New G4C Festival keynotes: Sid Meier, Chris Weaver of Bethesda Softworks, Magic Leap, and more

Announcing more Festival keynotes! Sid Meier, co-founder, Firaxis Games Often regarded as “The Godfather of Computer Gaming,” Sid Meier is a co-founder and director of creative development at Firaxis Games. He has programmed, designed, and produced several popular strategy games, including the beloved Civilization series. Sid will join G4C President Susanna Pollack in conversation.  … Read more »

G4C Festival: Our Civics & Social Issues track, curated by Matt Parker 🌍

Announcing the  Civics & Social Issues program   While we are excited to be branching out this year to support learning– and health-focused games, the heart of the Games for Change Festival has always been its focus on games that address civics and social issues. The Civics & Social Issues track highlights the medium’s ability to engage with contemporary concerns… Read more »

The Entertainment Software Association and G4C present the Games for Learning Summit

The Games for Learning Summit, presented by the Entertainment Software Association (ESA) and Games for Change, with further support from Microsoft, is open to all Games for Change Festival attendees. The program will include workshops and talks from a cross-section of thought leaders from academia, government, gaming, edtech, and social innovation.   Check out these Summit highlights… Read more »

New chapter in our report on games + impact: Countering four risky assumptions

Our investigation of the big picture continues with our new chapter: Countering Four Risky Assumptions. The free PDF debuted in April at the Games and Media Summit and is published by ETC Press. In our role as field convener, Games for Change is thrilled to better align research with practice. The idea is to reduce… Read more »

Games for Change Festival: Introducing our new Neurogaming & Health track

Announcing sessions in theNeurogaming & Health track   For the first time ever, the Games for Change Festival will feature a Neurogaming & Health track that highlights collaborations between researchers and developers who are producing games with remarkable, measurable outcomes. Check out this track’s speakers and meet its curator, Asi Burak, below!   Register   Coming… Read more »

G4C Industry Circle: Amplify Games on extending learning in and outside of school

WRAPPING UP THE INDUSTRY CIRCLE SERIES   We are pleased to present our last article in our 2015/16 Industry Circle series, which aims to acknowledge the achievements and challenges in the growing social impact games industry. We hope you enjoy the following article from Amplify Games, and we’ll see you at our Google Hangout Q&A with… Read more »

Resource Review: District Game-based Learning Implementation Guide

  At the 2016 Games for Learning Summit, taking place at the 13th annual Games for Change Festival on June 23-24 in NYC, we will be highlighting recent research and tools developed by our community and partners to support educators working in game-based learning. Filament Games recently launched one such guide for teachers and school… Read more »