The Vinyl Game
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Game URL:
www.vinylgame.com/
Developer: Zelian
Non-Profit: Vinyl 2010 commissioned/funded development
Release Date: May 2008
Project Lead: Chris Welton
Funding Sources: Vinyl 2010 (the sustainable development voluntary commitment of the European PVC indstry)
Sponsors/In-kind donations:
Budget:
Overall: 20,000
Secured: 20,000
Brief Description
Can you manage an industry sustainably? The Vinyl Game requires you to deliver shareholder profits whilst taking socio-economic and environmental decisions. The consequences of playing purely for economic growth become apparent as EU legislators levy fines, consumers boycott products and the trade unions vote to take strike action!
Full Description
The Vinyl Game challenges players to manage a virtual plastics industry whilst balancing economic growth against sustainable development.
As you play, you are required to build factories and ramp up production to make the profit that shareholders demand, whilst taking the socio-economic and environmental decisions required to run your own PVC industry in a socially responsible way. The consequences of playing purely for economic growth without regard to production safety, environmental impacts or issues such as post-use recycling become apparent as society in the virtual scenario responds to lack of corporate social responsibility. The EU legislators levy fines, consumers boycott products and the trade unions vote to take strike action! Players report feeling genuinely informed and more knowledgeable about the issues as a result of playing.
The colourful, Flash-based, game has been designed to reflect the genuine sustainable development challenges faced by the PVC plastic industry and addressed in their Vinyl 2010 10-year voluntary commitment. Whilst the scenario is simplified for the purposes of fun gameplay, it nevertheless reflects the full breadth of the challenges and succeeds in illustrating how a Voluntary Commitment approach like Vinyl 2010 can strategically address the challenge of sustainable development for a whole product value chain.
The game is fun to play with basic instructions and a choice of 3 increasingly challenging levels. English, German and Portugese versions have been produced to date.
Target Audience: Young adults within: public policymaking, academia, environmental NGO's, the plastics industry
Social Issues Addressed:
economics, environment, Sustainable development,
Purpose:
Increased understanding of the importance of full material lifecycle assessment in making material/product choices; and the need for industry/government/society partnership initiatives to be able to meet environmental challenges
Metrics:
How? Hits online, feedback from players
What outcomes have been measured? Players enjoy playing and report feeling genuinely informed and more knowledgeable about the issues as a result of playing.
Press Coverage:
http://molleindustria.org/en/home
http://www.plastics.fi/fin/ajankohtaista/?nid=8
http://www.enviro-solutions.com/dailynews/0-1-0-1-0-0-0-2-0-1-0-vinylgame.
htm
http://www.tiscali.de/mult/mult_center_vinyl_.117496282.html
http://www.polimerica.it/modules.php?name=News&file=article&sid=5109
http://www.gamesunit.de/pcms/artikel.pcms?artid=19431
Press Release URL:
http://www.vinyl2010.org/Home/News
Public Contact Information
Name: Chris Welton
Email: chris.welton@plasticseurope.org
Press Contact Name: Lisa McCooey
Press Contact Email: lmccooey@cambre-associates.com
Game Tags: Vinyl 2010
PVC
Vinyl
Plastic
Sustainable development
Green procurement
Eco-label
Life cycle assessment
LCA
Where you can play this game: http://www.vinylgame.com/
http://www.vinyl2010.com/
Playable online