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Games for Change (G4C) provides support, visibility and shared resources to organizations and individuals using digital games for social change. This is the primary community of practice for those interested in making digital games about the most pressing issues of our day, from poverty to race and the environment. We are the social change/social issues branch of the Serious Games Initiative.

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NYC Salon: Ethics and Values in Games

Posted by Benjamin Stokes on 01-14-07

imageOn January 9th an evening salon was held in NYC at Parsons the New School for Design in conjunction with G4C and the NYC Games Scholars.  The program included:

Jesper Juul (Assistant Professor, Centre for Computer Game Research Copenhagen; Visiting Scholar, The New School) on The Problem with Games and Players and the Rest of the World: What happens when a player picks up a game? What is the boundary between what is in the game and what is outside the game? Does fiction or rules matter?
--and--
Helen Nissenbaum (Associate Professor in the Department of Culture and Communication and Faculty Associate of the Information Law Institute at NYU) on Values-at-Play: A Methodology for Bringing Values into the Design of Games

Demos were featured by Mark Grob—DWI Learning Experience/Game; Lance Vikaros, Teachers College—Global Warming Interactive (produced by Michael Hillinger); Michael Edwards, The New School—Inspector Carbone

NETWORK HOUR EXHIBITORS: Robert Steele and Kim Blozie—Earth Intelligence Network; Matt Slaybaugh—Go Rabbit, Go!

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The full salon program (PDF) is available for download.  Or, read more about the event in this article in Game Career Guide.

Credits & Thanks:
Games for Change New York City Salon Coordinators: Karen Schrier and Jeff McHugh
New School/Parsons Coordinator: Colleen Macklin
New York City Games Scholars Coordinator: Gus Andrews
NYC Salon Volunteers: Brendan Giordano, Mark Grob, Sheila Paige, Nick Smolney
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