THE GAMES FOR CHANGE STUDENT CHALLENGE INVITES STUDENTS TO MAKE VIDEO GAMES ABOUT REAL-WORLD ISSUES AND COMMUNITY IMPACT THEMES

The Games for Change Student Challenge is the leading national game design program that combines students’ passion for games with digital learning and civic engagement.

STUDENTS CREATE GAMES ABOUT REAL-WORLD ISSUES & WIN AWESOME PRIZES
GAME JAMS & MENTORSHIP WITH PROFESSIONAL GAME DESIGNERS
PROFESSIONAL DEVELOPMENT IN GAME DESIGN FOR EDUCATORS
ENGAGE WITH CIVIC ISSUES & BUILD 21ST CENTURY SKILLS THROUGH GAME DESIGN

The 2020-2021 program will run in the ‘Spotlight Cities’ of NYC, Los Angeles, Atlanta, and Detroit and will include professional development in game-based learning for up to 75 teachers per city, in-school and after-school game making courses supported by curriculum partner Mouse, student game jams and workshops, mentorship for students provided by professional game designers, social issue themes with digital resources provided by cause-based partners, and a culminating national game design competition and Awards Ceremony in Spring 2021. 

Any middle/high public school educators interested in joining the program can apply this August.  More details coming soon!

 

Here is how it works:

  • Educators apply to participate in the year-long program, hosted by Games for Change, via the Teacher Application forms (available soon).
  • In each participating city, new educators will be selected to join the G4C Student Challenge teacher cohorts. Educators from previous years’ cohorts will be automatically accepted into the program if they are interested in participating again this year.
  • In September 2020, cohort educators will attend 2-days of virtual professional development (hosted by G4C and curriculum partner, Mouse) to receive training on game-based learning and how to teach game design. Stipends will be provided to schools on request to help cover the cost of a substitute teacher.
  • PD training will also introduce educators to three community/social impact themes around which their students will be prompted to design games. 
  • Educators will be equipped to launch their game design courses during the Fall 2020 school semester and will be given complimentary access to the Mouse Impact Game Design Curriculum.
  • Educators can choose to teach the curriculum (approximately 20-30 hours) during the school day or as part of an after-school club/program.
  • Throughout the year educators will be supported via:
    • Year-round program support from G4C 
    • Direct curricular support from Mouse
    • A digital library of game design and theme-related resources, available through the Student Challenge website
    • Mentors from the professional games/technology industry (who conduct virtual classroom visits)
    • A series of virtual weekend game jams / hackathons, supported by professional game designers
    • A mid-program meet-up for cohort teachers
    • And so much more!
  • Participating students will be encouraged to submit their final game projects to the G4C Student Challenge game design competition in April 2021 for the chance to win national recognition and awesome prizes, including a $1,000 Grand Prize Scholarship.

 

Please Note:

  • No prior game design or programming experience is required to participate as a cohort educator; all training and curricular materials will be provided.
  • Teachers from diverse backgrounds and concentrations are encouraged to apply (past cohorts have included educators in English, Social Studies, Technology, Math, Science, Computer Science, Librarians, Special Education and more!)
  • Teachers must have consent from their school principal to participate in the Student Challenge program.
  • There are no costs involved in participating in the program (for teachers/schools) 
  • Stipends will be provided to schools to help cover the cost of a substitute teacher during the 2 day PD.

IMPACT HIGHLIGHTS SINCE 2015

A City Based Competition Empowering Students to Make Games that Impact their Community

G4C_SC_infographic_individual_949x1020_102419
G4C_SC_infographic_individual_949x1020_3
G4C_SC19_infographics_jams-1-279x300
G4C_SC_infographic_individual_949x1020_5
G4C_SC_infographic_individual_949x1020_2WhiteTExt

20 SOCIAL IMPACT THEMES:

A Clean & Happy Earth

Inclusive Play: Designing Games for All

Get The Party Started

The Human-Animal Bond

Automated Communities 2050

Endangered Species

Disrupt Aging: Implications of Living 100

Envision Gender Equity, Diversity & Inclusion

Wildlife Conservation

Connected Cities

News Literacy

Kindness & Empathy

Future Communities

Climate Change

Local Stories & Immigrant Voices

Smart Cities

Animal Welfare

Civic Journalism

Literacy

Youth Justice

2019-20 CHALLENGE PARTNERS

PROGRAM PARTNERS

GAMES FOR CHANGE
MOUSE

PROGRAM SUPPORTERS

GENERAL MOTORS
TAKE-TWO INTERACTIVE
ANNENBERG FOUNDATION
ANNENBERG TECH
ANNENBERG LEARNER
New National Endowment for the Arts
NYC DEPARTMENT OF CULTURAL AFFAIRS
BIGGLESWORTH FAMILY FOUNDATION
truth_orange_lg
att_hz_sm_lkp_rgb_pos
Endless
MotoFoundationLogo

THEME PARTNERS

att_hz_sm_lkp_rgb_pos
Logo-Sans-Website
truth_orange_lg
PetSpace_Horizontal_RGB[1]

FUN FACTS

0

MILLION +

VIDEO GAME PLAYERS ACROSS THE UNITED STATES

0

% OF PLAYERS

SAY GAMES HELP THEM WITH PROBLEM SOLVING

0

% OF PLAYERS

SAY GAMES HELP CONNECT WITH FRIENDS

0

% OF PARENTS

BELIEVE VIDEO GAMES ARE EDUCATIONAL

0

% OF GAMERS

SAY GAMES PROVIDE RELAXATION AND STRESS RELIEF