eLECTIONS: Your Adventure in Politics

Game URL:
www.ciconline.org/elections
Developer: Cable in the Classroom
Non-Profit: Cable in the Classroom
Release Date: 2004; updated Spring 2008
Project Lead: Virginia Bramante
Funding Sources: Cable in the Classroom
Sponsors/In-kind donations: Cable Networks providing video: CNN Student News, C-SPAN, and HistoryTM.
Budget:
Overall: n/a
Secured: n/a
Brief Description
eLECTIONS is a powerful online learning experience that demonstrates how broadband technology - with its capacity to deliver video, audio, excellent inter-activity, design and content - can support active, meaningful and memorable learning.
Full Description
eLECTIONS, first released in 2004 and updated in 2008, is infused with a voice-over host character - using the image of George Washington - and more video and LEARN MORE options. Cable in the Classroom expanded the teacher section of the game with learning guides, a matching to state social studies standards, helpful links, and a preview area of the videos included in the game so that lesson plans can be generated. The latest edition of eLECTIONS also offers a computer-generated Third Party candidate.
eLECTIONS now offers the ability to save a game and play later, a report card to see how well you played, and the ability to print out all your choices to analyze your strategy.
Inspired by the classic board game "The Game of Life," players will role-play their own virtual candidates running for President. The one or two-player game is both genuinely entertaining and genuinely educational - with emphasis on delivering a fun learning experience. Players explore independently how a presidential campaign works. Players make the choices that influence the outcome of the game. They continue to learn and explore fundamental election concepts with the "LEARN MORE" content - all at their own pace.
Target Audience: students, social studies curriculum
Social Issues Addressed:
news, public policy,
Purpose:
Players will role-play their own virtual candidates running for President. Players explore independently how a presidential campaign works. Players make the choices that influence the outcome of the game. They continue to learn and explore fundamental election concepts with the "LEARN MORE" content - all at their own pace.
Metrics:
How? Google Analytics
What outcomes have been measured? About 65% of all persons starting the game, will finish.
We have the ability to know what schools are playing the game and how many times and how many completed games.
Press Coverage:
Numerous blogs, cable and education trades.
Press Release URL:
http://www.ciconline.org/cicnews?p_p_id=62_INSTANCE_cR2x&p_p_action=0&p_p_state=maximized&p_p_mode=view&p_p_col_id=column-2&p_p_col_pos=3&p_p_col_count=4&_62_INSTANCE_cR2x_struts_action=/journal_articles/view&_62_INSTANCE_cR2x_and_operator=true&_62_INSTANCE_cR2x_searchArticleId=&_62_INSTANCE_cR2x_version=1.0&_62_INSTANCE_cR2x_groupId=&_62_INSTANCE_cR2x_name=&_62_INSTANCE_cR2x_description=&_62_INST
Public Contact Information
Name: Virginia Bramante
Email: vbramante@ciconline.org
Press Contact Name: Robin Scullin
Press Contact Email: rscullin@ciconline.org
Game Tags: elections, presidential elections, broadband games, broadband learning, elections, interactive learning, campaigns, virtual political game, campaigns and elections, presidential primaries, teaching politics, political education, teaching elections, teaching presidential races, online election games, adventure in politics, political process, political platforms, election games, elections simulation, pick the president, run for the Presidency, presidential debates
Where you can play this game: The game lives on the Cable in the Classroom servers and can be played by anyone with a high-speed internet connection.
http://broadband.ciconline.org/elections