Videos
Brenda Brathwaite – Games for a Change, TEDxPhoenix
Brenda takes us through her life as a game designer and what it means to design games that can truly teach us culture, and change our perceptions about the events that have molded our society. Read more
Tom Chatfield: 7 ways video games engage the brain
As we bring gameplay into more aspects of our lives (from socializing to exercising), Tom Chatfield talks about one compelling aspect of videogaming: its measurability Read more
Women and Girls Lead: Where Storytelling, Gaming, and Public Media Converge
From the Mashable Social Good Summit: Women and Girls Lead: Where Storytelling, Gaming, and Public Media Converge Read more
G4LI Day @ G4C2011: Microtalks
A series of micro talks presented at the Greenberg Law School at NYU during the Games for Learning Day at the 8th Annual Games for Change Festival. Read more
G4C2011: Trends in Gaming
The “trends in gaming series” of micro talks was an opportunity for game creators in different genres of “games for change” express the goals and unique challenges each field is associated with. Read more
G4C2011: Jesse Schell keynote, “Make Games, Not War”
Jesse Schell delivers a heartfelt and impassioned keynote entitled, “Make Games, not War” during the 8th Annual Games for Change Festival in New York City, on June 22nd.
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G4C2011: Gabe Newell G4LI Keynote
Gabe Newell, Co-Founder and Managing Director of Valve Corporation gives a keynote during the Games for Learning Day at the 8th Annual Games for Change Festival in New York City, on June 22nd. Read more
G4C2011: James Shelton, U.S. Department of Education
James Shelton is the Assistant Deputy Secretary for Innovation and Improvement, managing a portfolio that includes most of the US Department of Education’s competitive teacher quality, school choice and learning technology programs, housed in the Office of Innovation and Improvement.
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G4C2011: The Case for Social Impact Games
Presented in collaboration with NetHope, this intimate workshop will enable funders, implementing partners, and game designers to share in-depth their collaborative experiences on games covering a range of subject areas, including: public health, global development, education and civic engagement. Read more
G4C2011 AMD Workshop: Inspiring Digital Kids With Game Design
This day-long program is for educators and organizations working in the classroom or informal settings with youth aged 10 – 18. Panels and hands-on activities will show attendees how to engage students in designing digital games. Read more
