Previous entry: Study on Youth Living and Learning with New Media and Implications for Social Change Makers
Next entry: Let the Games Begin: A Toolkit 4 Making Social Issue Games
Suzanne Seggerman made her first foray as a Huffington Post blogger recently, asking “Does Obama Play Video Games?”. Noting that the idea that games can engage players with social issues is an idea building momentum, she cites some key evidence:
” Food Force has been downloaded more than 4 million times. Darfur Is Dying, more than 3 million plays, generating 50,000 “real-world actions” including letters to congress. AYITI: the Cost of Life, a game about poverty in Haiti
created with inner city youth in NYC, is being played by more than 2 million young people around the world.”
At Games for Change, we hope metrics like this help persuade this new administration not only of the variety of video games, but also of their exceptional power to make the world a better place.