Check Out Featured #G4C18 Festival Speakers & Panels

  CHECK OUT SOME OF OUR FEATURED SPEAKERS AND PANELS   Join Maxime Durand as he discusses his work as Franchise Historian of the Assassin’s Creed series at Ubisoft Montréal. Maxime will guide us through the development of Discovery Tour by Assassin’s Creed: Ancient Egypt, a new educational mode of Assassin’s Creed Origins which allows players to explore and learn… Read more »

New Round of #G4C18 Festival Speakers

  NEW SPEAKERS ANNOUNCED! Check out the latest additions to the Games for Change Festival     CIVICS & SOCIAL ISSUES   Anastasia Goodstein, SVP of the Ad Council’s Digital Innovation group, will share lessons in celebrating diversity through the Love Has No Labels campaign with the launch of their first geo-location game, The League of Extraordinary Humans…. Read more »

XR4C Talk and Play Health Summary

  “The spatial component and presence of VR allows us to empathize and challenge the way issues are perceived, which allows VR to provide an alternative viewpoint to every story.” – Mia Tramz     A special thank you to everyone who attended Games for Change’s #XR4C Talk and Play Health event at SAP Next-Gen’s… Read more »

⏰ G4C18 Festival early-bird discounts end tonight!

Early Bird rates on Festival passes EXPIRE TONIGHT! Your last chance to pick up early-bird passes for the Games for Change Festival is tonight at 11:59 p.m. EST.  Get them before they’re gone! BUY PASS

⏰ Less Than 48 H Left to Buy Early Bird Passes for #G4C18 Festival

Less than 48 hours left! Time is running out to get Early-Bird Passes for the #G4C18 Festival and #XR4C Summit     The early-bird discount for the Games for Change Festival expires on Wednesday, April 11th. Don’t forget: special rates still apply for students, educators, indie developers and non-profits. Buy your tickets for the #G4C18 Festival and save… Read more »

What Kids Say About Games, and Can We Listen?

  When designing games, focus groups may playtest and offer feedback to designers. The goal, of course, is to create the most meaningful and fun experience possible for the end users: the players. But what about educational games?   What Kids Say About Games & Can We Listen? was the subject of a panel at… Read more »

G4C Industry Circle: Yogome on Developing an EdTech Strategy

  2017-18 INDUSTRY CIRCLE WEBINAR WITH YOGOME ON YOUTUBE LIVE   On April 19th, join the third installment of the Games for Change 2017-2018 Industry Circle. The Industry Circle is a program that acknowledges the achievements and opportunities in the impact games sector by highlighting leading studies that have made a significant contribution to our community…. Read more »