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  • g4c12-day-two

    G4C2012: Day Two

    The second day of the 9th Annual Games for Change Festival includes lessons from the commercial sector on making good games and reaching wide audiences. Read more

  • g4c12-day-one

    G4C2012: Day One

    The first day of the 9th Annual Games for Change Festival focuses on innovation, experimentation and case studies that will inspire the use of games for change in new frontiers. … Read more

  • g4li-thumb

    G4C2012: Games for Learning Institute Day

    The Games for Learning Institute (G4LI) returns to the Games for Change Festival for the third year. G4LI is a joint research endeavor with Microsoft Research with generous support also provided by the Motorola Foundation and Microsoft Game Studios. Read more

  • fgwg

    G4C2012: Federal Games Working Group

    This daylong track is designed to network game developers and researchers interested in working with US Federal Agencies such as National Air and Space Administration (NASA), the National Institutes for Health (NIH), the National Endowment for the Arts (NEA), and the White House Office of Science and Technology Policy (OSTP). Read more

  • amd-gamestar

    G4C2012: AMD Workshops for Teaching Game Design to Youth

    This unique program is designed to introduce educators to the use of game design programs in schools and in informal educational settings. Read more

  • Brenda Brathwaite – Games for a Change, TEDxPhoenix

    Brenda Brathwaite – Games for a Change, TEDxPhoenix

    Brenda takes us through her life as a game designer and what it means to design games that can truly teach us culture, and change our perceptions about the events that have molded our society. Read more

  • Tom Chatfield: 7 ways video games engage the brain

    Tom Chatfield: 7 ways video games engage the brain

    As we bring gameplay into more aspects of our lives (from socializing to exercising), Tom Chatfield talks about one compelling aspect of videogaming: its measurability Read more

  • Women and Girls Lead: Where Storytelling, Gaming, and Public Media Converge

    Women and Girls Lead: Where Storytelling, Gaming, and Public Media Converge

    From the Mashable Social Good Summit: Women and Girls Lead: Where Storytelling, Gaming, and Public Media Converge Read more

  • G4LI Day @ G4C2011: Microtalks

    G4LI Day @ G4C2011: Microtalks

    A series of micro talks presented at the Greenberg Law School at NYU during the Games for Learning Day at the 8th Annual Games for Change Festival. Read more

  • G4C2011: Trends in Gaming

    G4C2011: Trends in Gaming

    The “trends in gaming series” of micro talks was an opportunity for game creators in different genres of “games for change” express the goals and unique challenges each field is associated with. Read more