Games For Change Student Challenge

The Games for Change Student Challenge is a national game design program that invites students to create digital games about issues relevant to their lives and communities. The Challenge is run in cities across the United States, and includes professional development in game-based learning for a cohort of teachers in each city, in-school and after-school game making courses supported by curriculum partner Mouse, student game jams and workshops, mentorship by professional game designers and social issue themes with multimedia content provided by cause-based partners. Students enter their games in citywide game design competitions juried by experts in the games industry and theme content. The program culminates with awards ceremonies and public exhibitions of student games at local cultural institutions in each city. Winning students receive technology, theme, and career-advancing opportunities as prizes.

To learn more or participate, visit the G4C Student Challenge website.

The 2018-2019 G4C Student Challenge was hosted in NYC, LA, Detroit and Atlanta and reached over 7,000 students. 932 games about four themes were submitted to the 2019 competition Automated Cities 2050 (w/ General Motors and the National Organization of Minority Architects), Endangered Species (w/ National Geograph), Disrupt Aging: Implications of Living 100 (w/ AARP) and Envision Gender Equity, Diversity & Inclusion (w/ the NYC Mayor’s Office of Media & Entertainment). Play the 2019 Winning Games here.



Fellowships & Professional Challenges

Games for Change runs game design Fellowships and competitions to engage developers and help organizations and causes source some of the best concepts from around the world. With funding and support from our partners, these challenges have tackled climate change, nuclear security, sexual health and wellness, space exploration and migration.



Calling all student game designers!

Games for Change, supported by Endless Network, is excited to announce a new Learn to Code Games Fellowship for college and university-level game designers. Through a competitive submission process, three pairs of student teams will be selected to participate in a two-month Fellowship, during which they will design ‘learn to code’ game mechanics and each develop a new, unique game. Participants will commit to weekly check-in calls with industry mentors and communicate with other Fellows via an online forum.

Fellows will work to create games that can break down barriers to learning how to code — by making coding fun and accessible to all. Final projects will be shared publicly as free, open-source games through the Games for Change website and Endless Studios’ product website. Each Fellow will be awarded a $4,000 stipend for their participation in the program.

*Please read the full Fellowship Guidelines – including game criteria and eligibility requirements – prior to applying for the Fellowship.

Questions? Email

DEADLINE: Oct 23 @ 11:59 PM EST


Case Study:



Funded though the Lounsbery Foundation, G4C sought partnership with the Migration Policy Institute to launch a design challenge that invited people to submit game concepts that address migration and emphasize integration issues. G4C developed the challenge, raised funds for program execution and prizes, recruited partners, led all promotion, and managed the competition and judging.

  • 189 submissions received from across the globe that reflected stories of personal struggle and opportunity
  • $10,000 cash prize was awarded to the winner
  • G4C Festival passes were awarded to 4 additional finalist teams

Case Study:
G4C Nuclear Weapons Risk Challenge

Title: G4C Nuclear Weapons Risk Challenge


N Square approached G4C with interest in engaging the developer community to address the risk of nuclear weapons. G4C produced a worldwide challenge that sought ideas for games that address this. The challenge was funded by N Square, a multi-funder initiative to end nuclear weapons.

  • 242 submissions received reflecting a wide range of complex representations of the nuclear weapons landscape
  • $10,000 prize was awarded to the winner, Yvette Chin
  • Following challenge, full prototype of game was built executive produced by G4C and built by Filament Games

Case Study:
G4C Climate Challenge

Title: G4C Climate Challenge


G4C introduced the PoLAR Partnership to the Autodesk Foundation when both approached G4C about using games to engage audiences around climate change. The alignment in goals evolved into a multi-team partnership that produced the G4C Climate Challenge. Both teams supported as subject matter experts in their domains (climate science and technology) and the challenge invited experienced game designers to create working prototypes for games that help players understand their role in addressing climate change.

  • 55 playable games submitted, 4 of which were selected for honorable mention at G4C Festival in front of live jury and 1 of which received the $10,000 grand prize.
  • The winning game Eco received promotional support from Autodesk and will be prominently featured in upcoming Autodesk campaigns.
  • Winning game Eco detailed here: