Books
Game Design Workshop, Second Edition: A Playcentric Approach to Creating Innovative Games
This design workshop begins with an examination of the fundamental elements of game design; then puts you to work in prototyping, playtesting and redesigning your own games with exercises that teach essential design skills. Read more
Level Up!: The Guide to Great Video Game Design
Written by leading video game expert Scott Rogers, this book is full of Rogers’ wit and imaginative style which demonstrates everything you need to know about designing great video games. Read more
Producing Games: From Business and Budgets to Creativity and Design
Master the secrets behind video game production – from concept to completion – with these comprehensive tips and tricks from two accomplished, working game producers. Read more
Cross-Media Communications: an Introduction to the Art of Creating Integrated Media Experiences
This text is an introduction to the future of mass media and mass communications – cross-media communications. Read more
Ludoliteracy: Defining, Understanding, and Supporting Games Education
This book explores ludoliteracy, or the question of what it means to understand games, by looking at the challenges and problems faced by students taking games-related classes. Read more
Beyond Fun: Serious Games and Literature
This book focuses on strategies for applying games, simulations and interactive experiences in learning contexts. Read more
Educational Potential of Computer Games
In this book, based on his PhD dissertation, Simon Egenfeldt-Nielsen aims to establish a new framework for understanding educational use of computer games that go beyond what we know as edutainment. Read more
Understanding Video Games: The Essential Introduction
From Pong to PlayStation 3 and beyond, Understanding Video Games is the first general introduction to the exciting new field of video game studies. Read more
An Introduction to Game Design
An Introduction to Game Studies is a core textbook for game studies as an academic discipline, and is the comprehensive guide to the field. It introduces the student to the history and character of games studies as an analytical study of games in culture. Read more
Video Games and Learning: Teaching and Participatory Culture in the Digital Age
This accessible book describes how educators and curriculum designers can harness the participatory nature of digital media and play. Read more
