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Games for Change (G4C) provides support, visibility and shared resources to organizations and individuals using digital games for social change. This is the primary community of practice for those interested in making digital games about the most pressing issues of our day, from poverty to race and the environment. We are the social change/social issues branch of the Serious Games Initiative.

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Outcomes from GDC

Posted by Benjamin Stokes on 03-22-06

While the GDC will continue through Friday, the Serious Games portion is complete. Here's a quick report with links to press received, an audio podcast of our panel, and photos from our "birds of a feather" session:

1. Press the article on our GDC panel by GameSpot (and even if GameSpot implies otherwise, Suzanne does know who made hidden agenda-- Jim Gasperini!)
2. Listen to the audio recording (zipped mp3) of the same panel.
3. Check out our photos:


G4C co-director Suzanne Seggerman addresses the main hall for the Serious Games Summit at GDC; fellow panelists Katie Salen, Carl Goodman and Lucy Bernholz (from left to right)


G4C board member Ian Bogost presents on Political/Activism Gaming


A sampling of some of the many folks attending the "birds-of-a-feather" gathering sponsored by G4C.