Name

Title

Bio

ABOUT US

Founded in 2004, Games for Change empowers game creators and social innovators to drive real-world change using games and technology that help people to learn, improve their communities, and contribute to make the world a better place. We convene stakeholders through our annual G4C Festival and foster the exchange of ideas and resources through workshops and consulting projects. We inspire youth to explore civic issues and learn 21st-century and STEM skills through our Student Challenge and train educators to run game design classes on impact games. We incubate projects through our game design challenges and executive production expertise in coalition building. We act as an amplifier by curating games for change to the public through our games arcades and awards.

Susanna Pollack

PRESIDENT

Susanna Pollack is the President of Games for Change, the leading global advocate for the power of games as drivers of social impact. In her role there, she produces the annual Games for Change Festival, the largest gaming event in New York, dubbed by national media as “the Sundance of video games.”

Susanna Pollack is the President of Games for Change, the leading global advocate for the power of games as drivers of social impact. In her role there, she produces the annual Games for Change Festival, the largest gaming event in New York, dubbed by national media as “the Sundance of video games.”

With a commitment to Learning and Education, Susanna launched the Games for Learning Summit at the G4C Festival in collaboration with the Entertainment Software Association. Now an annual event, the gathering attracts educators, policy makers, game studios and publishers to explore how games can be more effectively used in the classroom. Susanna also developed the G4C Student Challenge with the NYC Department of Education. The program is now scaling nationally in 2016/17 encouraging middle and high school students to design games around social issues.

Prior to Games for Change, Susanna worked across both the commercial and public sector. Over a 12 year period, Susanna held various senior level positions at BBC Worldwide Americas, most recently as SVP of the TV distribution division for the US where she led a team of 20 to raise $50m annually from co-production and sales of BBC’s award winning documentaries and scripted content.

Contact: susanna (at) gamesforchange (dot) org

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Asif Khan

Senior Director, Partnerships and Programs

Asif Khan is Senior Director, Partnerships and Programs at Games for Change. He leads the organization’s business development and partnerships efforts, and works on program management. Asif has previously worked for the United Nations Foundation in New York.

Asif helps manage the organization’s business development, fundraising, external partnerships, and works on program management including XR for Change.

Asif has a diverse background at reputable not for profits and the corporate world. He started his development career at the Mobile Alliance for Maternal Action (MAMA), a USAID and Johnson & Johnson partnership hosted at the United Nations Foundation. He also served as the women & girls corporate partnerships lead around the Sustainable Development Goals at the United Nations Foundation in New York.

In addition, he managed the US Partnerships portfolio for the global aid agency Action Contre La Faim (Action Against Hunger), and worked on girls’ education initiatives and corporate fundraising at the global education non-profit Room to Read.

In his corporate career he worked at The Jordan Company and AllianceBernstein in marketing and investor relations.

Asif has fieldwork experience with the National Commission for Human Development (NCHD) working in Northern Pakistan, and has studied and worked in England, Spain, Turkey & Argentina. He has a Bachelor’s in Political Science from the University of Massachusetts, Amherst and a Masters in International Relations – Gender Equity & Economic Development from the University of Warwick in England. Asif grew up between Northern Pakistan and Connecticut.

He is involved with organizations like New York Cares, Women’s Entrepreneurship Day (WED), S.H.E. Summit and Easter Seals, and is an active member of Nexus Global.

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Tania Hack

Director of Programs

Working as the Director of Programs, Tania oversees a variety of youth, community and client-facing programs at G4C. Her primary focus is the G4C Student Challenge – a year-round game design program for middle and high public school students which, now in its third year, runs in NYC, Los Angeles, Detroit and Atlanta.

Working as the Director of Programs, Tania oversees a variety of youth, community and client-facing programs at G4C. Her primary focus is the G4C Student Challenge – a year-round game design program for middle and high public school students which, now in its third year, runs in NYC, Los Angeles, Detroit and Atlanta. Currently, Tania is supporting the launch of the the first-ever CS4All Hack League – a bracketed game design competition in partnership with the NYC DOE and CS4All.

In addition to running G4C’s youth programs, Tania oversees the annual G4C Awards – a prestigious game competition celebrating the year’s best games for impact and learning. She also manages G4C’s design challenges, which invite professional game developers to submit game concepts and/or prototypes that address specific social issues such as Migration, Climate Change, Nuclear disarmament and more.

Tania graduated from Cornell University with a BA in film, theater and dance and recently completed a certificate in entertainment media management from NYU-SCPS. Her professional background spans a range of entertainment companies and productions including Vivendi Games, the Hamptons International Film Festival, Visit Films LLC, and the Charlie Rose Show. She is a social gamer, a lover of cinema, and a big advocate for the power of interactive media to make the world a better place. She also has a peekapoo named Etta.

Contact: tania (at) gamesforchange (dot) org

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Kevin Duggan

Director of Development

Kevin Duggan specializes in planning, fundraising and organizational development for nonprofit cultural organizations, particularly those making innovative use of media and technology. In addition to Games for Change, clients have included Tribeca Film Institute, Independent Television Service, Anthology Film Archives and more.

Kevin Duggan specializes in planning, fundraising and organizational development for nonprofit cultural organizations, particularly those making innovative use of media and technology. In addition to Games for Change, clients have included Tribeca Film Institute, Independent Television Service, Anthology Film Archives, Harvestworks, Eyebeam, New York Foundation for the Arts, The Jewish Museum, School of Visual Arts, the Atlantic Foundation, and many others. Previously, Kevin served as Senior Advancement Officer at the Experimental Media and Performing Arts Center (EMPAC) and Senior Program Officer for Services, Technology at the New York Foundation for the Arts, where he was responsible for NYFA’s arts and technology programs.

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Leandro Huerto

Social Media and Community Manager

Leandro Huerto is the Social Media and Community Manager for Games for Change where he delivers communications and digital strategies for all of G4C’s programs and new initiatives to establish brand vision and experience. Leandro’s work involves promoting G4C’s mission; serving as the vital link between G4C and its global community.

Leandro Huerto is the Social Media and Community Manager for Games for Change where he delivers communications and digital strategies for all of G4C’s programs and new initiatives to establish brand vision and experience. Leandro’s work involves promoting G4C’s mission; serving as the vital link between G4C and its global community of game developers and designers, NGOs, funders and businesses using games to catalyze social change.

Further from his role at G4C, Leandro develops projects with other nonprofit organizations working in the intersecting field of art, technology, education, and social justice. He holds a Licentiate degree in Political Science & Public Management from University Complutense of Madrid, with a specialization in European Union Studies undertaken at King’s College London, and a Masters degree in Digital Media & Technology from Goldsmiths University of London. During his free time you will find Leandro playing video games, creating experimental films and movement-based performances.

Contact: leandro (at) gamesforchange (dot) org

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Marissa Harts

Operations Manager

Marissa Harts is the Operations Manager, supporting day-to-day operations and ensuring that Games for Change headquarters runs efficiently. She excels at using proven methods and cutting-edge technology to successfully streamline operations and increase productivity.

Marissa Harts is the Operations Manager, supporting day-to-day operations and ensuring that Games for Change headquarters runs efficiently. She excels at using proven methods and cutting-edge technology to successfully streamline operations and increase productivity. Previously, Marissa supported multiple educational organizations and assisted in facilitating programs which created an effective learning experience for students of all ages.

Outside of her role at G4C, Marissa enjoys all things related to music and plays multiple instruments. She has a fondness of the theater and you can actively find her playing all sorts of MMORPG’s. Marissa is a firm believer that videos games challenge the values of people that play them.

Contact: marissa (at) gamesforchange (dot) org

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Stephanie Lato

Student Challenge Coordinator

Stephanie Lato is the Student Challenge Coordinator, supporting program-related outreach and events. When she joined the team as a Production Intern, she focussed on the Student Challenge, a national youth program where students create games based on real-world issues, and assisted other projects like the G4C Awards and pop-up arcades.

Stephanie Lato is the Student Challenge Coordinator, supporting program-related outreach and events. When she joined the team as a Production Intern, she focussed on the Student Challenge, a national youth program where students create games based on real-world issues, and assisted other projects like the G4C Awards and pop-up arcades.

Stephanie is a Binghamton University alumna, and is currently enrolled in the Historical Studies graduate program at The New School. Her areas of interest include contemporary U.S. history, German history, memory studies, and cultural history. She is an avid gamer, and is working on her master’s thesis, which examines Cold War video games through the lens of contemporary issues.

Contact: stephanie (at) gamesforchange (dot) org

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M-j April

Executive Producer

A seasoned Executive Producer with over 20 years of experience producing television, film and live events; primetime network series & specials, game shows, reality programming, documentaries, live corporate events, marketing campaigns and branded content. A passionate, inspired leader who excels at building and nurturing relationships with clients, talent, crew and vendors. Specialties include developing and executing complex production plans with successful financial oversight.

 

A seasoned Executive Producer with over 20 years of experience producing television, film and live events; primetime network series & specials, game shows, reality programming, documentaries, live corporate events, marketing campaigns and branded content. A passionate, inspired leader who excels at building and nurturing relationships with clients, talent, crew and vendors. Specialties include developing and executing complex production plans with successful financial oversight.

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Jeff Quinn

Graphic Designer

Jeff Quinn is an editorial designer/art director based in Brooklyn, NY. Jeff leads the creative direction for all branding and visuals elements of the G4C Festival, Student Challenge and ongiong programs.

Jeff Quinn is an editorial designer/art director based in Brooklyn, NY. Jeff leads the creative direction for all branding and visuals elements of the G4C Festival, Student Challenge and ongiong programs.

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Matt Parker

Lead Curator

Matt Parker is a game designer, teacher, and new media artist. His work has been displayed at the American Museum of Natural History, Brooklyn Academy of Music, SIGGRAPH Asia, the NY Hall of Science, Museum of the Moving Image, FILE Games Rio, Sony Wonder Technology Lab, and many other venues. His game Lucid was a finalist in Android’s Developer Challenge 2 and his project Lumarca won the “Create the Future” prize at the World Maker Faire. He created the game Recurse for the inaugural No Quarter exhibition at the NYU Game Center. Recurse was a finalist for Indiecade 2010 and won the “Play This Now!” award at Come Out and Play 2012. He joined the full-time faculty at the NYU Game Center in 2013.

Matt Parker is a game designer, teacher, and new media artist. His work has been displayed at the American Museum of Natural History, Brooklyn Academy of Music, SIGGRAPH Asia, the NY Hall of Science, Museum of the Moving Image, FILE Games Rio, Sony Wonder Technology Lab, and many other venues. His game Lucid was a finalist in Android’s Developer Challenge 2 and his project Lumarca won the “Create the Future” prize at the World Maker Faire. He created the game Recurse for the inaugural No Quarter exhibition at the NYU Game Center. Recurse was a finalist for Indiecade 2010 and won the “Play This Now!” award at Come Out and Play 2012. He joined the full-time faculty at the NYU Game Center in 2013.

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Alexander King

Lead Curator

Alexander King is a game designer, analyst and consultant. His work centers on data-driven design and simulation, and his games have been featured in festivals like ALT.CTRL.GDC and IndieCade. Alexander is an adjunct professor at the NYU Game Center. Before working in games, Alexander was an analytics consultant working in finance and ecommerce, but now the economies he models are largely fictional ones.

Alexander King is a game designer, analyst and consultant. His work centers on data-driven design and simulation, and his games have been featured in festivals like ALT.CTRL.GDC and IndieCade. Alexander is an adjunct professor at the NYU Game Center. Before working in games, Alexander was an analytics consultant working in finance and ecommerce, but now the economies he models are largely fictional ones.

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Brendon Trombley

Program Manager

Brendon Trombley is a game designer and educator who combines a deep understanding of engagement with learning and the power of play to create experiences that teach and transform audiences. At Games for Change, he uses this expertise to coordinate and facilitate events such as game jams and hackathons for the company’s various programs.

Brendon Trombley is a game designer and educator who combines a deep understanding of engagement with learning and the power of play to create experiences that teach and transform audiences. At Games for Change, he uses this expertise to coordinate and facilitate events such as game jams and hackathons for the company’s various programs. In addition, he supports the creators of impact game projects, advising and providing design input at various stages of development. Brendon holds a BFA in New Media Design from the Rochester Institute of Technology. Since 2008, he has designed multitudes of game-based learning experiences with organizations such as Institute of Play, Quest to Learn, BrainPOP, Games for Change, and more.

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Raul Carvajal

Festival Coordinator

Working closely with the Festival team, Raul serves as the Festival Coordinator at Games for Change. Raul fuses his background in film production and virtual reality development to bring talented teams together for a common goal. In this case, Raul coordinates the G4C team’s efforts on everything Festival-related in order to ensure a memorable and meaningful convening of the games for impact community during the 15th annual Games for Change Festival.

Working closely with the Festival team, Raul serves as the Festival Coordinator at Games for Change. He fuses his background in film production and virtual reality development to bring talented teams together for a common goal. In this case, Raul coordinates the G4C team’s efforts on everything Festival-related in order to ensure a memorable and meaningful assembly of the games-for-impact community during the 15th annual Games for Change Festival. Raul received his BFA in Film & Television Production from NYU’s Tisch School of the Arts, with a concentration in Directing and Producing. He is an avid gamer, enjoying tabletop RPGs just as much as indie platformers. Raul also serves as the National Vice President of DKA, a national professional cinema society which prepares university students for a career in the film industry.

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Board of Directors

Duane Bray

Partner at IDEO

Duane is a Partner at IDEO, where he heads the firm’s Global Digital Business. He joined IDEO in 1995 to lead and develop the discipline of interaction design, now one of our most sought-after capabilities. Duane’s experience includes the development of major software and hardware programs and the integration of emerging technologies into human-centered products and services. He routinely explores the intersection of technology and people, revealing and elevating the emotional connections that we forge with digital media.

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Asi Burak

CEO, PowerPlay, Chairman of the G4C Board

Asi Burak is a veteran of the videogame and tech industries, and an award-winning executive producer.

He is currently the CEO of Power Play and also the chairman of Games for Change.

He has served as a strategic advisor to organizations like EON Productions (producer of the James Bond films), Tribeca Enterprises, Newsweek, and McCann Erickson, helping guide the strategic use of games and digital experiences to further brand engagement.

Prior to serving as G4C’s President from 2010 to 2015, Asi co-founded and led Impact Games, the creators of PeaceMaker and Play the News (acquired by Hybrid Learning Systems in 2010).

He is often interviewed by international and national media, and has been invited to speak at conferences and institutions including TED Talks, Harvard Kennedy School, the Clinton Global Initiative, Sundance, the Skoll World Forum, CES, SXSW, GDC, and the US Army War College.

He is also a faculty member at the School of Visual Arts MFA in Design for Social Innovation and holds a Master of Entertainment Technology from Carnegie Mellon University.

Contact: asi (at) gamesforchange (dot) org / @aburak

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Mark DeLoura

Games and Education Consultant

Mark DeLoura is a veteran technologist, recently completing a term as Senior Advisor for Digital Media at the White House Office of Science and Technology Policy (OSTP). While at OSTP, Mark focused on expanding the use of games as a tool for engagement and education, and increasing computer science education through informal means such as toys, games, and the Maker movement. Since returning to Seattle, Mark has worked on K-12 computing education and the use of games for learning. He maintains a weekly newsletter on informal learning technologies called the Level Up Report. Prior to joining the White House, Mark worked in leadership positions at Sony, Nintendo, Google, Ubisoft, and THQ, among others.

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Bruce Hack

Former Vice Chairman, Activision Blizzard

Bruce Hack is the founder of BLH Venture LLC, a specialist in entertainment and new media. He was vice chairman of the board of Activision Blizzard until 2009. Prior, he was CEO of Vivendi Games from 2004 to 2008; vice chairman of the board at Universal Music Group from 1998 to 2001; and CFO of Universal Studios from 1995 to 1998. He also served as EVP of development and strategy at Vivendi Universal from 2001 to 2003. He joined the Seagram Company Ltd. in 1982 after serving as a trade negotiator at the U.S. Treasury in Washington D.C. Amongst his roles at Seagram were CFO of Tropicana Products Inc. and director of strategic planning at The Seagram Company Ltd. Bruce is a director on several boards including Technicolor Inc. and has taught leadership and entrepreneurship at Stanford, Princeton, Yale, and Cornell. He earned a B.A. at Cornell University and an MBA at the University of Chicago.

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Erik Huey

SVP, Entertainment Software Association

Erik Huey is currently the senior vice president for government affairs at the Entertainment Software Association (ESA). He oversees the entire federal and state government relations operations for the $21 billion U.S. video game industry. During his tenure as a senior executive at ESA, he orchestrated the government affairs component of ESA’s historic U.S. Supreme Court free speech victory, and led the industry’s strategic and tactical campaign in response to recent legislative challenges to the industry’s creative expression and distribution model.

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Alan Lewis

Vice President, Corporate Communications & Public Affairs at Take-Two Interactive Software, Inc

Alan Lewis is a communications professional with more than 20 years of expertise working within the interactive entertainment industry. Since 2008, Mr. Lewis has served as Vice President of Corporate Communications and Public Affairs for Take-Two Interactive. In this role, he is responsible for overseeing the Company’s corporate communications initiatives and media relations, as well as serving as the organization’s key Public Affairs liaison. Prior to Take-Two, Mr. Lewis was a Senior Vice President with Edelman in New York, where he led the agency’s Digital Media Practice, representing such clients as CA Technologies and Sony Ericsson.

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Jane McGonigal

Creative Director and Consultant, Avant Game

Jane McGonigal is a world-renowned designer of alternate reality games (ARGs) — games designed to improve real lives and solve real problems. She is the New York Times best-selling author of Reality is Broken: Why Games Make Us Better and How They Can Change the World. As a TED 2010 speaker, her speech attracted over 3 million views, and she has keynoted the Game Developers Conference, SXSW and Google Zeitgeist Americas. She played a high-profile role at the World Economic Forum in Davos, January 2012. Jane has a PhD in performance studies from the University of California at Berkeley.

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Elizabeth Sarquis

Founder and CEO, Global Gaming Initiative

Elizabeth Sarquis is the founder and CEO of Global Gaming Initiative. She has worked extensively with United Way, the National Eating Disorders Association, Park Nicollet Health Services, and others to advocate solutions to youth diseases, disorders, and systemic impediments to positive growth. Elizabeth holds degrees in political science and human physiology, as well as a master’s degree in child development from the University of Minnesota. Global Gaming Initiative’s first game, Sidekick Cycle, an addictive, downhill cycling racing title, launched in 2013 and benefits both World Bicycle Relief and Free Bikes for Kids. Their second game, Winning Kick, is a single-player soccer game where 50% of proceeds will go to providing soccer balls to impoverished children across the developing world through nonprofit partner Charity Ball.

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Brooks Tanner

Independent Consultant

Brooks Tanner has over 20 years experience as an investment banker having worked for firms including BNP Paribas, Deutsche Bank/Bankers Trust, Citibank and Drexel Burnham Lambert. He has worked in both corporate and private equity client coverage and has had assignments in New York, London and Hong Kong. He also has acted as chief financial officer for two early stage technology companies and a private equity-backed manufacturing business in San Francisco and Seattle. Brooks is currently a member of the board of trustees and the executive committee at the National School Climate Center, a member of the advisory board of the Santa Maria School and a founding board member of the Brooklyn Urban Garden Charter School. He is a graduate of Williams College and Harvard Business School.

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Ava Zydor

President, Seventh Reach Media

Ava Zydor is President of Seventh Reach Media, a media content and communications company, and provides strategic consulting advice to small businesses. Previously, as an attorney at Baker & McKenzie and Lord Day & Lord, Barrett Smith, she advised global clients on international trade and corporate finance. She also worked as a Trade Development Specialist at General Electric Trading Company. Ava has an MBA from the Harvard Business School, a JD from the University of Akron and a BA from Drew University. She is passionate about the science of innovation and the arts and has held numerous leadership positions as a volunteer with arts and education organizations. She currently is a member of the Board of the Harvard Business School Club of New York Community Partners program and is Co-Chair of the Community Partners Arts & Culture Committee, where she manages strategy consulting projects for nonprofit arts organizations.

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Advisory Board

Sinjin Bain

Co-founder and CEO of MaxPlay

Sinjin Bain is co-founder and CEO of MaxPlay, the developer of the MaxPlay Platform, a groundbreaking cloud-based enterprise software development platform that enables real-time distributed collaborative development with groundbreaking runtime performance for VR & AR based on the company’s MaxCore™ architecture. He is a frequent speaker at industry events such as Slush, Casual Connect, GDC, and Gamescom speaking on topics such as production and development paradigm shifts, and VR and AR.

Prior to co-founding MaxPlay in 2014, he was at EA for 15 years and held a wide variety of worldwide senior executive positions. Over his career at EA, he was VP & COO of EA’s Maxis studio, executive producer of several of EA’s most successful franchises including The Sims, Rock Band and The Simpsons, and was V.P. & Global General Manager of EA Partners where he helped build the most successful independent development publishing groups in the industry with average revenue of over $500 million a year and the highest average Metacritic scores of any EA business unit.

Prior to joining EA, he founded PyroTechnix, developer of True3D™, the industry-leading real-time 3D IDE platform responsible for the game engine technology used to build such hits as EverQuest, NFL GameDay and others. He sold the company in 1997 and continued as president until he joined EA in 1999.

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Donnetta Campbell

Founder, Principal, and Lead Architect of TheSocialArchitects, LLC

DONNETTA CAMPBELL
Donnetta Campbell, Founder, Principal, and Lead Architect of TheSocialArchitects, LLC (www.thesocialarchitects.co), has created a unique social media architecture and methodology that delivers authentic social engagement for brands, institutions, and senior leaders. She developed and orchestrates a powerful “peer-to-peer” influencer leadership, specializing in “earned-influence” personal brand building and guiding corporate digital platforms through her #SocialPR™. She fuels her ecosystem with over 300 top influencers and offers clients an influential reach into social’s key networks. Brand partners, including SAP, NASDAQ, A+E Networks, Bloomberg Images, Innovation Enterprise, Power Shift Forum, Crowe Horwath and The Harry Walker Speakers Agency are embracing her unique models, SocialPR™, SocialDolby™, and SocialHR™ to optimize their impact. To date, Donnetta’s strategic initiatives have generated over 8.7 billion impressions for more than 350 personal brands and 100 events.

She is passionate about educating groups regarding Social Influencer Models and opens ‘Innovation Enterprises Brand Innovation Summits’ around the globe. She has spoken at SMW; Crowe Horwath; SAP’S Global Offices, HR and Executive Leadership Groups; Digital Summit for National Retail Federation; Advertising Club of NY; Georgetown University; Oxford University; Tribeca Disruption Innovation Awards; UCONN Business School; and CUNY Social Media Weekend. She was chosen as the Social Media Disruptor in Residence for Harvard’s and Tribeca’s Disruptor Foundation.

In 2016, Donnetta was named a “Knowledge Partner” of the Global Development Professionals Network for The Guardian News & Media and awarded The International Alliance of Women World of Difference 100 award.

Her background includes more than twenty years in global public relations agencies with experience in corporate communication campaigns, HR campaigns, and crisis management. Donnetta holds numerous board positions with Global Diversity Leadership Exchange; U.N. Women NY Metro Chapter; Global Partnership Forum; Power Shift Forum; The International Women’s Forum and Games For Change Foundation.

Follow her at @dctweetbounce.

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Brian Crecente

Editorial Director, Glixel at Rolling Stone Magazine

Brian Crecente is the editorial director of Rolling Stone’s Glixel. Previously, he was a founding editor and executive editor for Vox Media’s Polygon and a syndicated columnist based in New York City. Crecente got his start in game journalism as the editor in chief of and writer for video gaming blog Kotaku, which he helped establish as one of the top gaming sites in the world.

Prior to becoming a full-time gaming journalist, Crecente was an award-winning police reporter for 12 years at major dailies around the country where he covered everything from wildfires and daily crime to the contested presidential election and serial killers.

Crecente has written about video games since 2000. His work has appeared in The Guardian, Paste, Variety, Stuff, Wired, NPR and MSNBC, as well as several U.S. newspapers and publications in the UK and Portugal. He has also appeared on national TV and radio and has been quoted in newspapers both in the U.S. and abroad.

Crecente was named one of the 20 most influential people in the video game industry over the past 20 years by GamePro in 2009 and one of gaming’s Top 50 journalists by Edge in 2006. He also sits as a judge on several national and international video game award panels and has moderated panels at UCLA, the Smithsonian and spoken at a number of conferences.

Crecente holds a Bachelor of Arts in Journalism and a Bachelor of Arts in English from the University of Maryland – College Park. Crecente lives in upstate New York with his wife and son.

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Drew Davidson

Director, Carnegie Mellon University Entertainment Technology Center

Drew Davidson is a professor, producer and player of interactive media. His background spans academic, industry and professional worlds and he is interested in stories across texts, comics, games, and other media. He is the Director of the Entertainment Technology Center – Pittsburgh at Carnegie Mellon University and the Editor of ETC Press.

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Tracy Fullerton

Chair, USC Interactive Media & Games Division, School of Cinematic Arts

Tracy Fullerton, chair of USC Interactive Media & Games Division, is a game designer, educator and writer with 15 years of professional experience. She was previously an Associate Professor and Chair of the Interactive Media & Games Division of the USC School of Cinematic Arts where she is Director of the Game Innovation Lab. Tracy is the author of Game Design Workshop: A Playcentric Approach to Creating Innovative Games, a design textbook in use at game programs worldwide. Recent credits include faculty advisor for the award-winning student games Cloud, flOw, Darfur is Dying and The Misadventures of P.B. Winterbottom, and game designer for The Night Journey, a unique game/art project with artist Bill Viola. Prior to joining USC, she was president and founder of the interactive television game developer, Spiderdance Inc. Tracy’s work has received numerous industry honors including an Emmy nomination for interactive television and Time Magazine’s Best of the Web.

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Dr. James Paul Gee

Professor, Arizona State University

Dr. James Paul Gee is the Mary Lou Fulton Presidential Professor of Literacy Studies at Arizona State University. He is a member of the National Academy of Education. His book Sociolinguistics and Literacies (1990, Third Edition 2007) was one of the founding documents in the formation of the “New Literacy Studies”, an interdisciplinary field devoted to studying language, learning, and literacy in an integrated way in the full range of their cognitive, social, and cultural contexts. His book An Introduction to Discourse Analysis (1999, Second Edition 2005, Third Edition 2011) brings together his work on a methodology for studying communication in its cultural settings, an approach that has been widely influential over the last two decades. His most recent books both deal with video games, language, and learning. What Video Games Have to Teach Us About Learning and Literacy (2003, Second Edition 2007) argues that good video games are designed to enhance learning through effective learning principles supported by research in the Learning Sciences. Situated Language and Learning (2004) places video games within an overall theory of learning and literacy and shows how they can help us in thinking about the reform of schools. His most recent books are Good Video Games and Good Learning: Collected Essays (2007); Woman as Gamers: The Sims and 21st Century Learning (2010) and Language and Learning in the Digital World (to appear), both written with Elizabeth Hayes. Prof. Gee has published widely in journals in linguistics, psychology, the social sciences, and education.

http://www.jamespaulgee.com/

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Alan Gershenfeld

President, E-Line Media

Alan Gershenfeld is founder and President of E-Line Media, a publisher of digital entertainment that engages, educates and empowers. Prior to E-Line, Alan was CEO of netomat, a leader in mobile-web community solutions. netomat originated as network-based art project and was selected as a Technology Pioneer at the 2007 World Economic Forum at Davos. Before netomat, Alan was member of the executive team that rebuilt game publisher Activision from bankruptcy into an industry leader. As Senior Vice President of Activision Studios Alan oversaw titles such as Civilization: Call to Power, Asteroids, Muppet Treasure Island, Spycraft, Pitfall, Zork and Tony Hawk’s Pro Skater. Before Activision, Alan worked as a filmmaker and writer. Alan currently serves on the Board of FilmAid International and on the Advisory Boards of Creative Capital, Global Kids, We Are Family Foundation, Startl and the Joan Ganz Cooney Center (Sesame Workshop). He is also former Chairman of Games for Change.

http://elineventures.com/team/#Alan

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Meredith Hahn

Independent Consultant

Meredith Hahn is an experienced executive helping companies and nonprofit organizations drive social impact and bolster their reputation through philanthropy, volunteering, community engagement, and cause marketing efforts.

She most recently held the position of Vice President within the American Express Office of Corporate Social Responsibility. In this role Meredith led the company’s global strategy for community service investments and programming. She built the company’s pro bono consulting platform – Serve2Gether Consulting – which provided over $6.5 million in marketing, technology and operational strategy consulting to 200 community partners in eight countries.

Prior to joining American Express, Meredith held the position of Associate Director of Marketing at the American Museum of Natural History where she developed campaigns to increase attendance to the museum and support for its education, conservation, scientific and public programming.

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Dr. Idit Harel

CEO and Founder, Globaloria

Dr. Idit Harel is CEO and founder at Globaloria, a learning network that teaches fifth to 12th graders computer programming and educational game making. An Israeli-American entrepreneur known for her edu-tech innovations, she has pioneered the use of new-media technology for cultivating creative learning, innovation, and globalization through constructionist learning theory since the 1980s. She is a published author and speaker worldwide, and has been serving on advisory boards and committees at the MIT Media Lab, Harvard Graduate School of Education, CUNY Macaulay Honors College, Colorado University’s ATLAS Institute, PBSKids Next Generation Media, MEET in Israel, TIG in Canada, ECNU, and Saybot in Shanghai. Idit is a former competitive gymnast on Israel’s national modern gymnastic team, professional dancer, proud mother of three, and holds degrees from Tel Aviv University, Harvard University, and MIT Media Lab.

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Barry Joseph

Associate Director for Digital Learning, Museum of Natural History

Barry Joseph is the Associate Director for Digital Learning at the Museum of Natural History, and holds a BA from Northwestern University and an MA in American Studies from New York University. Formerly, Barry was Director of the Online Leadership Program at Global Kids. Barry came to Global Kids in 2000 through the New Voices Fellowship of the Academy for Educational Development, funded by the Ford Foundation. He has developed innovative programs in the areas of youth-led online dialogues, video games as a form of youth media, the application of social networks for social good, the educational potential of virtual worlds like Second Life, the educational application of mobile phones and alternative assessments models, and more, always seeking to combine youth development practices with the development of high profile digital media projects that develop 21st Century Skills and New Media Literacies. Barry speaks frequently around the country at conferences and leads professional development trainings for a wide variety of educational, civic and cultural institutions and published articles in a wide variety of publications. He is one of the co-founders of Games For Change.

http://www.globalkids.org/

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Michael Levine

Founding Director, Joan Ganz Cooney Center at Sesame Workshop

Michael Levine is the founding director of the Joan Ganz Cooney Center at Sesame Workshop, an action research and innovation lab devoted to harnessing the potential of digital media to advance young children’s learning and healthy development. Prior to joining the Center, Dr. Levine served as Vice President of New Media and Executive Director of Education for Asia Society, managing the global nonprofit’s interactive media and educational initiatives to promote understanding of Asia and other world regions, languages and cultures. Previously, Dr. Levine oversaw Carnegie Corporation of New York’s groundbreaking work in early childhood development, educational media and primary grades reform, and was a senior advisor to the New York City Schools Chancellor, where he directed dropout prevention, afterschool, and early childhood initiatives. Dr. Levine serves as an informal adviser to the White House, the U.S. Department of Education, PBS and the Corporation for Public Broadcasting, and writes for policy-oriented groups such as the National Governors Association, Democracy Journal and Education Week. He was named by Working Mother magazine as one of America’s most influential leaders in shaping family and children’s policy and serves on numerous nonprofit boards and advisory councils, including the Forum for Youth Investment, Teach For America, the US Department of Agriculture’s Healthy Apps Challenge, and Talaris Institute. www.joanganzcooneycenter.org

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Cara Mertes

Director, JustFilms, Ford Foundation

Cara Mertes is currently the director of the Ford Foundation’s JustFilms program, which has supported more than 80 documentary films in its first three years. She previously served as director of the Sundance Institute Documentary Film Program, overseeing the activities of the Documentary Film Program and Fund, including granting between $1 and $2 million per year to independent documentarians globally, directing three Creative Documentary Labs at Sundance Resort, supporting documentary programming and panels at the Sundance Film Festival and the Sundance Independent Producers Conference, curating work-in-progress screenings with partner organizations and other initiatives of the DFP. In 2008, she inaugurated STORIES OF CHANGE: Social Entrepreneurship in Focus Through Documentary, a $3 million, 3 year partnership between the DFP and the Skoll Foundation which will fund up to10 films on social entrepreneurs meeting today’s global challenges. The DFP also launched DocSource at www.sundance.org/docsource, a website connecting independent documentary filmmakers and human rights stakeholders worldwide. Mertes was previously Executive Director of American Documentary, Inc. and Executive Producer of P.O.V., PBS’s acclaimed independent documentary showcase from 1999-2006, where she was recognized with eight Emmy Awards, three George Foster Peabody awards, two duPont-Columbia Awards and three Academy Award nominations, most recently as Executive Producer for Nerakoon: Betrayal. Mertes is Executive Producer of over a dozen independent documentaries, including: Street Fight; My Country, My Country; Boys of Baraka; and Two Towns of Jasper. She was the creator and Executive Producer of P.O.V.’s original online showcase, P.O.V.’s Borders, winning a Webby Award, Batten Journalism Award, On-Line Journalism and Parent’s Choice Award.

http://docsource.sundance.org/

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Subhi Quraishi

CEO, ZMQ

Subhi Quraishi is Chief Executive Officer of ZMQ Software Systems, which was created in 1998. He is the founding partner of ZMQ with his twin brother, Hilmi. Subhi has done his doctorate in Educational Technology with specialization in Gaming, Simulations and Human performance solutions from Georgian Technical University (former USSR). Subhi is an innovator in the field of educational technology, and has created numerous innovative solutions to entertain and educate. He also heads House of Learning, a social initiative program of ZMQ Software Systems, which develops world-class learning and edutainment solutions for semi-literates, underprivileged, physically handicapped and out-of-school children on wide variety of technologies from Internet based community learning systems, Intranet based closed net learning to stand-alone learning. In January 2009, ZMQ, under his leadership, established an independent center for excellence–Mobile 4 Development at Manesar, Gurgaon in India. The lab will develop scalable and replicable projects in mobile and Information Technology for social development in the areas of Education, Skill Development, Poverty alleviation, Global Health and fighting diseases like HIV/AIDS, TB and Malaria and Disaster Management using Educational Technology. Subhi was the prime architect of Freedom HIV/AIDS program. It is the largest social awareness program using technology for the developing world. The initiative started with four mobile phone games on HIV/AIDS awareness and presently has over forty mobile games on variety of health issues. The games on HIV/AIDS have reached to over 16.1 million users.

http://www.zmqsoft.com/

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Dave Rejeski

Woodrow Wilson International Center for Scholars

Dave Rejeski works at the Woodrow Wilson International Center for Scholars in Washington, DC, where he is the Director of the Foresight and Governance Project and the Project on Emerging Nanotechnologies, a partnership between the Wilson Center and the Pew Charitable Trusts. In 2002, he helped launch the Serious Games Initiative and in 2003, Games for Change. He has been a Visiting Fellow at Yale University’s School of Forestry and Environmental Studies and an adjunct affiliated staff member at RAND. From 1994 to 2000, he worked at White House Council on Environmental Quality and the White House Office of Science and Technology (OSTP) on a variety of technology and R&D issues. Before moving to OSTP, he was head of the Future Studies Unit at the Environmental Protection Agency. He sits on the advisory boards of a number of organizations, including the Environmental Protection Agency’s Science Advisory Board; the National Science Foundation’s Advisory Committee on Environmental Research and Education; the Committee on Science, Engineering and Public Policy of the American Association for the Advancement of Science (AAAS); the National Council of Advisors of the Center for the Study of the Presidency; the Journal of Industrial Ecology, the Greening of Industry Network, and the University of Michigan’s Corporate Environmental Management Program. He has graduate degrees in public administration and environmental design from Harvard and Yale and a degree in Fine Arts from the Rhode Island School of Design.

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Susana Ruiz

Media Artist and Scholar

Susana Ruiz is a media artist and scholar working in the intersections between game design, documentary, computational art, and civics. In partnership with mtvU and a team of socially conscious collaborators, Susana developed the multiple-award winning game Darfur is Dying. She is a co-founder of the game design collective Take Action Games, which seeks to address critical social issues via innovative gameplay. Their game RePlay: Finding Zoe/ReJouer: Où est Zoé? produced in collaboration with the Metropolitan Action Committee on Violence Against Women and Children won several awards including the Ashoka Changemakers global competition “Why Games Matter: A Prescription for Improving Health and Health Care,” and the Adobe MAX Award for Social Responsibility. Susana presents at numerous media and academic venues and has been interviewed by major news outlets including The New York Times, NPR, TIME, and ABC World News. She received a BFA from The Cooper Union for the Advancement of Science and Art and an MFA from the University of Southern California, where she is currently pursuing doctoral work.

http://takeactiongames.com

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Nicole Rustad

Founder, Vortovia

Nicole Rustad founded Vortovia and is a champion for world change who uses equal parts strategy and passion to make things happen. Formerly the Corporate Citizenship Program Director at Disney Interactive, for almost 10 years she drove the corporate social responsibility vision, strategy, and programs across multiple lines of business including Disney’s Club Penguin where she created bold, immersive programs in the kids’ gaming space. Nicole also led the Disney Hour of Code program inspiring millions of children globally to try computer science and developed far-reaching campaigns with non-profit partners. Now, through Vortovia, Nicole consults to businesses, nonprofits, and individuals who want to make a lasting impact and reach the greatest audience possible. Nicole also does speaking engagements that inspire real change.

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Suzanne Seggerman

Independent Consultant

Suzanne Seggerman is an award-winning non-profit leader and public speaker, with a long career dedicated to helping people and causes across a variety of media and platforms. Currently based in Kenya, Africa, Suzanne is a Strategic Planner at the Hawker’s Market Girls Center, a school for girls from the slums of Nairobi. Before moving to Kenya, Suzanne was co-founder and former president of Games for Change, which she led for six years, becoming the catalyzer and primary voice for a new movement. She has been featured as an expert in national and international press and has given talks or keynotes at around the world, including at Sundance, Global Contents Forum Seoul, SXSW, PopTech, TEDx, and Harvard Human Rights. Suzanne has also served as an advisor, juror, and invited expert on a wide variety of social impact projects including the White House’s Innovations for Healthy Kids Challenge, Microsoft’s Imagine Cup, Scholastic Art and Writing Awards, the Knight Foundation’s News Game Awards, and many others. She is also the co-founder of PETLab, a design and research lab for public interest and educational media at the New School, launched with the support of mTV and the MacArthur Foundation. Before Games for Change, Suzanne worked in documentary film, including as Production Manager on the Ken Burns/Stephen Ives PBS series, “The West.” Suzanne is a proud volunteer for Visiting Neighbors and is also a nationally-rated Scrabble player.

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Russell Shilling

Digital Promise Senior Innovation Fellow

Dr. Russell Shilling is a Digital Promise Senior Innovation Fellow funded by the Chan Zuckerberg Initiative. In this role, he is responsible for exploring innovative approaches to EdTech development that draw upon his experiences in education, research, and as a former Program Manager at the Defense Advanced Research Projects Agency (DARPA).

Previously, Shilling was appointed by the Obama Administration to the U.S. Department of Education as the Executive Director of STEM Initiatives where he coordinated STEM activities across the Department and the Federal Government. He is a retired Navy Captain and served for 22 years as a Navy Aerospace Experimental Psychologist focusing on training, education and psychological health. He served as an Associate Professor at both the United States Air Force Academy and the Naval Postgraduate School.

Shilling was an early pioneer in the serious games movement as one of the original developers for the America’s Army Videogame project and was responsible for award-winning games for STEM education, medical training, and psychological health. Shilling developed successful and high impact programs to treat PTSD in service members using virtual reality and graphic novel art therapy and also developed programs with Sesame Workshop to help children cope with deployments, injury and grief. These programs have won numerous awards including an Emmy nomination, two CINE Golden Eagle Awards, and a Parents Choice Award. Shilling advocates strongly for improved technology and research for autistic students and adults.

Shilling holds a Bachelor’s degree in Psychology from Wake Forest University and a Ph.D. in Experimental Psychology concentrating on neuroscience from the University of North Carolina at Greensboro.

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Benjamin Stokes

Assistant Professor, American University

Benjamin Stokes co-founded Games for Change, and served as a co-director until 2007. He is currently an Assistant Professor at American University, where he teaches and designs civic media with the AU Game Lab. Benjamin received his PhD at the Annenberg School for Communication at USC, where he investigated how digital media foster civic engagement, informal learning and activism. Previously, Benjamin served at the MacArthur Foundation as a program officer in their portfolio on Digital Media and Learning. He has taught at UC Berkeley in their School of Information. At the nonprofit NetAid, Benjamin led a design team that reached more than 150,000 youth in the fight on extreme poverty with games and e-training. At the ProQuest/Bigchalk educational publishers, Benjamin produced virtual field trips and research tools for their network of more than 43,000 high schools. His undergraduate research was in nanophysics, and he has also studied in Senegal at the University Gaston-Berger.

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Kwame Taylor-Hayford

Managing Director, Chobani

Kwame Taylor-Hayford was born in New York City but raised in Africa & Europe. Kwame’s acute sensitivity to the creative potential of technology has fueled his career in emerging media.

Prior to joining Chobani in 2016, Kwame was a partner at Sid Lee, where he led clients on production, experiential and technology. Kwame fresh perspective impacted structure, process and resources at the agency to ensure designers, technologists, producers, and data experts were well integrated into the creative process to deliver ideas that elevate the consumer experience.

His favorite projects at Sid Lee include Intel Heartbot; an innovative data visualization robot, Tiffany T Trian; an immersive train installation, and Stella Artois Le Savoir; a global culinary experiential platform launched this year in New York, Buenos Aries and Montreal.

Prior to Sid Lee, Kwame led integrated production for Anomaly and Saatchi & Saatchi in New York. He also worked at Media Arts Lab on global campaigns for Apple. Notable projects include Apple’s Mac vs. PC; selected as Adweek Campaign of the Decade, and Uniqlo Recipe; selected as one of the Best Apps of 2013 by the Apple App Store.

Kwame’s work with clients including Apple, Nike, Uniqlo, Stella Artois, Budweiser, Captain Morgan, General Mills, and JCPenney has been recognized by leading industry organizations Cannes, D&AD, and the One Show, as well as the Webby, CLIO, Effie, RACie, Creativity, and Favourite Website Awards.

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Dan White ‎

Founder and Chief Product Officer, Filament Games

Dan White is a founding partner and Chief Product Officer at Filament Games, an educational game design and development studio in Madison, WI. Founded in 2005, Filament’s 20 title portfolio includes a diversity of STEM, literacy, and civics education games developed for clients such as National Geographic’s JASON Science and Sandra Day O’Connor’s iCivics. Dan’s principal responsibilities include: process management, business development, strategic and financial planning, outreach, and client relations. Dan holds a BS in communication technologies from Cornell University and an MS in educational communications and technology from the University of Wisconsin – Madison. Prior to founding Filament, Dan designed instructional technologies at the UW Division of Information Technology and the Academic ADL Co-Lab. Prior to that he served as production/art lead on the Cornell Theory Center’s NSF-funded SciCentr project, a series of online virtual worlds created for informal science and technology outreach.

Dan serves on the advisory board for Games for Change and is a founding member of the GLS (Games Learning Society) organization at UW – Madison. Dan’s prime professional directive is to deliver game experiences that broaden perspectives, educate, and spark inspiration.

http://www.filamentgames.com/users/dwhite

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Kurt Young

CEO, Mokuni

Kurt is the founder and CEO of Mokuni LLC. Mokuni is a New York based gaming company producing video games and also utilizing VR/AR. Kurt is an active member of the NYC gaming community, he has spoke at various industry events hosted by Google, Microsoft, Unity, Boston Fig, and IGDA.

Since 2013, Kurt has been leading Mokuni team to develop and publish mobile game projects. Their game “Kitty in the Box” has been featured on major platforms including the App Store, Google Play, Amazon and Microsoft Store, and has tens of millions of downloads.

Kurt is a strong believer in using games for social change. With over 10 years of experience in game development and animation production, he has been constantly exploring on using gamification for neuro-rehabilitation. His award winning project “Jukai-Ocean of Trees” is a well-received commentary and reflection on the struggle to save a loved one from taking their own life.

Kurt holds a MFA in Computer Art degree from the School of Visual Arts, and he is a certified member of Mental Health First Aid. Prior to founding Mokuni, he has worked professionally as a game developer and visual development artist in Shanghai.

http://www.mokuni.com/

Follow him at: @Kurt_Young

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Eric Zimmerman

Professor and Game Designer, NYU Game Center

Eric Zimmerman is an independent game designer and scholar; he is currently an arts professor at the NYU Game Center. Zimmerman has been working in the game industry for more than 16 years, creating award-winning games both on and off the computer. He is the co-author of Rules of Play (MIT Press, 2004) with Katie Salen, the definitive textbook in the field of game design and has been teaching game design since 1995. Zimmerman’s career highlights include Gamelab, a NYC-based game development studio he ran for nine years. Co-founded with Peter Lee, Gamelab created innovative games including the blockbuster hit Diner Dash. Gamelab spun off two successful companies: Gamestar Mechanic, an online site funded by the MacArthur Foundation that lets kids create games; and the Institute of Play, a nonprofit initiative that looks at the intersection of games and learning and which recently launched Quest to Learn, a New York City school using play as the model for learning. Prior to Gamelab, his game design work included the critically acclaimed SiSSYFiGHT 2000 and the PC title Gearheads.

http://www.ericzimmerman.com/

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Keath Chan

Technology Consultant

Keath has been a technologist for over 15 years in marketing, advertising, consulting, and product innovation. Graduating with a Computer Science degree from Cornell University, Keath started his professional career as a programmer proficient in languages like C#.NET and Java.  He soon found out that his interests was in the creative application of technology and that the ad industry, always trying to push the envelope with each new project, was the best place to build on these skills. Throughout his years, Keath has worked on many projects and fostered high profile client relationships for companies including Verizon, Nike, Georgia Pacific, Coca-Cola, and American Express. Additionally, he has spent many years in technical leadership roles at agencies such as R/GA, Young and Rubicam/Wunderman, and Droga5 building, managing, and mentoring technology teams.  His years of experience has allowed him to see the importance of modern technologies, innovative designs, and strong production values to promote a strong end result.
After his time at Droga5, he continued to apply his knowledge as a technology consultant to many agencies and tech start ups around the country while also spending time building out his some of his own side projects.

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