Farm-Blitz

Farm Blitz

Release Date: 2010

Developer: Fablevision

Created by and for low-income adults to teach better financial literacy.

TOTAL SCORE (PLAYERS):

7.8

Play the Game:

Click here

 

Created by and for low-income adults with inspiration from the world’s two most popular games (Bejeweled and Farmville), Farm Blitz combines elements of both titles to simulate the process of creating good savings habits and avoiding the pitfalls of accumulating too much debt.

Financial Entertainment is an engaging new media that teaches consumers how to better manage their money.  It is the brainchild of the Doorways to Dreams Fund (D2D), a nonprofit organization that provides innovative financial education to improve the lives of Americans.

Celebrity Calamity, our first financial entertainment product, is a video game that’s fun to play and gives players valuable financial information they can use in daily life.  In this game, players become the Business Manager for three up-and-coming celebrities—Alice Albudget, Buster Buyin, and Missy Moolah—who spend beyond their means. Players must effectively use a bank account, debit card, and credit card to be successful.

D2D is working on three more games, including Groove Nation, the first ever dance-budgeting casual game.  We create these games using a collaborative development process that integrates audience feedback into the game design.  In addition, feedback is incorporated from professional game designers, financial education.

Price:
Free

Funder:
Doorways to Dreams

Awards:
Games for Change Festival 2010 Direct Impact Nominee
Excellence in Financial Literacy
Education Instructional Game of the Year

Contact:
financialentertainment@d2dfund.org

Trailer:

  1. 8
    Tom Mowbray
    Total Game Reviews: 30

    Very nicely designed. Shows the basic economic principles of sharecropping (or agriculture more generally) and would be terrific educational content for kids and adults. A fun little game. The music on a 60 sec loop… I hope it’s not brain candy!

  2. 7
    20150001
    Total Game Reviews: 4

    The game is fun at first. it isnt like the classic match three in a row to clear the tiles. Its not like bejeweled or farmville. It is clever. you move the plants around to any point in the garden and you can match the plants up to clear then. when you buy more seeds rabbits appear to eat the plants. the game gets tedious and boring after a while and i feel if there was more to the game than just matching eggplants it would be more fun. maybe include combos or powerups to increase your score or the amount of money you make. it is nice because the whole thing is a tutorial as you play so you know what to do. it just is really repetitive. Why the game is catagorized in the 18 + age group i don’t know. This game seems like it can be for all ages or whoever has the patients to play it.

  3. 8
    DebStep
    Total Game Reviews: 2

    This game teaches simple, easy to understand economics in a match-3 objective. The tutorial is thorough, and the game is easy and fun to play. However, after several levels of game play it began to feel repetitive. I would enjoy this game more if there were additional objectives implemented.

  4. 8
    BringTheNoiseGaming
    Total Game Reviews: 4

    Overall, I give this game a rating of 8 out of 10.

    First and foremost, I like overall concept of the game and idea that it teaches the player about savings versus debt and defines exactly what the term "compound interest." Another great factor of this game is the "tile matching" concept. The more plants you line up in a row, the more money you make and in turn the less waste you have. It really nails the concept of making the right choices at the right time and the positive consequences that it promotes. It is definitely a great game to take a shot at if you have about 30 to 45 minutes to kill.

    On the flipside, however, the game is quite simple. Though this isn’t completely detrimental to the overall experience, it does take away slightly from the tools that the game offers, such as the dynamite and the shovel. Understandably, these tools are there for when the game gets a bit rough and you find yourself knee deep in rotten veggies or rabbit holes. I, however, had not experienced the need for these tools in the three times that I have played the game.

    On that note, I find this game has a very high replay value and the concepts that it tries to teach the player are spot on. Other than being slightly simple in structure, this game is a great teaching tool when it comes to fiscal responsibility and could be great for all ages.

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