Travel our alternative world, in less then 80 days.
The year is 1872 (with a steampunk twist) and Monsieur Phileas Fogg has wagered he can circumnavigate the globe in less than 80 days. Traveling by African airship, mechanical camel, submarine in the company of pirates, opium traders, smugglers and more, attempt to complete the epic journey around the world.
80 DAYS allows players to create their own route around the world, starting from London and visiting any of a hundred and fifty cities en route. In each location, there are individual, personal stories to engage with, that draw on historical events, cultural details, and flights of wild invention in equal measure.
The game has a cast of hundreds from across a massive range of ethnicities, genders and sexualities, with our alternate history setting enabling us to empower the disempowered and contrast our perceived understanding of history with its muddier, busier reality. The story is rich, well-written, intelligently narrated, and sympathetic; and the gameplay is used to reinforce the humanity and agency of the people in the story. Our goal was to create an accessible, entertaining experience that thrives off humanity and diversity and brings the world to vivid life for players without coming across – or even /being/ – educational, condescending or worthy.