Orange Revolution

Game URL:
research.takingitglobal.org/orange
Developer: TakingITGlobal
Non-Profit: TakingITGlobal, developer, distribution through network of educators
Release Date: Sept 1, 2007. Available in beta now
Project Lead: Luke Walker
Funding Sources: Canadian International Development Agency's Global Classroom Initiative
Sponsors/In-kind donations: TakingITGlobal, ABEL (York Region District School Board, TEACH Magazine
Budget:
Overall: 177,152, $6000 for game development
Secured: 177,152
Brief Description
A simulation guiding players through the events of the Orange Revolution of 2004 in Ukraine, through the eyes of the two main presidential candidates. Players must come secure democratic reform without violence.
Full Description
The Orange Revolution is a simulation guiding players through the events of the Orange Revolution of 2004 in Ukraine, through the eyes of the two main presidential candidates. Players must come secure democratic reform without violence.
Players learn about the crisis caused by a corrupt second ballot in the Ukrainian presidential election of 2004, and lead the country through to a successful conclusion, achieving democratic reform and avoiding violence. The game has a prisoner's dilemma-style structure, where players must make decisions for both Yanukovych and Yushchenko, the main rivals involved. The game ends if violence erupts.
The project, developed by TakingITGlobal as part of a broader curriculum initiative by TakingITGlobal, Advanced Broadband Enabled Learning, and TEACH Magazine, was produced with the support of the Government of Canada through the Canadian International Development Agency.
Target Audience: High school students in Canada and internationally.
Social Issues Addressed:
global conflict, politics, democratic reform, conflict resolution,
Purpose:
We are hoping to help students better understand the nature of global democracy and the different ways that democracy manifests itself internationally, as well as understanding how democracy impacts on human rights
Metrics:
How? In classroom situations, the impact of the entire module (including the game) will be measured through an online survey. Students print their decision paths and compare with other students as a part of this process. There will also be a short exit survey added to the end of the game, for individual/non-school players.
What outcomes have been measured? None. Currently in pilot testing.
Press Coverage:
None thus far
Press Release URL:
Public Contact Information
Name: Luke Walker
Email: luke@takingitglobla.org
Press Contact Name: Luke Walker
Press Contact Email: luke@takingitglobal.org
Game Tags: orange revolution, democracy, democratic reform, nonviolent conflict, Ukraine, CIDA, election
Where you can play this game: The game in beta form lives at http://research.takingitglobal.org, and can be played there. Its final home will be a page on http://www.tiged.org.