THE GAMES FOR CHANGE STUDENT CHALLENGE INVITES STUDENTS TO MAKE VIDEO GAMES ABOUT REAL-WORLD ISSUES AND COMMUNITY IMPACT THEMES

The Games for Change Student Challenge is the leading national game design program that combines students’ passion for games with digital learning and civic engagement.

STUDENTS CREATE GAMES ABOUT REAL-WORLD ISSUES & WIN AWESOME PRIZES
GAME JAMS & MENTORSHIP WITH PROFESSIONAL GAME DESIGNERS
PROFESSIONAL DEVELOPMENT IN GAME DESIGN FOR EDUCATORS
ENGAGE WITH CIVIC ISSUES & BUILD 21ST CENTURY SKILLS THROUGH GAME DESIGN

The 2019-2020 program will run in NYC, Los Angeles, Atlanta, and Detroit and will include professional development in game-based learning for up to 75 teachers per city, in-school and after-school game making courses supported by curriculum partner Mouse, student game jams and workshops, mentorship for provided by professional game designers, social issue themes with digital resources provided by cause-based partners and a culminating game design competition and Awards Ceremony in Spring 2020.

Any middle/high public school educators interested in joining the program can apply this July. More details coming soon!

 

Here is how it works:

  • Educators apply to participate in the year-long program, hosted by Games for Change, via the Teacher Application forms (available soon).
  • In each participating city, new educators will be selected to join the G4C Student Challenge teacher cohorts. Educators from last year’s cohorts will be automatically accepted into the program if they are interested in participating again this year.
  • In September 2019, cohort educators will attend 2-days of professional development (hosted by G4C and curriculum partner, Mouse) to receive training on game-based learning and how to teach game design. Stipends will be provided to schools to cover the cost of a substitute teacher.
  • PD training will also introduce educators to three community/social impact themes around which their students will be prompted to design games.
    Educators will be equipped to launch their game design courses during the Fall 2019 school semester and will be given complimentary access to the Mouse Serious Game Design Curriculum.
  • Educators can choose to teach the curriculum (approximately 20-30 hours) during the school day or as part of an after-school club/program.
  • Throughout the year educators will be supported via:
    • Year-round program support from G4C
    • Direct curricular support from Mouse
    • A digital library of game design and theme-related resources, available through the Student Challenge website
    • Mentors from the professional games/technology industry (who conduct classroom visits)
    • A series of weekend game jams / hackathons, supported by professional game designers
    • A mid-program meet-up for cohort teachers
    • And so much more!
  • Participating students will be encouraged to submit their final game projects to the G4C Student Challenge game design competition in April 2020 for the chance to win national recognition and awesome prizes, including a $1,000 Grand Prize Scholarship.

 

Please Note:

  • No prior game design or programming experience is required to participate as a cohort educator; all training and curricular materials will be provided.
  • Teachers from diverse backgrounds and concentrations are encouraged to apply (past cohorts have included educators in English, Social Studies, Technology, Math, Science, Computer Science, Librarians, Special Education and more!)
  • Teachers must have consent from their school principal to participate in the Student Challenge program.
  • There are no costs involved in participating in the program (for teachers/schools)
  • Stipends will be provided to schools to help cover the cost of a substitute teacher during the 2 day PD.

IMPACT HIGHLIGHTS SINCE 2015

A City Based Competition Empowering Students to Make Games that Impact their Community

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15 SOCIAL IMPACT THEMES:

Automated Communities 2050

Endangered Species

Disrupt Aging: Implications of Living 100

Envision Gender Equity, Diversity & Inclusion

Wildlife Conservation

Connected Cities

News Literacy

Kindness & Empathy

Future Communities

Climate Change

Local Stories & Immigrant Voices

Smart Cities

Animal Welfare

Civic Journalism

Literacy

Youth Justice

2019 CHALLENGE PARTNERS

PROGRAM PARTNERS

GAMES FOR CHANGE
MOUSE
TWO BIT CIRCUS FOUNDATION
STEM@GTRI
CEISMC

PROGRAM SUPPORTERS

GENERAL MOTORS
ANNENBERG FOUNDATION
ANNENBERG LEARNER
ANNENBERG TECH
TAKE-TWO INTERACTIVE
BIGGLESWORTH FAMILY FOUNDATION
NYC DEPARTMENT OF CULTURAL AFFAIRS
New National Endowment for the Arts
NYC MAYOR’S OFFICE

THEME PARTNERS

AARP
NATIONAL GEOGRAPHIC
GENERAL MOTORS
NOMA
NYC MAYOR’S OFFICE

FUN FACTS

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% FEMALE

% of U.S. GAMERS THAT ARE WOMEN

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% OF PEOPLE

PLAY VIDEO GAMES DAILY IN THE U.S.

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BILLION

U.S. VIDEO GAME INDUSTRY REVENUE IN 2017

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% OF PARENTS

PLAY VIDEO GAMES W/ THEIR CHILDREN WEEKLY