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Games for Change (G4C) provides support, visibility and shared resources to organizations and individuals using digital games for social change. This is the primary community of practice for those interested in making digital games about the most pressing issues of our day, from poverty to race and the environment. We are the social change/social issues branch of the Serious Games Initiative.

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Suzanne Seggerman blogs at The Huffington Post

Posted by Elena Haliczer on 11-28-08

Suzanne Seggerman made her first foray as a Huffington Post blogger recently, asking “Does Obama Play Video Games?”. Noting that the idea that games can engage players with social issues is an idea building momentum, she cites some key evidence:

” Food Force has been downloaded more than 4 million times. Darfur Is Dying, more than 3 million plays, generating 50,000 “real-world actions” including letters to congress. AYITI: the Cost of Life, a game about poverty in Haiti
created with inner city youth in NYC, is being played by more than 2 million young people around the world.”

At Games for Change, we hope metrics like this help persuade this new administration not only of the variety of video games, but also of their exceptional power to make the world a better place.