June 18 Tues11:45am-12:45n | Theater 3 | Learning
As a major part of its effort to reinvent elementary and secondary school curriculum, Amplify is producing an ambitious portfolio of digital games, including for English Language Arts and STEM. The games are being conceptualized and developed by leading independent game designers as well as veterans of top commercial game studios. For the first time, these designers, from across the United States and the United Kingdom, are gathering at a public event to discuss this work and share what they have done so far.

Justin Leites (Vice President for Games, Amplify)
Our approach: games as an opportunity for voluntary, outside-the-classroom learning

Micro-Presentations from Game Developers:

Jesse Schell (Schell Games)
Lexica, an ELA Game World focused on getting students to read more. Mukashi Mukashi, a syntax and story-telling game based on Japanese folklore.

Phil Stuart (Preloaded)
Storycards, a collectible card game featuring authors and characters from classic and modern literature. Crafty Cut, which enables exploration of the relationships between 3-D and 2-D geometry.

Britt Meyers (High Line Games)
Education version of W.E.L.D.E.R. (top selling iOS spelling game).

Ira Fay (Fay Games)
Tomes, a choose-your-own-adventure series featuring characters (and vocabulary) from classic literature.

Zach Barth (Zachtronics)
Metabosim, a pinball-style game about how plants and people get energy. Habitactics, a puzzle ecosystem game.

John Krajewski (Strange Loop)
SimCell, a game which enables sustained exploration of a human muscle cell.

Imre Jele (Bossa)
Twelve, a story-rich math puzzle platformer.


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