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Games for Change (G4C) provides support, visibility and shared resources to organizations and individuals using digital games for social change. This is the primary community of practice for those interested in making digital games about the most pressing issues of our day, from poverty to race and the environment. We are the social change/social issues branch of the Serious Games Initiative.

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Customer Demand for “Do-Good” Games?

Posted by Hsing Wei on 11-28-07

A small protest against violent video games, outside a Portland Toy ‘R’ Us store, simultaneously rallied for alternative games.

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The news coverage sparked interesting conversation in the G4C community as members noticed that the alternative games on the protestor’s pickets were all games for change—Squeezed, A Force More Powerful, PeaceMaker, Pax Warrior and the Organizing Game.  As one member noted, “The mainstream industry has powerful organizations to speak for itself (like ESA) and serious marketing budgets to promote its messages.  We have a small community that in relatively short time and with limited budgets created some games that became icons / symbols in this public debate.”