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Games for Change (G4C) provides support, visibility and shared resources to organizations and individuals using digital games for social change. This is the primary community of practice for those interested in making digital games about the most pressing issues of our day, from poverty to race and the environment. We are the social change/social issues branch of the Serious Games Initiative.

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X|Media|Lab’s “Learning from Games” Attracts International Roster

Posted by Hsing Wei on 12-14-06

Leaders from EA’s Innovation Lab, Singapore’s National Institute of Education, Australian Centre for Interaction Design, Parsons, and Futurelab, among others, shared their knowledge during a three day conference on “Learning from Games”. 

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A blogger provides a summary of presenters’ key points at the X|Media|Lab’s Professional Day Conference. Characteristics of video games and implications on the extent that education can be embedded in games may be of interest to practitioners who seek to educate or train constituents on social issues.