have their own separate registration.

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Games for Change is looking for interns: Social Media and Event Production

1508_Games for Change internship posting

We’re looking for interns who are interested in getting involved with games for social impact and can help us make our upcoming events the best yet.

Interns will get to attend the Games & Media Summit at the Tribeca Film Festival and the annual Games for Change Festival, where you can learn about and play the latest gaming technologies and hear from leaders and innovators in the world of gaming. Past speakers at Games for Change events include: former Vice President Al Gore; former Supreme Court Justice Sandra Day O’Connor; and gaming industry luminaries, such as Jane McGonigal, Gabe Newell, Brenda Romero, Eric Zimmerman, and more.

See below for more details on each internship and how to apply. We look forward to hearing from you!

SOCIAL MEDIA INTERN

The Social Media Intern will support Games for Change’s social media channels on Facebook, Twitter, and LinkedIn to promote the work of G4C and its community far and wide!

The ideal candidate will be an enthusiastic writer/blogger, articulate communicator, and self-starter. This is a collaborative role that involves working closely with the G4C team.

Start date: Immediately
Location: New York City / remote
Duration: Minimum 12 weeks, 16-24 hours per week
Compensation: Unpaid, school credit available

  • The Social Media Intern will work closely with the Community Manager and Project Director to:
  • Draft, schedule and post content to G4C’s social media channels website (e.g. blogs, interviews, video and media)
  • Track industry and community news to add to social media calendar
  • Help develop G4C social media strategy
  • Create outreach lists to cover different impact games communities (such as learning games and ed tech, games for health, indie developers etc)
  • Use analytics tools to provide reports on G4C social media accounts
  • Help manage inquiries for G4C programs and consulting services
  • Support G4C team across range of projects and community events, including game design challenges, the G4C Festival, and public arcades
  • Live-tweet G4C events (such as the Games and Media Summit and the G4C Festival), taking photos for social media and livestreaming via Periscope

Qualifications:

  • Highly organized, detail-oriented, efficient, and capable of working in a fast-paced environment
  • Experienced with Twitter / Tweetdeck, Facebook, Periscope, Instagram, and writing/blogging
  • Familiar with analytics for Twitter and Facebook
  • Comfortable with WordPress, HTML, and Google Docs
  • Demonstrate exemplary written and verbal communication skills
  • Flexible and comfortable working with remote team members

Additional Preferred Qualifications:

  • Experience with Adobe Suite, graphic design and/or photo editing software
  • Passion for games for social change and interactive storytelling

How to apply:
Please send an email with the subject line “Social Media Intern” to [email protected] that includes your resume and a brief cover letter with your availability (hours per week), school/program and expected graduation year, relevant work experience, and favorite game.

FESTIVAL PRODUCTION INTERN

Games for Change is seeking a Festival Production Intern to support the NYC team on a range of production needs for the 2016 Games & Media Summit and G4C Festival.

The ideal candidate will be an enthusiastic and driven production assistant, with experience in event planning and production. This is a collaborative role that involves working closely with the G4C team.

Start date: February 1
Location: New York City
Duration: Minimum 10 weeks (through April 24), 16-24 hours per week
Compensation: Unpaid, school credit available

Responsibilities:

  • Support G4C Festival production team (Executive Producer and Producer) in daily activities across a range of festival development and production projects
  • Conduct research on partnerships, sponsorships, venues, vendors, and technology
  • Communicate and manage outreach to partners, speakers, and sponsors
  • Coordinate travel plans, volunteer outreach, and website content

Qualifications:

  • Experience in event, festival or media production
  • Highly organized, detail-oriented, efficient, and capable of working in a fast-paced environment
  • Very reliable, self-motivated, and proactive
  • Strong communication skills and ability to work with remote teams
  • Experience working with interactive media a plus
  • Must be able to work at G4C office in NYC
  • Currently or were recently enrolled as an undergraduate or graduate student

How to apply:
Please send an email with subject line “Festival Production Intern” to [email protected] that includes your resume and a brief cover letter with your availability (hours per week), school/program and expected graduation year, and relevant work experience with festival, event, or media production.

GRAPHIC DESIGN INTERN

Games for Change is seeking a Graphic Design Intern to support the NYC team on a range of design needs including website design, promotional collateral (print and web), branding, information design and photo editing.

The ideal candidate will be a skilled graphic designer, with ability to work with brand guidelines and communicate clearly both visually and verbally. This is a collaborative role that involves working closely with the G4C team.

Start date: February 1
Location: New York City
Duration: Minimum 10 weeks (through April 24), 16-24 hours per week
Compensation: Unpaid, school credit available

Responsibilities:

  • Design reports, graphics, digital badges and artwork
  • Creating images to be shared on our website, social media, newsletter, and blog
  • Balance work within brand guidelines and online marketing best practices to produce consistent deliverables
  • Assist in research of the social impact games space (i.e., playing games!)
  • Archiving Games for Change online content

Qualifications:

  • Proficient in Adobe Suite (Illustrator, InDesign and Photoshop)
  • Proficient in Microsoft Office and Google platform
  • Highly organized, detail-oriented, efficient, and capable of working in a fast-paced environment
  • Experience designing on-brand (to match a brand’s look and feel)
  • Clear verbal communicator
  • Knowledge or interest in digital games, especially social impact games is a plus
  • Currently or were recently enrolled as an undergraduate or graduate student

How to apply:
Please email your cover letter, resume, and work samples/portfolio with the subject line “Graphic Design Intern” to [email protected].

COMMUNICATIONS INTERN

The Communications Intern will support Games for Change’s NYC team on a range of communication needs including writing, blogging, social media, marketing and research, helping promote the work of G4C far and wide!

The ideal candidate will be an enthusiastic writer/blogger, great storyteller, articulate communicator and hardworking self-starter. This is a collaborative role that involves working closely with the G4C team.

Start date: Immediately
Location: New York City
Duration: Minimum 10 weeks, 16-24 hours per week
Compensation: Unpaid, school credit available

The Communications Intern will work closely with the Project Director and Community Manager to:

  • Write and post content to the G4C website (e.g. blogs, interviews, video and media)
  • Research and manage databases of games, organizations, programs, and developers
  • Help develop G4C social media strategy; draft content for Facebook, Twitter, and YouTube
  • Use analytics tools to provide reports on G4C social media accounts; archive web content
  • Review and report on games for G4C Arcades; pitch stories for G4C blog
  • Help manage inquiries for G4C programs and consulting services
  • Compose overview documents and concept decks
  • Support G4C team across range of projects and community events, including Challenges, Festival, and Arcades

Qualifications:

  • Highly organized, detail-oriented, efficient, and capable of working in a fast-paced environment
  • Experienced in writing/blogging and social media
  • Able to prioritize and execute without sacrificing quality
  • Flexible and comfortable working with remote team members
  • Comfortable with WordPress, HTML, Microsoft Office, and Google Docs
  • Demonstrate exemplary written and verbal communication skills

Additional Preferred Qualifications:

  • Experience with Adobe Suite, graphic design and/or photo editing software
  • Passion for games for social change and interactive storytelling

How to apply:
Please send an email with the subject line “Communication Intern” to [email protected] that includes your resume and a brief cover letter with your availability (hours per week), school/program and expected graduation year, relevant work experience, and favorite game.

FESTIVAL PRODUCTION INTERN

Games for Change is seeking a Festival Production Intern to support the NYC team on a range of production needs for the 2016 Games & Media Summit and G4C Festival.

The ideal candidate will be an enthusiastic and driven production assistant, with experience in event planning and production. This is a collaborative role that involves working closely with the G4C team.

Start date: February 1
Location: New York City
Duration: Minimum 10 weeks (through April 24), 16-24 hours per week
Compensation: Unpaid, school credit available

Responsibilities:

  • Support G4C Festival production team (Executive Producer and Producer) in daily activities across a range of festival development and production projects
  • Conduct research on partnerships, sponsorships, venues, vendors, and technology
  • Communicate and manage outreach to partners, speakers, and sponsors
  • Coordinate travel plans, volunteer outreach, and website content

Qualifications:

  • Experience in event, festival or media production
  • Highly organized, detail-oriented, efficient, and capable of working in a fast-paced environment
  • Very reliable, self-motivated, and proactive
  • Strong communication skills and ability to work with remote teams
  • Experience working with interactive media a plus
  • Must be able to work at G4C office in NYC
  • Currently or were recently enrolled as an undergraduate or graduate student

How to apply:
Please send an email with subject line “Festival Production Intern” to [email protected] that includes your resume and a brief cover letter with your availability (hours per week), school/program and expected graduation year, and relevant work experience with festival, event, or media production.

COMMUNICATIONS INTERN

The Communications Intern will support Games for Change’s NYC team on a range of communication needs including writing, blogging, social media, marketing and research, helping promote the work of G4C far and wide!

The ideal candidate will be an enthusiastic writer/blogger, great storyteller, articulate communicator and hardworking self-starter. This is a collaborative role that involves working closely with the G4C team.

Start date: Immediately
Location: New York City
Duration: Minimum 10 weeks, 16-24 hours per week
Compensation: Unpaid, school credit available

The Communications Intern will work closely with the Project Director and Community Manager to:

  • Write and post content to the G4C website (e.g. blogs, interviews, video and media)
  • Research and manage databases of games, organizations, programs, and developers
  • Help develop G4C social media strategy; draft content for Facebook, Twitter, and YouTube
  • Use analytics tools to provide reports on G4C social media accounts; archive web content
  • Review and report on games for G4C Arcades; pitch stories for G4C blog
  • Help manage inquiries for G4C programs and consulting services
  • Compose overview documents and concept decks
  • Support G4C team across range of projects and community events, including Challenges, Festival, and Arcades

Qualifications:

  • Highly organized, detail-oriented, efficient, and capable of working in a fast-paced environment
  • Experienced in writing/blogging and social media
  • Able to prioritize and execute without sacrificing quality
  • Flexible and comfortable working with remote team members
  • Comfortable with WordPress, HTML, Microsoft Office, and Google Docs
  • Demonstrate exemplary written and verbal communication skills

Additional Preferred Qualifications:

  • Experience with Adobe Suite, graphic design and/or photo editing software
  • Passion for games for social change and interactive storytelling

How to apply:
Please send an email with the subject line “Communication Intern” to [email protected] that includes your resume and a brief cover letter with your availability (hours per week), school/program and expected graduation year, relevant work experience, and favorite game.

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Games for Change Climate Challenge: A $10,000 game design competition on climate change

Climate Change banner


Help players understand and respond to climate change in their everyday lives

 

Climate change is no longer a challenge of the distant future. Increased coastal flooding, changing precipitation patterns, and record high temperatures are just some of the climate impacts that communities around the world are facing today. Through the Games for Change Climate Challenge, Autodesk, the PoLAR Partnership, and Games for Change aim to inspire more people to tackle this problem at the local, regional, and global level.

The challenge invites you to submit a working prototype of a digital game that focuses on scientifically-grounded climate solutions, such as preventing carbon emissions, preparing for the impacts of climate change, and/or promoting public awareness and understanding.

Applicants of all experience levels are encouraged to participate. Submissions require a working prototype. Participants are encouraged, but not explicitly required, to use one of the following Autodesk tools in creation of game submission materials: 3ds Max, Maya, Maya LT, or Stingray.

Travel accommodations and festival passes will be provided for up to four finalists to give presentations and demos as part of the final jury, live on stage at the Games for Change Festival in New York City this June.

Before submitting, please be sure to review the guidelines for complete background, competition guidelines, and criteria.

Submit your game idea here.

The challenge is sponsored by Dell, Intel, NVIDIA, and the Columbia Climate Center, with support from the National Science Foundation*.

Key Dates

  • May 6: Deadline for submissions
  • May 20: Finalists notified
  • June 23-24: Winner selected on stage by live jury at Games for Change Festival in New York City


Prizes

Four Finalists One Selected Winner
  • Two complimentary passes to the 2016 Games for Change Festival
  • Complimentary travel and lodging during Festival
  • Recognition on the Games for Change website and Festival communication
  • Opportunity to present design and network with other funders, activists, and designers
  • $10,000 cash prize
  • Opportunities for mentoring with technical and/or content experts to further develop the winning prototype
  • Promotion on Games for Change’s website and social media channels

 


 
* The PoLAR Partnership is supported by a grant from the National Science Foundation (DUE-1239783). Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation. No federal funds will be used in awarding prizes to the Climate Challenge winner.

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Two $10,000 design challenges ending soon!

1602_Games and Media Summit
 

Enter these design competitions to show your work at the Summit

 
The Games and Media Summit will showcase the finalists of our two current design challenges, and the deadlines to enter are quickly approaching!

Our Feed the Pig financial literacy game design challenge from the Ad Council and AICPA ends tomorrow, and there’s less than one month to enter the interactive media Challenge of Diversity, hosted with Interlude. Finalists of both challenges will be invited to present their work on stage at the Summit at the Tribeca Film Festival in April.

Keep an eye out for next week’s newsletter — we’ll announce a new $10,000 challenge that will culminate at the Games for Change Festival in June!
 
Challenge of Diversity, Interlude
 
DEADLINE: April 1, 11:59 p.m. EST 
This challenge asks game developers and filmmakers to create a three-minute interactive video, using Interlude’s Treehouse platform, on the subject of diversity. All finalists will be showcased at the Games and Media Summit at the Tribeca Film Festival, and one team will receive $10,000 to produce the next two episodes of their series. Submit here.

 
 
Feed the Pig game design challenge
 
DEADLINE: March 10, 11:59 p.m. EST  
The Feed the Pig game design challenge invites designers of all levels to propose a game that encourages young adults, ages 25 to 34, to actively work toward financial security through saving. With our partners at Ad Council and AICPA, we will award a prize of $10,000 to one winner and $5,000 to finalists. All finalists will get to pitch their game ideas live on stage at our Games and Media Summit at the Tribeca Film Festival. Submit here.

 


 
Want to attend the Summit?
 

Register Now
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Games and Media Summit: Last chance for early-bird discount!

1602_Games and Media Summit
 
Save $50 on passes to the Games and Media Summit at the Tribeca Film Festival by registering before 11:59 p.m. EST tonight!
 

Register

 
Summit Program Recap

 
Here’s what we’ve announced so far for the Games and Media Summit program. More talks and information coming soon, including details for our Charity Game-a-thon!
 
Holojam1_cropped

KEYNOTE: Collaboration in VR / Ken Perlin  
Ken Perlin, founding director of the Media Research Lab at NYU and the director of the Games for Learning Institute, discusses the potential for collaboration in VR and how new technologies are changing what’s possible in games and media.

 
gms_lands_end_2

TALK + INSTALLATION: Designing games for VR with ustwo

The creators of mobile hit Monument Valley offer their lauded VR game Land’s End for attendees to play and share challenges, new techniques, and new avenues for aspiring VR game makers to explore.
 
mlb_1

TALK: New Frontiers for Biofeedback in Sports
Wearable sensors and big data are being combined to create virtual models that enhance team performance and game-day decision making. Hear how sports visualization and analysis can improve strategy from Claudio Silva (NYU) and Dirk Van Dall (Major League Baseball Advanced Media).

 

1602_eyewire2

TALK + INSTALLATION: Mapping the brain with EyeWire VR 
Making its debut at the Summit, EyeWire’s latest brain neuron-mapping project combines high-definition VR with hand motion-tracking sensors. Developed in partnership with the Fluid Interfaces Group at MIT Media Lab, EyeWire VR will allow attendees to navigate and explore the human brain.

 

GMS_gazzaley

KEYNOTE: FDA-Approved Games
Dr. Adam Gazzaley, neuroscientist and chief science advisor of Akili Interactive Labs, shares his quest to create the first FDA-approved video game.

 

1603_HerStory_screenshot_Cropped
WELL PLAYED: Her Story 
What makes a game good? Or bad? Or important? In this edition of Well Played, independent game maker Naomi Clark analyzes the critically acclaimed full motion video (FMV) game Her Story live on stage.

 

1602_Fove_3_eyes_cropped

TALK + INSTALLATION: FOVE, the eye-tracking VR headset 
Yuka Kojima, CEO of FOVE and former game producer at Sony Computer Entertainment Japan, demos the FOVE VR headset. Through eye tracking, FOVE allows users to explore 360-degree virtual worlds.

 

GMS_emblematic group_nonny de la pena

TALK + INSTALLATION: VR, Empathy, and Civics
Jamie Pallot, from pioneering VR company Emblematic Group, talks about “immersive journalism” and how VR can be used to tell important news stories.

 

1602_fabulous beasts_1_cropped
INSTALLATION: Fabulous Beasts
Named one of the year’s “25 most anticipated video games” by The Guardian, Fabulous Beasts combines elements of tabletop dexterity and digital strategy games into a new kind of connected play.

 

lightning bug game_s
INSTALLATION: Hotaru
A cooperative two-person game experience using costumes embedded with technology. The players represent the last remaining lightning bugs in a world consumed by pollution and must fight against a virtual enemy of darkness.

 

1602_Injustice_1_cropped
INSTALLATION: Injustice 
Injustice is an interactive VR experience themed around racially motivated police brutality. In Injustice, guests witness an act of racial discrimination happening in front of them, forcing them to make moral and ethical decisions on the spot.

 

microrangers_1_s
INSTALLATION: MicroRangers
An augmented reality game designed to be played on a mobile device while at the American Museum of Natural History. Players team up with scientists and microscopic lifeforms to fight global threats to biodiversity from the 6th Extinction! A special version of MicroRangers will be available at the Summit.

 
nevermind_2_s
INSTALLATION: Nevermind
A biofeedback-enhanced adventure thriller game that takes players into the dark and twisted world of the subconscious. A sensor monitors how scared or stressed players may feel, allowing them to be more aware of their internal responses to stressful situations.

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Save the Park game launches today! Download for free and support the national parks

SaveThePark_Twitter_634px

We couldn’t be prouder to have partnered with American Express through a $250,000 grant to produce Save the Park, now available for free on iOS.

Save the Park is a collaborative endless runner game that aims to inspire players to volunteer and make a difference at the National Park Service’s 400 national parks, monuments, and historic sites in all 50 U.S. states.

The game is a complimentary activity to American Express’ multi-year $5 million dollar commitment to support the U.S. Department of the Interior. The initiative’s goal is to increase community volunteers in national parks and on public lands to one million annually by 2017.

Developed by Schell Games, Save the Park features four characters who accomplish volunteer tasks, allowing players to virtually experience the activities that support parks and the critical caretaking role volunteers play. With multiple prompts to take action and to find volunteer opportunities, we hope to mobilize a new generation of volunteers to preserve and revitalize America’s treasured national parks.

The American Express Foundation will also make a $1 donation to the National Park Foundation for each download of Save the Park, up to $50,000. Download the game to unlock your donation today!

Want to learn more about Save the Park? Read the full press release here or watch the trailer.

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Games and Media Summit: Early-bird ends Wednesday // New talks & installations

1602_Games and Media Summit

Have you registered yet?
Early bird passes end March 2!

Are you coming to the Games and Media Summit at the Tribeca Film Festival on April 18?

You won’t want to miss this year’s talks, demos, and interactive installation area filled with VR, augmented reality, neuroheadsets, arm/body wearables, biofeedback technologies, and more.

The early-bird discount period ends on Wednesday, March 2 at 11:59 p.m. EST. Save $50 by buying your tickets today.
 


 

New speakers and installations

KEYNOTE: Collaboration in VR / Ken Perlin  
Ken Perlin, founding director of the Media Research Lab at NYU and the director of the Games for Learning Institute, discusses the potential for collaboration in VR and how new technologies are changing what’s possible in games and media.

 

 
 
1602_Fove_3_eyes_cropped
TALK + INSTALLATION: FOVE, the eye-tracking VR headset / Yuka Kojima 
Yuka Kojima, CEO of FOVE and former game producer at Sony Computer Entertainment Japan, demoes the FOVE VR headset. Through eye tracking, FOVE allows users to explore 360-degree virtual worlds.

 
 
1602_fabulous beasts_1_cropped

INSTALLATION: Fabulous Beasts
Named one of the year’s “25 most anticipated video games” by The Guardian, Fabulous Beasts combines elements of tabletop dexterity and digital strategy games into a new kind of connected play.

 
 
1602_Injustice_1_cropped

INSTALLATION: Injustice 
Injustice is an interactive VR experience themed around racially motivated police brutality. In Injustice, guests witness an act of racial discrimination happening in front of them, forcing them to make moral and ethical decisions on the spot.

Posted in Games and Media Summit | Tagged , , | 1 Comment

Announcing the finalists of the
Pocket Change Game Design Challenge

Transformance Pocket Change Game Design Challenge

Games for Change and Transformance are thrilled to announce the top five finalists for the Pocket Change Game Design Challenge! Following three rounds of jury deliberation, five submissions have been selected as finalists and invited to participate in a live pitch event in Dallas, Texas on March 18. The pitch event will take place in front of a high-profile jury and will determine the challenge winner and recipient of the $10,000 cash prize.

Learn more about the challenge here and meet our finalists!

Once Upon a Knight…
Submitted by Parking Lot Studios

A resource management game where players take on the role of a young serf, who is impoverished and in debt. Through good financial planning, turn him into a hero of legend. Even heroes need to plan for their financial future!

SAVED!
Submitted by Parsley Team
Walk through life facing a series of decisions that heavily influence your financial well-being. Every time you save money, you save the game’s progress. As the game difficulty slowly increases, saving becomes vital so you don’t have to start over!

Saving Pennies
Submitted by Rajée Jones

An arcade-based puzzle game focused on teaching players to build wealth and overcome debt through saving strategies and repayment plans. Time-based interactions allow users to see real-world scenarios that inspires financial literacy and independence.

MentaMorph Money
Submitted by Susan Meredith

In this experiential learning game, players make decisions in a timely manner as they would in the real world, with Help topics providing detail for the concepts. Throughout multiple rounds in the game, players can see how choices affect their financial situation over time and are introduced to financial terminology.

Lifestyle
Submitted by JR Honeycutt

Lifestyle challenges players to build their future through smart investing and careful planning. Players “earn” money each day on a timer similar to Clash of Clans and can allocate money to savings and investments or their own lifestyle (but only at a pace they can afford). By simulating market forces on an accelerated timeline, Lifestyle aims to show how saving earlier has an exponential impact on future wealth.
 


 
In December 2015, Transformance and Games for Change sought game ideas that will help American youth make sense of their financial future in the Pocket Change Game Design Challenge. The winning game concept will be developed in collaboration with challenge partner Istation an e-learning program used by more than 4 million students and educators globally, and featured on the Pocket Change web portal and mobile app, which is currently being developed by NogginLabs. Learn more here.

About Transformance:
Transformance Inc. is a 501(c)(3) nonprofit founded in 1974, and is a United Way Service Provider as well as a HUD-approved multistate housing counseling and education organization.

In 2015, the agency delivered more than 125,000 consumer interactions through financial counseling, outreach and education. In 2016, the agency expects to serve up to 1 million low and moderate income families with transformative financial learning solutions accessible online and through a new mobile app.

The agency is formally accredited every four years by the Council on Accreditation for Children and Families (COA) to ensure compliance with top industry standards and best practices. The agency has its headquarters in Dallas, Texas, with satellite offices in Arlington; Austin; Amarillo; Ardmore, Oklahoma; and Colorado Springs, Colorado.

To read more about Transformance Inc., or for an annual report, visit www.transformanceusa.org.

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