quandary_featured

Quandary

Release Date: September 5, 2012

Developer: FableVision Studios, Learning Games Network

Can you play your cards right and reach the most ethical solution?

TOTAL SCORE (PLAYERS):

7.7

Play the Game:

Click here

Quandary promotes ethical thinking and reasoning through a three-episode story that follows the development of a futuristic space colony on a new planet. As the captain of the colony, players have the final say in the multifaceted problems that residents bring up. Once presented with an issue, they must first sort facts from opinion and evaluate stakeholder arguments on the available solutions.

By working through each scenario, players improve their critical thinking, understanding others’ perspectives and decision-making skills. Players receive more points as they uncover more relevant information while avoiding illogical jumps in arguments. Each episode, designed for players ages 8 through 14, take about 10 to 30 minutes to complete.

The Quandary website contains guides for both teachers and parents.

Press:
Avatar Generation

Price:
Free

Awards:
Games For Change Festival 2013 (Game of the Year)

Contact:
quandarygame@learninggamesnetwork.org

Trailer:

Screenshot:

  1. 4
    grcazz@aol.com
    Total Game Reviews: 1

    It was okay, needs more details added in certain things.

  2. 8
    Şahin
    Total Game Reviews: 2

    Good game to teach young people about leadership and ‘consequences’. I enjoyed it myself even though I’m not among the intended audience.

  3. 8
    dcpliskin
    Total Game Reviews: 6

    I really like the intended message of this game, especially for the intended targets (age 8 – 14). But What I really like is it’s simplicity, and bare-bones mechanics, that still engage the player. I’m happy that all the points are not based on your decisions (you get no penalty in points for choosing those wrong decision), but rather are based on how you go about making the decision, separating things into facts, opinions, and potential solutions. This was a really well thought out way of getting players to think using the desired mindset. I’m most happy about the fact that although there is usually one wrong choice, among the other three, there doesn’t seem to be an obvious best choice.

    Additionally, the art is beautiful, and the added voices are always a plus. Overall a great game. The only qualm I have with it is that i wish you can review the facts again, when you are narrowing down the solutions. Also, at the end, after you list who agrees and who disagrees. I wish there was one final comment from each person explaining their final opinion. Also, in the main menu, is there really a point for the gauge with the red on the left and green on the right? I know it’s supposed to track how well you are perceived by the colony, but it seems mostly useless.

  4. 9
    lorinewalters
    Total Game Reviews: 1

    We played the Quandary Game in pairs in 7th grade computer class. When students first played the game, they rushed through and didn’t really understand that carefully thought out answers were essential for doing well in the game. As soon as they saw other students accumulating more points, their competitive instincts took over and the whole class was fully engaged. They enjoyed each episode several times, choosing a different solution each time. As a closing assignment, 7th graders wrote essays about ethics as it related to the game and to their own conduct. Before the game began, most students couldn’t define ethics. It was a very effective way to teach ethical behavior.

    I didn’t spend a lot of time with the teacher tools that were provided. I wasn’t sure how those interactive discussion questions worked. I invented my own assessment tool.

  5. 7
    kryistina
    Total Game Reviews: 4

    Pretty simplistic game, but with good art and the ability to compare thoughts and present arguments, it does teach the player how to consider the thoughts and feelings of others, as well as how to use critical thinking skills.

  6. 10
    Wafflebaby
    Total Game Reviews: 4

    An interesting look at pro-con analysis of problem-solving. I liked how there were incentives for the player to be able to distinguish between fact and opinions. The player is also able to present facts to characters and that may or may not influence their satisfaction with a particular choice. I feel like this would also be a way for someone to get his or her "feet wet" regarding the kind of thinking required for game theory, as well as just general empathy and a desire to learn about conflicting opinions. My only complaint is that I wish it were longer!

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