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Games for Change (G4C) provides support, visibility and shared resources to organizations and individuals using digital games for social change. This is the primary community of practice for those interested in making digital games about the most pressing issues of our day, from poverty to race and the environment. We are the social change/social issues branch of the Serious Games Initiative.

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Tiltfactor Lab on Teasing Out the Connection Between Games and Change

Posted by Hsing Wei on 03-29-08

A YouTube video interview of Tiltfactor Lab’s Mary Flanagan with American Public Media discusses the energy around producing games that raise consciouness and real world change.

Games can function as sites of learning, discourse, and action.  Unlike most other media, games can offer agency.  Flanagan talks about the capacity of games to empower players by placing them in a position to make meaningful choices.  Moreover, developers can create interesting results that tie into the outside world based on those choices (for example, see prior post on Free Rice, a game that raises funds).  Tiltfactor, an academic research center focused on social activist games, is working on promoting the research and development of games that explore those connections.