Creating History with HistoryMaker VR

This is a guest blog post written by Dwayne Waite, Jr., Marketing Manager at Schell Games   Using innovative technology like virtual reality (VR) in classrooms is an exciting prospect. The fact that virtual reality can help students feel, empathize, and connect with material and concepts should give educators pause to consider how they can… Read more »

Games For Change Accelerator is Hiring: General Manager

General Manager A first of its kind accelerator in the video games, immersive technology and esports industry with a social impact orientation is searching for a rock star General Manager.   The Games for Change Accelerator is formed as a partnership between Quake Capital Partners, Games for Change and i(x) investments. The mission of the program is to… Read more »

At a Glance: G4C19 Festival & XR4C Summit

  Thank you to all who attended our 16th annual Games for Change Festival this past month!   It was an incredible week and we are so thankful to everyone who joined us including the amazing speakers, sponsors, exhibitors and of course all the attendees!  So many industry icons, developers, creators, professionals, and change agents came together… Read more »

Games For Change Accelerator is Hiring: Managing Partner

Managing Partner   A first of its kind accelerator in the video games, immersive technology and esports industry with a social impact orientation is searching for a rock star Managing Partner.   The Games for Change Accelerator is formed as a partnership between Quake Capital Partners, Games for Change and i(x) investments. The mission of… Read more »

2018 G4C Student Challenge: Program, Winners and Award Ceremonies

  Games for Change is thrilled to announce the 28 winners of the 2018 Games for Change Student Challenge and to recognize the partners, organizations, educators and students who contributed to making this year’s program a resounding success.   Competition Results   The 2018 G4C Student Challenge competition yielded nearly 600 games, created by over 1,100… Read more »

Recap of G4C18 Festival and XR4C Summit

  15 years celebrating the impact of games!   It’s a wrap! This year’s 15th annual Games for Change Festival was a major success! We hosted over 1000 attendees with many of them coming from countries around the world. The 3 day event kicked off with the proclamation from Mayor Bill DeBlasio that Thursday, June… Read more »

Videogames: Pleasure and Dependence – Press Release Games for Change Europe

Is Intensive Game Playing a Mental Health Condition?   Join Games for Change Europe in Paris for a spectacular seminar “Videogames: Pleasure & Dependence” and find out by yourself…   Compulsive game playing is now a mental health condition according to the World Health Organization in the latest edition of its disease classification manual announced… Read more »

How Games and VR Frame Refugee Issues

Carne y Arena – Alejandro González Iñárritu © Legendary   Darfur is Dying and Food Force   In 2006, I visited the G4C Festival for the first time. In a break-out session, I initiated a conversation on games as a documentary medium. Drawing from the poetics of documentary, we discussed how docu-games mix ‘documenting’ and… Read more »

Game to Grow: Esports as a Learning Platform

The new North America Scholastic Esports Federation (NASEF) started as a regional league in Southern California and quickly garnered the enthusiastic support of teachers and administrators – and also drew in a subset of students that typically are not otherwise engaged in school.   Anthony Saba is Head of School at Samueli Academy, a public… Read more »

XR4C – A Curator’s Perspective + Free Membership To Virtual World Society

  XR for Change – A curator’s perspective   The XR for Change Summit is less than two weeks away and we could not be more excited about it. While curating speakers for the Summit my goal was to explore how immersive technologies are being used to address real-world challenges, create empathy and drive social… Read more »