2014 Games for Change Europe Festival: Education, Activism, and Neurogaming

The Games for Change Europe Festival made its return to Paris last week for its second conference from June 15 to 17, with games and talks from students and experts alike. On the first day of the Festival, the winning game in the Games for Change Europe Challenge, narrowed down from 96 student teams representing… Read more »

Bring on the Apocalypse: Deep City 2030 Devs on Keeping it Weird (and Fun) in Environmental Sims

For the first time, the majority of the world’s population lives in a city, a trend the World Health Organization says it expects to grow, with six of every 10 people living in a city by 2030. How urban centers manage their resources and waste will determine the future of our world, which is what… Read more »

Combining Art and Science: The Making of Moon Rush, the People's Choice in Our Shoot for the Moon Contest

[This interview originally appeared on the Schusterman Foundation’s blog.] Cheng Zhang (right) and Sheri Larimer of the Ohio State University won the People’s Choice Award in the Shoot for the Moon game design contest for their concept Moon Rush. As part of the 11th Annual Games for Change Festival, the Schusterman Foundation teamed up with Games for… Read more »

Social Impact & Sci-Fi: How Shoot for the Moon Contest Winner Theorify Made SpaceIL Academy

[This interview originally appeared on the Schusterman Foundation’s blog.] Theorify’s director of new development Jasmine Bulin (right) and producer Vince Close won the Shoot for the Moon game design contest with their concept SpaceIL Academy. As part of the 11th Annual Games for Change Festival, Schusterman Foundation teamed up with Games for Change to sponsor the… Read more »