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Games for Change (G4C) provides support, visibility and shared resources to organizations and individuals using digital games for social change. This is the primary community of practice for those interested in making digital games about the most pressing issues of our day, from poverty to race and the environment. We are the social change/social issues branch of the Serious Games Initiative.

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Blogging about a video game to galvanize voting?

Posted by Hsing Wei on 12-02-06

Rather than a normal review, this blogger uses the opportunity to highlight why a game shows that voting is relevant and necessary.

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A blogger punctuateshis post encouraging Americans to vote in the midterm elections with a link to a game September 12, A Toy World.  The blogger raises the game, that simulates the destruction and sorrow in the war on terror, as illustrative of Bush’s bungled policies in Iraq.