Current Programs

Games for Change is currently hosting three professional programs: The VR for Change Alcove Challenge, the Endless “Learn to Code” Games Fellowship and Raising Good Gamers.

Current Partners

Case Study:
Raising Good Gamers

Title: Raising Good Gamers

Description:

 
The Raising Good Gamers initiative was launched to make online video game communities more youth-friendly and inclusive. Games for Change and the Connected Learning Lab at UC Irvine are bringing together game developers, video gaming advocates, researchers, educators, parents, and youth to create a youth-centered agenda for pro-social gaming; due to the growing problem of toxicity online that implicates us all in developing a response.

Outcomes:

 
Together, we invite you to join us in examining some of the following questions:
 

  • How might we develop and support gaming communities that cultivate empathetic, compassionate, and civically engaged kids?
  • What might it look like to develop youth’s socio-emotional capacities to positively shape the climate of gaming clubs and communities
  • What role can the design of games, gaming communities, and associated technologies play in mitigating abuse?
  • How do we build the foundations of a healthy community directly into the platforms themselves?

 
Please contact dj@gamesforchange.org to learn about how you can join us in this important work!

Partners:

Case Study:
VR for Change Alcove Challenge (SUBMISSIONS CLOSED)

Title: VR for Change Alcove Challenge (SUBMISSIONS CLOSED)

Description:

Participate in a $10K design challenge hosted by Games for Change in collaboration with AARP Innovation Labs!

Now more than ever it’s important to connect with loved ones throughout the world. Games for Change, in collaboration with AARP Innovation Labs, has launched the VR for Change Alcove Challenge: a $10,000 design challenge for the Alcove VR platform. Through the Challenge, developers are invited to explore how games and immersive experiences can enhance our collective quality of life and deepen intergenerational bonds. At a time when people all around the world are being asked to participate in weeks or months of social distancing, digital platforms like Alcove VR go a long way toward promoting health and wellness. Your ideas and innovations can help.

 

Social isolation is an epidemic impacting people of all ages. Among adults age 45 and older, 1 in 3 are lonely. Due to its impact on stress hormones, loneliness has been shown to increase the risk of heart disease, arthritis, Type 2 diabetes, heart disease, stroke, dementia and suicide attempts. The Alcove VR platform was developed by AARP Innovation Labs in direct response to these issues, with a mission to help adults feel more socially connected, reduce depression, and increase overall well-being.

 

Games for Change and AARP are inviting developers to submit games and experiences to be considered for publication on Alcove. Submissions can center around any subject, theme, or activity that promotes healthy aging and/or intergenerational connection.

 

Select finalists and winners will present their work at the 2020 Games for Change Virtual Festival in July, and one submission will win a $10,000 cash prize.

SUMBISSIONS ARE NOW CLOSED

 

Outcomes:

The Challenge aims to inspire people to think about how games can enhance our collective quality of life, create new memories, and deepen intergenerational bonds with loved ones across the world.

Partners:

Case Study:
LEARN TO CODE GAMES FELLOWSHIP

Title: LEARN TO CODE GAMES FELLOWSHIP

Description:

 

Games for Change, supported by Endless Network, is excited to announce a new Learn to Code Games Fellowship for college and university-level game designers. Through a competitive submission process, three pairs of student teams will be selected to participate in a two-month Fellowship, during which they will design ‘learn to code’ game mechanics and each develop a new, unique game. Participants will commit to weekly check-in calls with industry mentors and communicate with other Fellows via an online forum.

 

Final projects will be shared publicly as free, open-source games through the Games for Change website and Endless Studios’ product website. Each Fellow will be awarded a $4,000 stipend for their participation in the program.

 

*Please read the full Fellowship Guidelines – including game criteria and eligibility requirements.

 

Questions? Email contact@gamesforchange.org

Outcomes:

Fellows will work to create games that can break down barriers to learning how to code — by making coding fun and accessible to all.

Partners:

Past Programs

Past Partners

Case Study:
G4C MIGRATION CHALLENGE

Title: G4C MIGRATION CHALLENGE

Description:

Funded though the Lounsbery Foundation, G4C sought partnership with the Migration Policy Institute to launch a design challenge that invited people to submit game concepts that address migration and emphasize integration issues. G4C developed the challenge, raised funds for program execution and prizes, recruited partners, led all promotion, and managed the competition and judging.

Outcomes:
  • 189 submissions received from across the globe that reflected stories of personal struggle and opportunity
  • $10,000 cash prize was awarded to the winner
  • G4C Festival passes were awarded to 4 additional finalist teams
Partners:

Case Study:
G4C NUCLEAR WEAPONS RISK CHALLENGE

Title: G4C NUCLEAR WEAPONS RISK CHALLENGE

Description:

N Square approached G4C with interest in engaging the developer community to address the risk of nuclear weapons. G4C produced a worldwide challenge that sought ideas for games that address this. The challenge was funded by N Square, a multi-funder initiative to end nuclear weapons.

Outcomes:
  • 242 submissions received reflecting a wide range of complex representations of the nuclear weapons landscape
  • $10,000 prize was awarded to the winner, Yvette Chin
  • Following the challenge, a full prototype of game was built executive produced by G4C and built by Filament Games
Partners:

Case Study:
G4C CLIMATE CHALLENGE

Title: G4C CLIMATE CHALLENGE

Description:

G4C introduced the PoLAR Partnership to the Autodesk Foundation when both approached G4C about using games to engage audiences around climate change. The alignment in goals evolved into a multi-team partnership that produced the G4C Climate Challenge. Both teams supported as subject matter experts in their domains (climate science and technology) and the challenge invited experienced game designers to create working prototypes for games that help players understand their role in addressing climate change.

Outcomes:
  • 55 playable games submitted, 4 of which were selected for honorable mention at G4C Festival in front of live jury and 1 of which received the $10,000 grand prize.
  • The winning game Eco received promotional support from Autodesk and will be prominently featured in upcoming Autodesk campaigns.
  • Winning game Eco detailed here
Partners: