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Mission US: A Cheyenne Odyssey

Release Date: October 16, 2013

Developer: THIRTEEN/WNET

The first interactive project told from a Northern Cheyenne perspective.

TOTAL SCORE (PLAYERS):

4.0

Play the Game:

Click here

The goal of Mission US is to reignite passion and curiosity in American history among modern-day teenagers by offering an interactive educational platform that’s both accessible and engaging. Mission US currently offers three missions to embark upon, challenging them to think critically every step of the way in the shoes of a fellow historical peer.

Winner of the 2014 G4C Awards in the Most Significant Impact category, Mission US: A Cheyenne Odyssey provides insight on the detrimental effects of U.S. westward expansion and the Cheyenne’s struggle for self-preservation, as players play the part of Little Fox, a Northern Cheyenne boy whose life gets forever changed. The missions require critical thinking and attention to detail as players make choices and must face the consequences of those decisions. The rewards of these missions are impressive: players gain knowledge on numerous historical figures and artifacts, develop empathy with their historical counterparts, and find themselves enlightened on significant historical events and the effects on all involved parties.

The gameplay is linear and accessible to all age groups, but also provides the players with options that develop a sense of responsibility and ownership. The designers included knowledge incentives that motivate the players to learn more and expand their historical terminology.Mission US’s player pool continues to grow at an impressive rate, currently standing with over 483,000 registered players and 27,000 registered teachers.

Price:
Free (Web/Online)

Awards:
Games for Change Festival 2014 (Winner, Most Significant Impact) 

Contact:
missionus@thirteen.org

Funders:
Corporation for Public Broadcasting, National Endowment for the Humanities

Trailer:

Screenshots:
Mission US: Little FoxMission 3 Map screenshot

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  1. 4
    SketchBook
    Total Game Reviews: 3

    Coming off of the satisfaction I had playing the well crafted ‘Elude’ I was disappointed to find that Cheyenne Odyssey failed to do the same. From the main picture, I was expecting something interesting, but the minute the game started I felt an instant pain of regret. First off, the visuals. The 2D art is rather unimpressive, and the lip animations are awkward and don’t match up very well. The 3D stills used partially rival that of early 2000s art and is so poor that it jarred me out of the experience. The sound design, oh God…the voice acting is horrifyingly flat and I struggle to remember a single line from this game whether it was because of the poor VA work or the generally bland script that seems more concerned with exposition than character building. There is no interesting music but the background sound effects are clearly trying to build immersion. The gameplay is definitely the weakest aspect of the game. It seems like it is trying to be a visual novel, but the writing is so poor that you aren’t interested in any of these characters. I wanted to try an finish this game, and I’m disappointed in myself because of this, but I just gave up on it when the game pulled up an immersion destroying screen filled with the keywords that I had learned. This game is horribly literal. It is clear that the devs wanted to make a game about the Cheyenne people and decided to make the equivalent of an ‘interactive’ textbook. I feel horrible for giving the game so much trouble because it’s not broken. It functions and I can respect what the developers were trying to do. It doesn’t piss me off like some other game I could mention (*Cough Pokémon Black and Blue Cough*) but this game just isn’t engaging in the slightest. I don’t even know what I could do to make it better as the premise itself hurts the game. I went into this game hoping to see something great, but left with a bad taste in my mouth and disappointment in my heart.

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