Release Date: January 28, 2013

Developer: Amanda Dittami, Anthony Sixto, Blair Kuhlman, Craig Deskins, Cewargis Eniva, Matthew Farmer

Resolve the desolation of the balance between nature and machinery.



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Bioharmonious makes the player responsible for the fate of two interconnected planets.  The Manufactured Planet, a place of clockwork machinery and choking smog, is on the verge of collapse, and its sister planet, the lush and diverse Natural Planet, will die along with it unless something is done.  Through a process of “bioharmony,” scientists from the Manufactured Planet are able to integrate the flora and fauna of the Natural Planet into their machines to improve the environment of their home world.

Cycling between the two planets, the player must drag objects from one to the other in order to improve the condition of both planets.  Combining different specimens from the Natural Planet with each piece of infrastructure on the Manufacturing Planet will yield a different result, allowing for an array of subtle differences depending on how the player goes about inducing Bioharmony.  The player is limited to six minutes of gameplay before judgment is passed on the planets, which is explained as eight moon cycles within the universe of the two planets.

There are seven different endings to the game, ranging from bad (both planets are destroyed) to  “bioharmonious” (both planets are saved through the integration of nature and machine).  This latter ending is celebrated within the game by joyous music and displays of fireworks, positioning it as a preferred ending to which there seems little in the way of a successful alternative.  This does not hamper Bioharmonious in communicating the problems of a world where nature and machine exist as separated entities however, and its captivating art style pulls the player into a believable environment where this dark binary must be compounded.

Art Works for Change, ATT Foundation


Amanda Dittami, Art Works for Change


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  1. 9
    Total Game Reviews: 1

    A bit confusing at first, but great concept and gameplay.

  2. 8
    Total Game Reviews: 1

    This game does a great job at showing the balance between nature and machinery through the descriptions it gives, which I thoroughly enjoyed. I also like that it lets you combine any piece of nature with any piece of machinery, and each result is unique. That said, I feel that the ‘bioharmonious’ ending should be much more difficult to achieve than it current is; so that the other endings will show up more often, and getting the ‘bioharmonious’ ending will feel like more of an achievement.

  3. 10
    Total Game Reviews: 1

    I enjoyed the game very much, the Scientists some-what reminded be of R2D2’s lost brother.
    But anyways, It was fun, Great Game! :)

  4. 7
    Total Game Reviews: 1

    I loved the premise of the game; The two planets, the necessity of introducing/incorporating nature into the advanced planet and so on.
    It bothers me a bit, that the creators don’t explain or evolve the idea, so that the only message is "you need to take nature into account". That’s a worthy message, I admit. It would be even better if the creators had shown any mechanism that comes with such process, or any difficulty in it. They do not.
    You can take whatever you want from the natural planet and it’s always in a very good condition. Introducing nature to the mechanical planet is extremely simple and can’t really go wrong anywhere. In a way that is the opposite of how the world works (no teachable or "aha!" moment that I expected after reading the description) and I see this as a bit of a missed opportunity for some interesting game mechanics.

    Having said that, the game has beautiful, quirky graphics and sounds that will put you in the right state of mind to relax and ponder while you play. The game play is extremely easy and the whole experience is fun.

    Definitely worth a try.

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