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Games for Change (G4C) provides support, visibility and shared resources to organizations and individuals using digital games for social change. This is the primary community of practice for those interested in making digital games about the most pressing issues of our day, from poverty to race and the environment. We are the social change/social issues branch of the Serious Games Initiative.

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New Study on Games and Civic Engagement

Posted by Suzanne Seggerman on 09-18-08

Yesterday the MacArthur Foundation announced a study they’ve funded, conducted by Pew Internet & American Life Project and co-authored by Joe Kahne of Mills College about kids and games.  A primary finding from the study was that games have the potential to engage kids in civic participation and offer a rich environment for learning.  While we at Games for Change may feel like saying, “I told you so!”, we are of course thrilled to have such an important and thorough study with quantitative results to bolster our own long-held view that games have the extraordinary potential to create meaningful civic engagement and long-term social change.  It’s the kind of ground-breaking study that will have a major and lasting impact on the field.  Thank you Joe!  And the folks at MacArthur and Pew.

For more info see the press release or the full paper.