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On January 9th an evening salon was held in NYC at Parsons the New School for Design in conjunction with G4C and the NYC Games Scholars. The program included:
Jesper Juul (Assistant Professor, Centre for Computer Game Research Copenhagen; Visiting Scholar, The New School) on The Problem with Games and Players and the Rest of the World: What happens when a player picks up a game? What is the boundary between what is in the game and what is outside the game? Does fiction or rules matter?
--and--
Helen Nissenbaum (Associate Professor in the Department of Culture and Communication and Faculty Associate of the Information Law Institute at NYU) on Values-at-Play: A Methodology for Bringing Values into the Design of Games
Demos were featured by Mark Grob—DWI Learning Experience/Game; Lance Vikaros, Teachers College—Global Warming Interactive (produced by Michael Hillinger); Michael Edwards, The New School—Inspector Carbone
NETWORK HOUR EXHIBITORS: Robert Steele and Kim Blozie—Earth Intelligence Network; Matt Slaybaugh—Go Rabbit, Go!
The full salon program (PDF) is available for download. Or, read more about the event in this article in Game Career Guide.
Credits & Thanks:
Games for Change New York City Salon Coordinators: Karen Schrier and Jeff McHugh
New School/Parsons Coordinator: Colleen Macklin
New York City Games Scholars Coordinator: Gus Andrews
NYC Salon Volunteers: Brendan Giordano, Mark Grob, Sheila Paige, Nick Smolney