WE ARE PLEASED TO ANNOUNCE THE MEMBERS OF THE 2017 GAMES FOR CHANGE INDUSTRY CIRCLE. THIS PROGRAM ACKNOWLEDGES THE ACHIEVEMENTS AND OPPORTUNITIES IN THE IMPACT GAMES SECTOR BY HIGHLIGHTING LEADING STUDIOS THAT HAVE MADE A SIGNIFICANT CONTRIBUTION TO OUR COMMUNITY.

THE INAUGURAL 2016 INDUSTRY CIRCLE MEMBERS ARE LISTED here.

Classcraft

Filament (3)

Classcraft reimagines any classroom as an adventure. Acting as a gamified layer around a teacher’s existing curriculum, Classcraft is positioned to meet students culturally while solving real challenges in education, like student motivation, classroom management, and bullying. Classcraft is used in 75 countries and 10 languages by over 2.5 million teachers, students, and parents

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Play some of their games: Classcraft

 

E-Line Media

Schell (3)

E-Line’s consumer games are designed to fire the imagination, catalyze curiosity and create gateways to new ideas, themes and interests. Their game-infused learning programs enable pathways of learning from middle school through college and beyond. The company’s game-based-learning offerings have been used in over 10,000 schools and after-school programs with hundreds of thousands of students.

Logo for Print (CMYK) (WITH FONTS INTACT)
Play some of their games: Never Alone | Gamestar Mechanic

 

Filament Games

Filament (3)

Filament Games is a production studio that exclusively creates learning games. The company’s games combine best practices in commercial game development with key concepts from the learning sciences. They have an award-winning suite of science games that have been implemented in districts across the country.

Filament Games_s_50h
Play some of their games: Diffission | Win the White House | Prisoner of Echo

 

Schell Games

Schell (3)

Schell Games is a full-service game design and development company, which specializes in creating transformational games and innovative, interactive experiences. Schell Games has completed numerous projects for Fortune 100 companies, such as The Walt Disney Company and Microsoft Corporation, and have worked with some of the world’s most respected brands.

Logo for Print (CMYK) (WITH FONTS INTACT)
Play some of their games: Lexica | Tunnel Tail | PlayForward: Elm City Stories

 

Triseum

Schell (3)

Triseum’s mission is to inspire students to succeed through game-based learning. They pursue this mission by combining commercial game development experience with deep educational expertise to create revolutionary ways for students to learn. They grew out of the LIVE Lab at Texas A&M University which is why education will always remain at the heart of this gaming company. Since then, they have partnered with industry leading experts in gaming and instructional design dedicated to building the highest quality educational video games.

Logo for Print (CMYK) (WITH FONTS INTACT)

Play some of their games: Arte Mecenas | Variant

 

Yogome

Schell (3)

Yogome creates learning through fun and engaging game-based curriculum and captivating characters. More than 1,000 mini games and six different apps comprise this personalized learning platform certified by Yale’s Play2Prevent Lab. They are adding new content to the platform every month in eight different subject for grades kindergarten through fifth, available in English, Spanish, Portuguese, and Simplified Chinese.

Logo for Print (CMYK) (WITH FONTS INTACT)
Play some of their games: Epic Heroes of Knowledge | GameBox | Yogome Webgames

 

As part of this initiative, Industry Circle members lent generous support to this year’s G4C Festival, where they also shared some of the keys to their success with the games for change community in the informative Town Hall session.

Watch the 2016 Industry Circle Town Hall below, and check back in August after our 2017 G4C Festival for a recording of the 2017 Town Hall.

If you are interested in information about joining the Industry Circle, contact: Sara Cornish, project director. contact@gamesforchange.org