G4C: Why don't you give us some background on the Knight Foundation's News Challenge and how that initiative evolved?
Jessica Goldfin: Well, we put a lot of thought into where we could help most, where we fit as an organization. We were interested to see organizations like The John D. and Katherine T. MacArthur Foundation begin funding digital media, but saw our role as very different.
We really felt that virtual communities didn't need our help, but that geographic communities might. We saw that the newspaper model was changing and had to change more, and started wondering how we could help those geographic communities and news providers get the…
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Yesterday the MacArthur Foundation announced a study they’ve funded, conducted by Pew Internet & American Life Project and co-authored by Joe Kahne of Mills College about kids and games. A primary finding from the study was that games have the potential to engage kids in civic participation and offer a rich environment for learning. While we at Games for Change may feel like saying, “I told you so!”, we are of course thrilled to have such an important and thorough study with quantitative results to bolster our own long-held view that games have the extraordinary potential to create meaningful civic engagement and long-term social change. It’s the kind of ground-breaking study that will have a major and lasting impact on the field. Thank you Joe! And the folks at MacArthur…
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I spent Labor Day weekend at the Penny Arcade Expo in Seattle attended by an astonishing 58,000 game enthusiasts. Scores of exhibitors, including leading game publishers, showed off the latest games. The weekend included music, films, and of course plenty of gameplay. The Expo also featured panels on all kinds of game-related topics—from design to piracy.
I was part of a panel entitled Video Games, Politics & Policy: “The Violence Thing” and Beyond. Joining me were Dennis MaCauley, Editor GamePolitics.com; Bo Anderson, President, Entertainment Merchants Association; Jason Della Rocca, Executive Director, International Game Developers Association; and Jennifer Mercurio, Director, Government Affairs, Entertainment Consumers Association.
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G4C: How is Play the News different from your first news game, Peacemaker?
Burak: “Peacemaker had a very different approach. It is a long form. To play the whole, it takes about four hours. It deals with complex issues and gives many perspectives, in order to address all agendas, and create a balanced, objective viewpoint."
"Play the News is very different. It really isn't as rich as Peacemaker on any one issue, but in some ways it is much richer because of the platform. News playing can go on forever, as people play different games and understand the news better."
G4C: Some people have already played some of the news games on Play the News,…
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From Paris - Today Microsoft and Games for Change announced the winners of the Xbox 360 Games for Change Challenge - a game contest on environmental sustainability made using XNA Game Studio, Microsoft’s toolkit which allows almost anyone to make and distribute a game for the XBox. We launched the contest during last year’s 2007 festival Expo and then saw the 6 finalists during the 2008 festival just last month. Today the final three were chosen and feted in a big splashy show at the Louvre. It was great fun and the work was very impressive. The 3 winners were CityRain from Mother Gaia Studio in Brazil in first place; Future Flow from Belgium’s Drunk Puppy in second, and CleanUp from the South Korean team Gomz in third. We’ll be…
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Suzanna Samstag Oh talks a mile a minute. I've barely gotten my laptop open and she's told me about her entire professional trajectory and the how's and why's of her current involvement in games for social change. It's fascinating. She's been a Peace Corps volunteer, headed up the creation of Newsweek's Korean edition, done freelance translation while shepherding her children through pre-school, and now teaches a class on social issue games for KAIST, the Korea Advanced Institute for Science and Technology, which is the MIT of Korea.
Suzanna Oh spoke on the "G4C Does TED" panel about the work she's doing on games for social change in Korea. To recap for those who did not either attend the festival or see that particular panel, Oh is a…
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One of the highest points of this year's Games for Change Festival were the closing remarks made by the inveterately wry Honorable Justice Sandra Day O'Connor, who not only presented a real case for social issue games while professing not to play games, but also fielded questions from Reuters and The New York Times with a cantankerous wit that lent a true joy to the last Q&A of a fascinating event.
Introducing her was Bob Kerrey, current President of The New School in New York and former Senator from Nebraska. He remarked that the judicial branch of our government is the least understood, but "the most important branch of government, because it is where we [the people] have the most power." His conclusion, "it is critical that…
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We are very pleased to announce that this year’s Games for Change Festival has a record attendance, so far at over 300 registrants. You may register at the door on Tuesday morning. We look forward to seeing you all tomorrow!
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Registration for the 2008 Fifth Annual Games for Change Festival is now available!
Please join us at Parsons the New School for Design in NYC for our annual event bringing together non-profits, educators, game designers and activists of all stripes to explore the growing movement and emerging field of games for social change.
Leading scholars Jim Gee and Henry Jenkins will open the festival with a keynote conversation on June 3rd at 4:30pm.
We are pleased to announce our closing keynote this year will be the Honorable Justice Sandra Day O'Connor, scheduled for 4pm on June 4th.
Featured panelists include: Jim Gasperini, creator of Hidden Agenda, and Chris Crawford of Balance of Power and Balance of the…
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We won! G4C’s soup-to-nuts workshop for newbies is a winner in the first Digital Media and Learning Competition funded by the John D. and Catherine T. MacArthur Foundation. This workshop will kick off the 2008 G4C Festival taking place June 2 - 4 in New York. One of 17 innovative projects to receive funding, the 101 workshop will feature leading experts — such as Eric Zimmerman (Gamelab), Ian Bogost (Persuasive Games), Alan Gershenfeld (Activision, E-line Ventures), Heather Chaplin (Smart Bomb) — on everything from game design to press strategies. Space is limited - click here to learn more.
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Games for Change is seeking a Program Associate to assist with a variety of projects including
PETlab (Prototyping, Evaluation, Teaching and Learning lab—a joint social issue game
development initiative with Parsons The New School for Design), our annual Games for
Change Festival, and new partnership development.
The Program Associate will provide administrative and other support for the Games for
Change Executive team. Examples of duties include:
• Creating and maintaining tracking systems for projects and partnership development
• Coordinating phone conferences and meetings
• Drafting correspondence for potential partners and funders
• Formatting and providing Games for Change informational materials
• Formatting and proof reading reports and proposals
…
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First-of-its-Kind Initiative Will Prototype Digital Games Addressing Social Issues;
To Partner with Microsoft and MTV in First Year
Parsons The New School for Design, in collaboration with the non-profit organization Games for Change, has announced the launch of PETLab, the first public-interest game design and research laboratory for interactive media. The initiative was made possible by a $450,000 grant from the John D. and Catherine T. MacArthur Foundation, as part of the foundation’s digital media and learning initiative established in 2006 to help determine how digital technologies are changing the way young people learn, play, socialize, and participate in civic life.
In its first year, PETLab will work with Microsoft’s Xbox development platform and MTV’s Think.MTV.com youth-focused online activist community on the development of…
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Come celebrate our 5th year!
Games for Change is happy to announce the 5th Annual Games for Change Festival on June 2 - 4 at Parsons, the New School for design in New York City.
Confirmed speakers include Jim Gee and Henry Jenkins in a keynote conversation (in honor of our Fifth!) and many others!
Exciting new activities and partners are in the works, including a day-long 101 workshop for those new to the field (aimed especially at non-profits) on the first day of the festival June 2nd, confirmed presenters there include Barry Joseph (Global Kids), Eric Zimmerman (GameLab), Heather Chaplin, (journalist/author) and Alan Gershenfeld (E-Line Ventures, formerly of Activision). Along with 2 full days of festival programming on June 3rd and 4th, there…
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Games for Change is seeking a Project Manager for its Prototyping, Evaluation, Teaching and
Learning lab (PETLab) a joint initiative with Parsons The New School for Design. PETLab
develops new games, simulations, and play experiences which encourage experimental learning
and investigation into social and global issues. It is a place for testing prototyping methods and
the process of collaborative design with organizations interested in using games as a form of
public interest engagement… Download full job description
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Games for Change is expanding in a number of new directions, including management of an online social network dedicated to the field of digital media and learning. We are currently looking for an Online Community Manager to join our team. The Community Manager will help us craft a vision and oversee the editorial strategy for this social network that serves researchers, academics, media producers, policy makers, educators, and the public. (See PDF job description)
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Images, audio, video, transcripts, and blogged opinions of Games For Change’s 4th Annual Festival are on the web for those who missed the event (or who just want to re-live some of the interesting conversations and energy). A round-up of the two days of conversation and panels can be found here.
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Check out the Xbox 360 Games for Change Challenge at: www.xbox.com/g4c
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The Games for Change Annual Festival June 11 and 12th.
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Check ou Ian Bogost’s live blog from the fesitval |
Twitter from the festival at http://twitter.com/G4C. |
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Registration open for the 2007 G4C 4th Annual Festival! Keynotes are announced and you’ll find featured sessions and a great line-up of speakers here.
Submit your Game for Awards consideration here.
Recommend a game you like here.
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Please vote for Games for Change here to help us get funding from the NetSquared Innovation Fund. 20 projects from the 150 submitted will get funding based on who gets the most votes. So we need your help!
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We are pleased to announce that the Games for Change 4th Annual Festival will be held on June 11th and 12th at Parsons the New School for Design in New York City.
We are currently accepting proposals now until March 15th.
We’d like to receive from our community not only concrete proposal submissions, but we also welcome feedback on the kinds of subject matter you’d like to hear about. Please send proposals to: ). All conference attendees should receive our survey via email by Wednesday, November 15th -- let us know if you haven't seen this yet!
General update: We're regrouping, post-conference, and doing a bunch of assessment. Soon we'll start sharing some of the results and articles…
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Click on the logo at left to find out the details and register today for our 2005 national conference on Social Change through Digital Games.
We invite designers, nonprofits, academics, foundations, government offices, artists and more to attend for two fantastic days of networking, learning and collaboration. Save $50 if you register before September 30th...
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The UK-published Development Education Journal recently asked one of our co-founders to write a theme article on "Games and Global Education" for their June 2005 edition. Were now pleased to offer the article online. Two aspects may interest readers here: (1) the overview of digital games for those doing civic education, (2) advice on collaboration to increase impact for the Serious Games sector. A PDF of the article can be downloaded at the top of the following URL: www.netaid.org/go/games
At a larger level, traditional journals are clearly beginning to take games seriously. In this case, the flagship publication of a leading global education journal considered digital games worth recruiting for its special issue on technology in education. The article itself is largely a product of the Serious Games community: it was authored by G4C co-founder Benjamin Stokes and acknowledgements also go out to Dave Rejeski (G4C co-founder) and David Williamson Shaffer (UW-Madison).
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This salon’s photos and audio are available online.
Who says games are not serious? This months Games for Change Salon took a peek at The United Nations World Food Programs (WFP) FoodForce Game. We welcomed Trevor Rowe, North American Spokesperson for the World Food Programs (who discussed the game and its impact in promoting awareness of the WFP and hunger worldwide.
Suzanne Seggerman of WebLab welcomed the large group in attendance with a special thank you to the Fund for the City of New York, who generously hosted the event. The WFP FoodForce Game initiative is of particular interest to Games for Change as we draw our members from over 20 countries and because poverty is one of the most significant social issues of our time.
According to Mr. Rowe, unlike most UN agencies, WFP does most of its work in the field. The WFP is the worlds largest humanitarian agency, supports 82 countries and fed over 100 million people last year alone! Hunger remains the #1 health threat around the world, and more die each year due to hunger than malaria tuberculosis and HIV/Aids combined. And yet Mr. Rowe commented: hunger remains a difficult issue for people to focus on.
Mr. Rowe cited a number of challenges facing the WFP in promoting awareness of hunger. How can the WFP promote awareness without provoking guilt or leaving people feeling affronted or offended? Can they develop support for action above and beyond awareness? The WFP also had a goal of creating a more long-term constituency among youth ages 9-13. And finally, the WFP wanted to make the game as real as possible to expose players to the real decisions and experiences the WFP encounters.
The solution for the WFP involved an active game experience where the real problems facing the WFP on a daily basis are solved. The series of steps in the game included a) an assessment of resources and funding required; b) a view into the hard choices the agency makes with balancing nutrition/diet against supplies; c) the logistics of air dropping food; d) the challenge of delivering food across rough and hostile terrain; and e) a review of the long-term initiatives that the WFP undertakes to not just feed, but rehabilitate the countries through rebuilding roads and schools, replanting, etc.
The result was very successful with 1 million downloads in its first 10 weeks following launch. The FoodForce Game game was also the #1 download on Apples website for the first 2 weeks, and in total has been downloaded by 1.5 to 2 million people. The future plans for the FoodForce Game game include promoting its use in schools and releasing it in other languages.
Benjamin Stokes of NetAid demonstrated the game and highlighted its success despite the large download size (220MB), commenting that non-profits should look at downloading as an alternate (and inexpensive) method of distribution. Mr. Stokes also commented on the use of a Trust Network to distribute the game. You have to play it to understand it, Mr. Stokes noted in comparing the cinematic elements of the game to the interactive components. He noted how the game mixed expository information into the actual game play, reinforcing the message the WFP intended to get across, and that game play was very easy to pick up, with instructions lasting only 5 to 10 seconds.
During the Q&A section, one person suggested tying the game into real-time hunger/health data provided by Bloomberg. The game reportedly cost several hundred thousand dollars to produce. According to Mr. Rowe, the large audience was in part due to very solid PR efforts, and that the national debate regarding video game usage and a natural interest on the part of the media fed the publicity.
When asked about establishing a deeper moral connection with its users beyond just awareness, Mr. Rowe commented: Its difficult to establish a moral connection - however you do create a certain level of understanding and empathy for the process of solving this particular problem - there are not just a lot of faceless people out there that are hungry. Youll walk away knowing that you can do something about it, because youve done it. And so the next time someone says you cant do something about hunger, youre going to say well, maybe you can.
Benjamin Stokes distributed an article that he authored on Serious Games that explores: three educational opportunities in games - raising public awareness, affecting behavior and empowering learners and discusses collaborative ways to move the agenda forward. The article is slated to appear in the June 2005 edition of The Development Education Journal .
Barry Joseph of GlobalKids announced new support from Microsoft for a new initiative. According to Mr. Joseph, the After School Games Program will work with students after school to teach them not only GlobalKids leadership skills but also game design skills. Learn how to combine the two together. And well be working closely with GameLab to produce the game with the students each year.
Thanks to those who attended, to Mr. Trevor Rowe for his presentation on the WFP’s FoodForce Game and to The Fund for the City of New York for hosting the event.
Reminder to all about the upcoming Games for Change Conference scheduled for October 21st/22nd in New York.
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The Games for Change Summer Salon:
Behind the Scenes of The UN’s Food Force
THE EVENT:
- Meet the UN World Food Programme’s North America spokesman.
- Learn how they made their game and what they hope to accomplish.
- Discover how a game about air dropping food rations reached over 1,000,000 players within two months.
- Introduce yourself to others in the G4C community.
- Enjoy the drinks, light fare and networking opportunities.
- Show your own game during the cocktail hour.
THE PLACE:
Wednesday, July 20
6 - 8pm
Fund for the City of NY
121 Avenue of the Americas…
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As described earlier, we hosted a luncheon this past week on the topic of "facilitating multi-sector partnerships around research, publicity and game development" at the GLS Conference in Madison, Wisconsin. The conference drew more than 300 attendees for a fantastic and diverse look into learning and digital games.
The luncheon was attended by foundations, reporters, game designers, teachers, nonprofits, researchers and others. More than four discussion tables tackled how collaboration between fields can overcome mutual challenges. Moderated by Benjamin Stokes, the event built on G4C's earlier presence at GDC and E3 to expand our fledgling community.
A nice bonus was a front-page article mentioning Games For Change in the Wisconsin State Journal which described our work in "bringing together nonprofits and others across the country to develop…
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We're hosting a luncheon on the opening day of the GLS Conference in Madison on June 23rd. The focus will be on how G4C can facilitate multi-sector partnerships around research, publicity and game development. The session will be moderated by Benjamin Stokes of NetAid. Benjamin will also be presenting a workshop on intersections between Games and Service Learning.
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Suaznne just wanted to drop in and give you all an update on G4C’s recent events:
First, welcome to the many new members who’ve just joined after our various West Coast activities - we now have members in almost 20 countries (welcome Finland and Taiwan - our newest additions!) and almost all 50 states (hello Hawaii!)
Our most recent event was Monday night’s Education Arcade party, an information session and social hour at the poolside bar of the Figueroa Hotel, a block from the Education Arcade. Co-hosted by G4C, Serious Games and our new LA coordinator, Celia Pearce, it was a great evening. Barry Joseph and I, G4C co-founders, spoke about G4C activities, Celia spoke about the Buckminster Fuller Insititute’s game project Spaceship Earth,…
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[check out photos and audio of the event]
On May 4th, Games For Change met for its third Salon in NYC (more are pending in the Bay Area and beyond). The panel session, titled “Games in Culture,” was developed and moderated by game designer and author Eric Zimmerman, Founder and CEO of GameLab.
The theme of the presentations and discussion centered on the unique status that games have on our culture, and how games can be used for social change.
Mr. Zimmerman opened the evening’s presentation with a recap of the previous salons and their agendas (the 1st focused on funding and the 2nd on case studies and design and production issues). In this Salon, Mr. Zimmerman aimed to expand the…
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Games For Change Salon Series
3rd Feature: Games in Culture
6-8pm on Wednesday, May 4, 2005
Fund for the City of New York
121 6th Avenue @ Broome Street
6th floor
** Games For Change brings together non-profits and their partners to explore the use of digital games to advance organizational mission and societal change.
OVERVIEW
This bi-monthly discussion series brings together key individuals and organizations interested in discussing the use of digital games to achieve non-profit missions. The focus for each evening will be a presentation or discussion with several noteworthy speakers followed by a lively social hour.
May 4. Moderated by game designer and author Eric Zimmerman, this panel will…
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[check out photos and audio of the event]
The second Games for Change salon was held on March 29th at the offices of the Fund for the City of New York, which has been kind enough to donate their time, space and equipment to Games for Change.
Guests came from universities, non-profits, and game development companies - many from the city, but also from Massachusetts and Maryland, showing the growing interest in this topic. Everyone enjoyed snacks and beverages in a great lobby space before the meeting proper. Barry Joseph in particular noted the high quality of the rugelah provided. Barry and Suzanne Seggerman greeted the guests and gave brief overviews of the organization’s mission and their recent trip to San Francisco for the…
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We're pleased to see the editor of The Nation magazine highlight the G4C community in the last paragraph of her weblog, Editor's Cut (www.thenation.com/edcut/index.mhtml?pid=2302). The article also features quotes by co-founder Dave Rejeski and game examples featured in some of our recent discussions.
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Following two days of events in San Francisco, Games For Change (G4C) organizers believe they may have reached a new tipping point in activity and external interest. A new Bay Area chapter has emerged, volunteer groups are cohering around specific projects, and new partners are directly approaching the group. The recent San Francisco events, held in and around the Moscone Center on March 7th and 8th, occurred both independently and within the Serious Games Summit (~500 attendees) as part of the larger Game Developers Conference (~10,000 attendees).
The G4C group's activities in San Francisco show the interest the group is garnering in the larger Serious Games community. On Monday March 7th, the Serious Games Summit started and included Suzanne Seggerman and Barry Joseph (Global Kids) leading a…
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Lunch as part of SG-GDC (March 7th): At the Serious Games Preconference to GDC in San Francisco. Come learn more about what we have achieved in the past year, network with other practitioners, and learn what GFC can mean for you and your work. Co-moderated by Suzanne Seggerman, coordinator of GFC, and Barry Joseph, director of Global Kids' Online Leadership Program. Lunch provided on a first come, first serve basis. Note that you must register for the pre-conference to attend.
Bay Area Happy Hour Information & Networking Session (March 8th): Want to connect to the Games4Change movement in the Bay Area? Come to this free event (not connected to the conference). We're going to host an information and networking session on Tuesday evening, March 8th. The…
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Today, the City Council’s Committee on Technology in Government held a public hearing: “Oversight: Improving Participatory Democracy Through Municipal Cable Television.” You might wonder what this might have to do with online games?
Well, one of the main questions pertained to the stations’ websites and how they could be used to engage and inform the public. One of GFC’s founders, Barry Joseph from Global Kids, was invited to present. He spoke about a number of areas, such as online dialogues, but addressed games and our movement as well.
The following is from his spoken testimony:
For three years, Global Kids has been exploring what has come to be called, “Serious Games,” the use of online games as a tool for more than just…
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The results are in: our first Salon, held two days ago, was a success. Highlights include:
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In this week’s Village Voice Educational supplement, Games For Change’s work with online gaming got a mention in “Game On! Will more professors develop video games for their classes?”
...Although New York schools haven’t designed many curricular games, the city has pushed ahead in a slightly different field-"meaningful content” games, which promote social and political awareness. Last June, a trio of New York-based nonprofits (NetAid, a U.N. organization that fights world poverty; Global Kids, Inc., a leadership group for urban youth; and Web Lab, a new-media think tank) hosted a conference called “Serious Issues, Serious Games” to explore ways of using digital playthings to “advance society.” Out of the conference emerged Games for Change, an interest group that has already worked with a number of pristine simulations where…
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6-8pm on Tuesday, January 11, 2005
This new quarterly discussion series will bring together key individuals and organizations interested in discussing the use of digital games to achieve non-profit missions. The focus for each evening will be a guided and provocative discussion inspired by 2-3 key speakers and followed by a lively social hour. The salons will be held at a spacious SoHo loft, with drinks and hors d’oeuvres provided. The series launches on the heels of our first national conference this summer.
EVENT DETAILS
Convened by the Games For Change steering committee, the first salon will feature three speakers and will gather together a group of 30-50 people from academia, industry and the nonprofit sectors to explore digital game partnership opportunities within New…
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Our first annual conference was held on June 8, 2004 at the New York Academy of Sciences, New York City. The aim of the conference was to "to bring together non-profits, foundations and game developers to explore the use of digital games to advance organizational mission and societal change." The conference's primary goal was to mobilize support for a medium with growing importance for nonprofits, and to bring together a small group of practitioners to begin to discuss a long-term strategy for the larger non-profit community and its partners. As with Games for Health, those interested in the non-profit perspective are forming a community of peers with our assistance. This new group is working on non-profit organization specific missions, long-term goals, and communication tools like a listserv. The exploratory conference…
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With Games for Change, those interested in the non-profit perspective are forming a community comprising a distinct off-shoot of the broader Serious Games Initiative. This new group has their own specific mission and long-term goals. New online resources include:
*** Sign up for our independent listserv (known as SIGSIG)
*** Contribute to our wiki [outdated] for knowledge sharing
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