THE G4C STUDENT CHALLENGE BUILDS CAPACITY FOR EDUCATORS TO TEACH STUDENTS HOW TO MAKE GAMES ABOUT REAL-WORLD ISSUES

The Games for Change Student Challenge is the leading national game design program that combines students’ passion for games with digital learning and civic engagement.

STUDENTS CREATE GAMES ABOUT REAL-WORLD ISSUES & WIN AWESOME PRIZES
GAME JAMS & MENTORSHIP WITH PROFESSIONAL GAME DESIGNERS
PROFESSIONAL DEVELOPMENT IN GAME DESIGN FOR EDUCATORS
ENGAGE WITH CIVIC ISSUES & BUILD 21ST CENTURY SKILLS THROUGH GAME DESIGN

This year, we are excited to offer a highly flexible program, which can be adapted to meet educators’ individual needs and thrive across different learning environments – including virtual and hybrid models.

 

CALL FOR TEACHERS!

Middle/high public school teachers in Atlanta, Detroit, Los Angeles and New York City can now apply to join the 2020-2021 G4C Student Challenge. Participating educators will receive paid professional development in game-based learning and training to incorporate impact game design into their classrooms. 

Teachers from diverse backgrounds and concentrations are invited to participate; no prior experience with game design or computer science is required. Apply by September 25th!

TEACHER APPLICATION FORMS

Deadline to apply: September 25th

Deadline to apply: September 25th

Deadline to apply: September 25th

Deadline to apply: September 25th

Don’t see your city? G4C is offering additional professional development sessions for teachers in all other locations in the U.S. during the 2020-21 school year. To officially express your interest in attending, please fill out the alternative form below so that we can contact you once applications for those opportunities have opened.

WHY TEACHERS SHOULD PARTICIPATE

  • The program is highly flexible and is appropriate for virtual, hybrid, and in-person learning
  • It helps keep students engaged and connected in a virtual environment
  • It supports development of important 21st-century/STEM skills – and opportunity for assessment of student growth
  • Builds civic engagement and addresses important real-world issues
  • Exposes students to career pathways and games industry professionals
  • Equips teachers with a powerful tool to engage and excite STEM learning

 

PARTICIPATING TEACHERS WILL RECEIVE:

  • Two days of paid virtual PD training in how to teach impact game design (Teachers will be paid at a per session rate during non-school hours)
  • Free game design curricular resources and activities from G4C
  • Complimentary access to 20 hour impact game design curriculum through the Mouse Create platform
  • Access to technical support for curriculum and game design tools (Scratch, etc.)
  • Opportunity for mentorship and ‘class visits’ from games industry professionals
  • Assessment data on students’ 21st century skills development

 

ABOUT THE G4C STUDENT CHALLENGE:

The 2020-2021 G4C Student Challenge will take place in NYC, Los Angeles, Atlanta, and Detroit – as well as nationally through online offerings. The program includes paid professional development in game-based learning for cohorts of teachers in each city, in-school and after-school game making courses, student game jams and workshops, mentorship from games industry professionals and social impact themes with digital resources provided by cause-based partners. The Challenge culminates in a national game design competition and awards ceremonies, to celebrate and award students’ outstanding games.

IMPACT HIGHLIGHTS SINCE 2015

A City Based Competition Empowering Students to Make Games that Impact their Community

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20 SOCIAL IMPACT THEMES:

A Clean & Happy Earth

Inclusive Play: Designing Games for All

Get The Party Started

The Human-Animal Bond

Automated Communities 2050

Endangered Species

Disrupt Aging: Implications of Living 100

Envision Gender Equity, Diversity & Inclusion

Wildlife Conservation

Connected Cities

News Literacy

Kindness & Empathy

Future Communities

Climate Change

Local Stories & Immigrant Voices

Smart Cities

Animal Welfare

Civic Journalism

Literacy

Youth Justice

2019-20 CHALLENGE PARTNERS

PROGRAM PARTNERS

GAMES FOR CHANGE
MOUSE

PROGRAM SUPPORTERS

GENERAL MOTORS
TAKE-TWO INTERACTIVE
ANNENBERG FOUNDATION
ANNENBERG TECH
ANNENBERG LEARNER
New National Endowment for the Arts
NYC DEPARTMENT OF CULTURAL AFFAIRS
BIGGLESWORTH FAMILY FOUNDATION
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FUN FACTS

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MILLION +

VIDEO GAME PLAYERS ACROSS THE UNITED STATES

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% OF PLAYERS

SAY GAMES HELP THEM WITH PROBLEM SOLVING

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% OF PLAYERS

SAY GAMES HELP CONNECT WITH FRIENDS

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% OF PARENTS

BELIEVE VIDEO GAMES ARE EDUCATIONAL

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% OF GAMERS

SAY GAMES PROVIDE RELAXATION AND STRESS RELIEF