Celebrated the best games of 2014, whether they’re a finished game in our Games for Change Awards Ceremony, an in-development project at the Pitch Event or Shoot for the Moon Game Design Contest Finals, or a youth-produced game from the National STEM Challenge Awards.
Watch all videos below (in this embedded playlist), or view the individual videos here.
The full line-up of developers and games includes:
Lexica, an ELA Game World focused on getting students to read more. Mukashi Mukashi, a syntax and story-telling game based on Japanese folklore.
Storycards, a collectible card game featuring authors and characters from classic and modern literature. Crafty Cut, which enables exploration of the relationships between 3D and 2D geometry.
High Line Games
Education version of W.E.L.D.E.R. (top-selling iOS spelling game).
Tomes, a choose-your-own-adventure series featuring characters (and vocabulary) from classic literature.
Metabosim, a pinball-style game about how plants and people get energy. Habitactics, a puzzle ecosystem game.
SimCell, a game which enables sustained exploration of a human muscle cell.
Twelve, a story-rich math puzzle platformer.