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A Force More Powerful     (0 comments)

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Age Range Ages 14 and up

Brief Description

AFMP is the first and only game to teach the waging of conflict using nonviolent methods. Destined for use by activists, the game will also educate the media and general public on the potential of nonviolent action and serve as a simulation tool for academic studies of nonviolent resistance

Release Date March 1, 2006

Developer International Center on Nonviolent Conflict, York Zimmerman Inc. and BreakAway Games

Project Lead Steve York

Press Coverage

http://www.aforcemorepowerful.org/game/news.php

Press Release URL
http://www.afmpgame.com/press-kit/Press%20Release.pdf

Full Description

AFMP is primarily a game of strategy, emphasizing abstract ideas and planning. Its realism depends on the accuracy of its underlying political models.
Game play is governed by detailed interactive models-of strategic and political factors, ethnicity, religion, literacy, material well-being, media and communications, resource availability, economic factors, the role of external assistance, and many other variables. Tactics include such basics as training, fund-raising and organizing, as well as leafletting, protests, strikes, mass action, civil disobedience and noncooperation. Many game-play decisions involve selecting which characters and groups should take part in the strategy, and weighing the benefits of such actions relative to their costs.

Game play involves the player’s side (the movement) and an opponent (the regime). The regime is created by the designer of each scenario, and controlled by the game’s artificial intelligence (AI). The player takes charge of the movement’s material and human resources, assesses the strengths and vulnerabilities of the adversary as well as those of the movement, then chooses goals, strategies and tactics.

Groups are the game’s basic political units, representing the interests and agendas common to every complex struggle. Recruiting characters and building alliances is a principal game activity, involving labor, business, government, agricultural, academic and professional, media, religious and military categories.
Playing one or more of the packaged scenarios, users will learn strategic planning, formulation of goals (such as compelling free elections or the resignation of a dictator), and the choice of tactics (such as strikes, protests or boycotts).

Each scenario is played within a physical environment which affects the conflict. A national map shows regions, cities, mining, industrial and farming areas, rivers, mountains, ports, and the transportation network. Within regions, zoomed-in city views are detailed down to neighborhoods and buildings. However, a scenario may take place entirely within a single city or region.

AFMP includes a powerful suite of tools with which users can re-create real-life political struggles, or create their own from scratch. It is an unprecedented way for users to learn about the principles of strategic nonviolent struggle, by making the decisions themselves.



Purpose

To teach people about the effectiveness and applicability of nonviolent strategies in struggles for rights and freedom

Metrics
How are you measuring results?
We know the game is being used by activists in situations best left unpublicized so we deliberately don't track use or measure results.

Non-Profit involved:


Funding Sources: International Center on Nonviolent Conflict

Budget
Overall: 3,000,000
Secured: 3,000,000

Social Issues/Channels Public Policy Game Tags

Nonviolent conflict
Nonviolent strategy
Nonviolent action
Nonviolent struggle
International Center on Nonviolent Conflict
York Zimmerman Inc.
Nonviolent video game



Where you can play this game We sell it off our website. It is not currently downloadable.

Contacts
General Miriam Zimmerman, mzimmerman@yorkzim.com
Press Miriam Zimmerman, mzimmerman@yorkzim.com


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