Real Lives
Game URL: www.educationalsimulations.com

Developer: Educational Simulations

Non-Profit:

Release Date: Real Lives 2004 released March 4, 2004. Real Lives 2007 scheduled release May 31.

Project Lead: Bob Runyan

Funding Sources: self-funded

Sponsors/In-kind donations:

Budget:
Overall: Business plan in development
Secured:

Brief Description
Real Lives is an interactive life simulation that enables you to live one of billions of lives in any country in the world. Through statistically accurate events, Real Lives brings to life different cultures, political systems, economic opportunities, personal decisions, health issues, family, schooling, jobs, religions, war, peace, and more!

Full Description
Educational Simulations presents Real Lives 2004, the life simulation that gives you the opportunity to learn how people really live in other countries. Real Lives 2004 is a content rich and empathy-building real world, real life simulation that challenges your life skills (not your hand-eye coordination) as you make difficult, high-stakes choices that lead to your success, or failure. You might be born anyone, anywhere on Earth. You might die as an infant, you might make it to old age. You might be able to marry the person of your dreams, and have a rewarding job, or you could be stuck in poverty. Be born, live an exciting life, and die. Then do it again. And again. Learn about the world as you live your Real Lives around the world, one life-altering decision at a time. Real Lives 2004 makes the world come alive on a personal and global level, one life at a time.

Target Audience: Computer enabled human beings, age 10 and above.

Social Issues Addressed: global conflict, politics, poverty,

Purpose:
The purpose of Real Lives 2004 is to develop understanding of and empathy for people in different parts of the world and in different life circumstances.

Metrics:
How? Some metrics are being developed by Kallen Tsikalis at Computers for Youth: kallen@cfy.org.

What outcomes have been measured? Outcomes are anecdotal at this point, but stay tuned. A second educational study is in planning in Germany using Real Lives.


Press Coverage:
http://www.edsims.com/press.html http://www.edsims.com/index.html

Press Release URL:


Public Contact Information
Name: Bob Runyan
Email: bobrunyan@educationalsimulations.com

Press Contact Name: Bob Runyan
Press Contact Email: bobrunyan@educationalsimulations.com

Game Tags: serious games life simulation

Where you can play this game: www.educationalsimulations.com Free download available



Real Lives
Game URL: www.educationalsimulations.com

Developer: Educational Simulations

Non-Profit:

Release Date: July 2007 (latest version)

Project Lead: Bob Runyan

Funding Sources: self funded

Sponsors/In-kind donations:

Budget:
Overall:
Secured:

Brief Description
Real Lives is a simulations of life from birth to death in any country of the world.

Full Description
Through statistically accurate events, Real Lives brings to life different cultures, political systems, economic opportunities, personal decisions, health issues, family issues, schooling, jobs, religions, geography, war, peace, and more. As you make decisions for your character and experience the consequences of those decisions you learn about the world and gain an increased appreciation of your own life circumstances and those of other people.

Target Audience: 12 years and up. Primary market is high schools.

Social Issues Addressed: global conflict, poverty,

Purpose:
Real Lives' purpose is to offer an experience of what life is like for people in other countries. The intended impact is increased understanding of the life circumstances of others.

Metrics:
How?

What outcomes have been measured?


Press Coverage:
www.educationalsimulations.com

Press Release URL:


Public Contact Information
Name: Bob Runyan
Email: bobrunyan@educationalsimulations.com

Press Contact Name: Bob Runyan
Press Contact Email: bobrunyan@educationalsimulations.com

Game Tags:

Where you can play this game: www.educationalsimulations.com. Free, fully functional, time/use-limited eval available on website.