June 18 Tues11:45am-12:45n | Theater 3 | Learning
Justin Leites (Vice President for Games, Amplify)
Our approach: games as an opportunity for voluntary, outside-the-classroom learning
Micro-Presentations from Game Developers:
Jesse Schell (Schell Games)
Lexica, an ELA Game World focused on getting students to read more. Mukashi Mukashi, a syntax and story-telling game based on Japanese folklore.
Phil Stuart (Preloaded)
Storycards, a collectible card game featuring authors and characters from classic and modern literature. Crafty Cut, which enables exploration of the relationships between 3-D and 2-D geometry.
Britt Meyers (High Line Games)
Education version of W.E.L.D.E.R. (top selling iOS spelling game).
Ira Fay (Fay Games)
Tomes, a choose-your-own-adventure series featuring characters (and vocabulary) from classic literature.
Zach Barth (Zachtronics)
Metabosim, a pinball-style game about how plants and people get energy. Habitactics, a puzzle ecosystem game.
John Krajewski (Strange Loop)
SimCell, a game which enables sustained exploration of a human muscle cell.
Imre Jele (Bossa)
Twelve, a story-rich math puzzle platformer.
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