smokeSCREEN focuses on youth decision-making around tobacco use and includes strategies to prevent teens from smoking.
smokeSCREEN expanded on earlier development and evaluation of the videogame intervention, PlayForward: smokeSCREEN with the goal of collecting in-game and standardized data on adolescents’ attitudes, perceptions, and knowledge about e-cigarettes and other tobacco products.
smokeSCREEN addresses the range of challenges that young teens face, with a dedicated focus on youth decision-making about tobacco smoking (conventional cigarettes, electronic cigarettes, flavored tobacco products), and includes strategies for both smoking prevention and cessation.
Results from our published pilot study suggest that brief exposure to smokeSCREEN may have a promising effect on preventing risk for early adolescent tobacco product use. The videogame changed knowledge of e-cigarettes and other tobacco products, risk perceptions of cigarettes and e-cigarettes, and beliefs about e-cigarettes and other tobacco products, but not intentions. Older adolescents reported greater e-cigarette knowledge and risk perceptions, and females reported greater risk perception of cigarettes. In addition, beliefs mediated the relationship between knowledge and intentions to use e-cigarettes.