Mid-’90s pundits lamented that kids who played violent video games were destined for lives of crime, but proponents of gaming for change have given this theory a constructive twist. Practicing positive behavior in a game setting, they say, pays real-life dividends. Read more
But few, if any, videogames can boast developer credentials linked to royalty. “It makes a huge statement,” says Asi Burak, president of Games for Change, a nonprofit that focuses on inspiring social change through videogames. Prince Fahad spoke at the group’s New York gathering in April. Read more
“The way to create great games is to start with the assumption that the subject area is awesome,” said Lauri Järvilehto, Rovio’s “Fun Learning Expert” during a panel on his company’s collaboration with NASA on “Angry Birds Space.” This idea was a guiding force at the Games for Learning Summit, co-hosted by the US Department of Education’s Office of Educational Technology and nonprofit, Games for Change. Read more
Games for Change announces the first “VR for Change” Summit as part of its 14th annual Games for Change Festival
Three-Day Festival to Feature Keynote Presentations by Megan Smith (former White House Chief Technology Officer); Gabo Arora (Creative Director & Senior Advisor at the United Nations); Luke Crane (Head of … Read more
New York City Middle and High School Students to Tackle Real-World Issues in Special Game Jam Sponsored by Games for Change and Take-Two Interactive Software, Inc.
On Saturday, March 11, 2017, New York City middle and high school students will have the opportunity to tackle real-world challenges and broaden their STEM skills through an innovative game jam hosted by Games for Change and Take-Two Interactive Software, Inc. Read more
New York, NY (December 5, 2016) – Games for Change (G4C) today announced the appointment of three new members to its Board of Directors: Alan Lewis, VP of Corporate Communications and … Read more