Workshop 1: Inspiring Digital Kids With Game Design

Sponsored by the AMD Foundation.

The proposed audience:  This day-long program is for educators and organizations working in the classroom or informal settings with youth aged 10 – 18. Panels and hands-on activities will show attendees how to engage students in designing digital games.

The day is structured as a series of panel discussions, case studies, presentations of games designed by youth and a hands-on workshop to put educators in front of game-making tools.

Goals for the day:
- a pragmatic discussion of what skills, time and tools are needed to design and implement effective programs
- a clear understanding of the potential outcomes and best practices from successful programs, including strategies for building internal support within organizations and school systems
- knowledge of the various game-making tools available to youth
- an opportunity for participants to test some of these game-making tools

REGISTRATION

Doors open at 8:30 AM at Kimmel Center.

COFFEE

9:00 – 9:15

WELCOME & INTRODUCTIONS

9:15 -9:30

Sessions:

AMD CHANGING THE GAME

Day: Monday, June 20
Start time: 9:30am
Until: 9:45am
Venue: Kimmel Center

AMD Changing the Game, an initiative of the AMD Foundation, is AMD’s global signature education program designed to take gaming beyond entertainment, and inspire youth to learn. The program teaches kids how to create their own video games on subjects such as energy and the environment and other important social issues. By creating games, students learn science, technology, engineering and math (STEM) skills as well as problem solving, critical thinking, language skills and teamwork. They are so engaged in the process they don’t realize how much they are learning.

Speaker:

Ward Tisdale, Director, AMD Global Community Affairs

UNDERSTANDING THE LANDSCAPE: AN OVERVIEW OF APPROACHES, PLATFORMS AND INTENDED OUTCOMES FOR TEACHING KIDS GAME DESIGN

Day: Monday, June 20
Start time: 9:45am
Until: 10:45am
Venue: Kimmel Center

What is the pedagogy behind the use of game design for youth? One of the biggest challenges for educators new to this space is considering how to incorporate game design into the school curriculum and after-school programs.  What are these approaches, what are the potential expected outcomes, what level of skill or commitment is required on the part of the individual educator or school to consider their adoption? Speakers will outline a comprehensive overview of all platforms and methodologies and then provide a brief analysis of their experiences with specific tools and methodologies. Among the game-making tools discussed in the overview will be: Alice, Flash, Game Maker, The Games Factory 2, GameSalad, Gamestar Mechanic, GLOBALORIA, Kodu, Little Big Planet, Multimedia Fusion 2 and Scratch.

Panelists:

Michael Agustin, Co-Founder and Chief Product Officer, GameSalad
Idit Harel Caperton, Founder and President, World Wide Workshop (Globaloria / Flash)
Alan Gershenfeld, Founder and President, E-Line Media (Gamestar Mechanic)
Colleen Macklin, Associate Professor, Design and Technology, Parsons the New School for Design (Activate! / Game Maker)

 

GAME DESIGN IN THE CLASSROOM: A GLOBALORIA CASE STUDY

Day: Monday, June 20
Start time: 10:45am
Until: 11:45am
Venue: Kimmel Center

Bringing innovation into the classroom requires a commitment that includes the superintendent, principal, teachers, students and parents. This case study looks at how 3 school systems in TX, NY, and WV deployed Globaloria system wide. The Globaloria Learning Network is designed for deep integration into school systems. It teaches students in a year-long structured curriculum, how to make educational webgames. The panelists represent perspectives of educators, students, and principals about how they have successfully integrated game design into their middle schools and high schools for learning science, mathematics, social studies, civics and news literacy.

Panelists:

Shannon Sullivan,World Wide Workshop
Otis Robinson, Gateway Intermediate School IS 364
Denise Stalnaker, World Wide Workshop
Teresa Valdez, Southwest Key Programs
Nyssa Arcos Evans, Southwest Key Programs

LUNCH AND A PRESENTATION OF GAMES DESIGNED BY TEEN WINNERS OF THE SCHOLASTIC ART & WRITING AWARDS

Day: Monday, June 20
Start time: 1:30pm
Until: 2:00pm
Venue: Kimmel Center

In 2010, the Alliance for Young Artists & Writers introduced game design as one of the artistic disciplines of the Scholastic Art & Writing Awards. A curated selection of games designed by youth of various ages and working on a variety of platforms will be presented. These projects demonstrate game play and levels within each of the games. The presentation will begin at 11:45am.

Lunch will be provided.

Presenter:
Kerri Schlottman, Director of External Affairs, Alliance for Young Artists & Writers.

INTRODUCTION TO GAME DESIGN: A HANDS-ON WORKSHOP FOR EDUCATORS

Day: Monday, June 20
Start time: 2:00pm
Until: 4:00pm
Venue: Kimmel Center

Alan Gershenfeld, Founder and President, E-Line Media, leads a hands-on workshop for educators to assist in their understanding of the skills necessary to use a variety of game-making tools.

OUTSIDE THE CLASSROOM: YOUTH DESIGNING GAMES

Day: Monday, June 20
Start time: 4:15pm
Until: 5:30pm
Venue: Kimmel Center

What are the best practices for teaching game design in after-school programs or encouraging the exploration of these tools in informal settings?

Moderator:
Barry Joseph, Director, Online Leadership Program, Global Kids

Presenters:

Marc Lesser, MOUSE
Juan Rubio, Global Kids
Tamara Hudgins, Executive Director of Girlstart
Dan Rauzi, Senior Director, Technology Programs, Boys & Girls Clubs of America

BUILDING A COMMUNITY OF PRACTICE AND RESOURCES FOR EDUCATORS

Day: Monday, June 20
Start time: 5:30pm
Until: 6:00pm
Venue: Kimmel Center

This is an open dialogue with educators who have implemented youth game design into their curricula or after-school programs. The goal of the session is to identify ways in which the community of practitioners can strengthen their networks and connections to each other.

Panelists:

Kerri Schlottman, Director, External Relations, Alliance for Young Artists & Writers
Barry Joseph, Director, Online Leadership, Global Kids
Mike Farley, Geography Department at the University of Toronto