WAY-game

WAY

Release Date: 2011

Developer: Coco & Co

Way is a 2-player, online game where strangers learn speak and collaborate

TOTAL SCORE (PLAYERS):

9.3

Play the Game:

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WAY was created by a multidisciplinary independent game design team named Coco & Co including Chris Bell from thatgamecompany (Flower, Flow).

In WAY, players are set it a 2D platforming game environment. At first, players navigate the game area alone, trying to make sense of what the game experience is meant to be. Moments later, the game reveals that your journey is happening simultaneously with another, unnamed, random player. Both players can see the movements of the other player but cannot interact directly.

As the game progresses, players will be met with puzzle that they cannot solve alone. Only the other player can see what path the other player must take to progress forward. Both players must use a mixture of gestures and simple, emotional grunts to guide their now destined partner to a dramatic and uplifting ending.

WAY’s non-verbal gameplay is meant to elicit feelings of connection with random strangers from no particular part of the world. As players are unknowingly paired up with one another, they must adapt to gameplay changes while depending on a stranger to help them succeed and vice versa. This unique gameplay style is meant to spawn feelings of kinship and personal connection, which can be shared on a global message board on the game’s website.

Contact: hello@thewillderness.com

Trailer:

Screen shot:

  1. 9
    GhostKarma
    Total Game Reviews: 1

    Way is a plat forming game just utilizing four simple direction keys. The game play mechanics is elevated by a heightened experience through anonymous co-op play. The puzzle design is intuitively crafted by allowing both players to see each others screens and actions. Both players will have to reach a certain height by hopping on invisible platforms that only the other player can see. They can only communicate to their unknown companion through gestures and cooing sounds. Pointing, jumping and timing sounds are fundamental if your partner can comprehend and interpret your actions. The game is highly entertaining and can be frustrating if cooperation is lacking. The game has a high replay value since you can experience numerous emotions and interactions depending on the stranger you are play with who can be anywhere on the globe.

    I believe the game is hoping to raise awareness to anti-prejudice. No matter a person’s race or background, all human beings have strengths that one another can rely on and openly communicate. Way is projecting non-verbal ways humans can process, interpret and manage information based on gestures and basic sounds. Although it is addressed in the synopsis of the game, you really begin to feel a longing to communicate with the stranger your spending an average of 25 to 35 minutes with.

    Being a plat former, the game is age appropriate and fitting. A 10 year-old who is familiar with portable handhelds would be able to play this game with ease. The target audience should be middle and high school students but the fundamental message can be applied to all. The game play is certainly tricky at the last leg of the journey but both players must persevere for a well satisfying ending.

    Perhaps Coco & Co can integrate a basic regard to both parties as who they shared their journey with at the end of game or at least from which country for that matter. I recommend this flash game experience and it is definitely worth a look.

  2. 10
    KriJ2nes8
    Game Developer | Total Game Reviews: 1

    awesome experience

  3. 9
    Tom Mowbray
    Total Game Reviews: 30

    Very interesting game about collaboration and cooperation.

  4. 9
    Dealious
    Total Game Reviews: 2

    WAY is an amazing game that utilizes communication and trust in order to complete a series of puzzles. WAY does a fabulous job of conveying the central message (collaboration) in the game with its gameplay mechanics – requiring both players to work together simultaneously in order to progress through the puzzle(s). A tutorial level could of been used in order to tell the player(s) how to pose; maybe an in-game chat system between the two players could of been utilized so that they could communicate their actions to each other. Overall, this game truly does what it intended very nicely. The controls were simple and easy to use, and after a few deaths or mistakes you learned from your mistakes and were able to progress through the game.

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