Current Programs

Games for Change is currently hosting two professional programs: The VR for Change Alcove Challenge and the Endless “Learn to Code” Games Fellowship.

Current Partners

Case Study:
VR for Change Alcove Challenge

Title: VR for Change Alcove Challenge

Description:

Participate in a $10K design challenge hosted by Games for Change in collaboration with AARP Innovation Labs!

Social isolation is an epidemic impacting people of all ages. Among adults age 45 and older, 1 in 3 are lonely. Due to its impact on stress hormones, loneliness has been shown to increase the risk of heart disease, arthritis, Type 2 diabetes, heart disease, stroke, dementia and suicide attempts. The Alcove VR platform was developed by AARP Innovation Labs in direct response to these issues, with a mission to help adults feel more socially connected, reduce depression, and increase overall well-being.

 

Games for Change and AARP are inviting developers to submit games and experiences to be considered for publication on Alcove. Using the recently announced Alcove Playground powered by Rendever, participants will have the ability to utilize a custom developer ecosystem that makes it easy to build or integrate virtual reality experiences into Alcove. Submissions can center around any subject, theme, or activity that promotes healthy aging and/or intergenerational connection.

 

Select finalists and winners will present their work at the XR for Change Summit in New York City on July 14th, 2020, and one submission will win a $10,000 cash prize.

 

Be sure to read our GUIDELINES and OFFICIAL RULES

 

REGISTRATION FORM (Deadline March 30): bit.ly/alcove_registration

Register to access the Alcove Playground development ecosystem; non-disclosure and usage agreements required.

SUBMISSION PORTAL (Deadline April 13): bit.ly/alcove_submit

Tell us about your winning idea and submit your final competition build.

 

NOTE: CHALLENGE PARTICIPANTS MUST BE 18 YEARS OF AGE OR OLDER TO ENTER. NO PURCHASE IS NECESSARY AS A CONDITION OF ENTERING THE CONTEST. A PURCHASE WILL NOT INCREASE APPLICANT’S CHANCE OF WINNING. SUBJECT TO ALL APPLICABLE LAWS AND REGULATIONS. VOID WHERE PROHIBITED.

 

Questions? Send us an email: challenges@gamesforchange.org

Outcomes:

The Challenge aims to inspire people to think about how games can enhance our collective quality of life, create new memories, and deepen intergenerational bonds with loved ones across the world.

Partners:

Case Study:
LEARN TO CODE GAMES FELLOWSHIP

Title: LEARN TO CODE GAMES FELLOWSHIP

Description:

 

Games for Change, supported by Endless Network, is excited to announce a new Learn to Code Games Fellowship for college and university-level game designers. Through a competitive submission process, three pairs of student teams will be selected to participate in a two-month Fellowship, during which they will design ‘learn to code’ game mechanics and each develop a new, unique game. Participants will commit to weekly check-in calls with industry mentors and communicate with other Fellows via an online forum.

 

Final projects will be shared publicly as free, open-source games through the Games for Change website and Endless Studios’ product website. Each Fellow will be awarded a $4,000 stipend for their participation in the program.

 

*Please read the full Fellowship Guidelines – including game criteria and eligibility requirements.

 

Questions? Email contact@gamesforchange.org

Outcomes:

Fellows will work to create games that can break down barriers to learning how to code — by making coding fun and accessible to all.

Partners:

Past Programs

Past Partners

Case Study:
G4C MIGRATION CHALLENGE

Title: G4C MIGRATION CHALLENGE

Description:

Funded though the Lounsbery Foundation, G4C sought partnership with the Migration Policy Institute to launch a design challenge that invited people to submit game concepts that address migration and emphasize integration issues. G4C developed the challenge, raised funds for program execution and prizes, recruited partners, led all promotion, and managed the competition and judging.

Outcomes:
  • 189 submissions received from across the globe that reflected stories of personal struggle and opportunity
  • $10,000 cash prize was awarded to the winner
  • G4C Festival passes were awarded to 4 additional finalist teams
Partners:

Case Study:
G4C NUCLEAR WEAPONS RISK CHALLENGE

Title: G4C NUCLEAR WEAPONS RISK CHALLENGE

Description:

N Square approached G4C with interest in engaging the developer community to address the risk of nuclear weapons. G4C produced a worldwide challenge that sought ideas for games that address this. The challenge was funded by N Square, a multi-funder initiative to end nuclear weapons.

Outcomes:
  • 242 submissions received reflecting a wide range of complex representations of the nuclear weapons landscape
  • $10,000 prize was awarded to the winner, Yvette Chin
  • Following the challenge, a full prototype of game was built executive produced by G4C and built by Filament Games
Partners:

Case Study:
G4C CLIMATE CHALLENGE

Title: G4C CLIMATE CHALLENGE

Description:

G4C introduced the PoLAR Partnership to the Autodesk Foundation when both approached G4C about using games to engage audiences around climate change. The alignment in goals evolved into a multi-team partnership that produced the G4C Climate Challenge. Both teams supported as subject matter experts in their domains (climate science and technology) and the challenge invited experienced game designers to create working prototypes for games that help players understand their role in addressing climate change.

Outcomes:
  • 55 playable games submitted, 4 of which were selected for honorable mention at G4C Festival in front of live jury and 1 of which received the $10,000 grand prize.
  • The winning game Eco received promotional support from Autodesk and will be prominently featured in upcoming Autodesk campaigns.
  • Winning game Eco detailed here
Partners: