Francois Boucher-Genesse
François Boucher-Genesse worked in several game companies, most notably at Bungie as a gameplay designer on Halo 3, before finding a passion for games with purposes beyond pure entertainment. He offers design consulting services for different educational games groups, and is actively working with the Center for Game Science at the University of Washington (the team behind FoldIt! and Refraction). He has a computer engineering background, and is finishing his Master’s in education at the University of Quebec in Montreal (UQAM).
Presenting:



