Jesse Schell Receives 1st 'Game Changer' Award

We’ve seen so many game-changing creators over Games for Change’s 10-year history; we really ought to start giving them awards. … And this year, we are!

Jesse Schell is a modern day Da Vinci — an award-winning game designer, CEO of Schell Games (80+ employees), distinguished professor at the Entertainment Technology Center at Carnegie Mellon University, stellar public speaker and an acclaimed book author.

He is also the first recipient of the Game Changer Award, a special honor that recognizes significant, global contributions of practitioners who inspire and mentor new generations of game creators. He will receive the award at the Games for Change Festival’s Awards Ceremony on June 18, following his keynote address.

At the Festival, Schell will also unveil two games: Lexica, a game focused on encouraging students to read more, and Mukashi Mukashi, a syntax and story-telling game based on Japanese folklore. Both Lexica and Mukashi Mukashi are in the first set of games to be released in 2014 by Amplify, an independent subsidiary of News Corp. that will be leading a panel at the Festival featuring their new portfolio of digital games.

For the first time, the independent and commercial designers involved in conceptualizing and developing these games will gather at a public event to discuss this work and share what they have done so far. Coming from across the U.S. and U.K., they will discuss their work on games, which span topics from English language arts to STEM.

Interested in hearing about the latest and greatest in learning games and games for social impact? Register to attend the Festival by June 7 here: http://bit.y/G4C13Fest. [Update: The registration period has closed and the link is no longer active.]

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Concussion Slayer and Four Other Games Making a Real Difference | SimPachamama

[…] 5. Lexica gets kids reading. Another recently released (and still not available online) game that intends to change people’s behavior is Lexica. A role-playing game designed by Schell Games, which intends to change the reading habits of teenagers. As Greg Toppo explained in his June 2013 USA Today article, the game invites teenagers to interact with characters of classic novels and read the book outside the classroom if they want to get ahead on the game. The particular characteristic of this game is that it focuses on how hard the children work and not on how smart or talented they are. “If you really care about the game, you’re going to read the book […] the game gives you a powerful reason to read books, [and] the more characters from literature you get to know, the more powerful you become,” says game designer Jesse Schell. The idea is that in this way children start reading books, something that these days is not part of their daily habit. Lexica will be formally released in 2014. […]


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