Play Game >> These games are all samples of original social-issue web-games students (10-24 years old) created using the Globaloria platform and curriculum. The Globaloria Program is a virtual network for learning social-issue web-game design that empowers youth with the digital literacies to actively participate and lead in today’s new media world.
Release Date June 2007 & June 2008http://www.worldwideworkshop.org/press
Press Release URLFeatured here are games created by students using the Globaloria program. The Zeitgeist, a right-scroll platformer, is a multi-faceted game where each level represents a new historical period. The Zeitgeist was created by WV public high school and community college students to delve deeper into game-making and history. The Rethinkers, a group of 10-17 year olds whose lives were devastated by Hurricane Katrina, used the Globaloria program to develop The Ultimate Lunch Tray as an advocacy tool for healthier cafeterias. They presented their original game to the district school superintendant. Using Globaloria, John Rhea, an American University student, developed Jimmy vs. the Splurge, a vertical shooter, to teach about nutrition and healthy eating. The Globaloria program (www.Globaloria.org) is a social network for learning that invites students and educators to master the tools of social media technology by creating their own web-games, wikis, and blogs. They work individually and collaboratively within an activity-driven, virtual, networked learning community with a specific social-issue thematic focus. The program follows a learning-by-doing curriculum approach to producing web-games using the latest digital communication technology to enable active and transparent participation, exchange, communication, and collaboration online. Through the process of virtual web-game design and creation, young learners master the abilities to originate creative and purposeful digital content, to write as well as read digitally, to express themselves in a networked community, and to innovate and collaborate using social networks and social media technology; the very skills needed to be productive and successful 21st-century citizens.
Through the process of virtual social-issue web-game design and creation, young learners master the digital literacies and abilities to be active participants and leaders in today’s digital and global world. Globaloria is unique in cultivating and intertwining six specific competencies: 1.Invention, progression, and completion of an original digital project idea (for an educational web- game or interactive simulation) 2.Project-based learning through online project management in a wiki-based networked environment 3.Publishing and distribution of self-created digital media 4.Social-based learning, participation and exchange in a networked environment 5.Information- based learning, purposeful search, exploration 6.Surfing websites and web applications
MetricsSocial issues, social learning, transparent learning, web-game design and programming, collaborative media-technology, wiki-based participatory learning, digitally-literate participation, 21st-century skills, creativity and original thinking
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